Flash Point PBF game 2

@RogerBW asked for a die roll:
d6: 2 d8: 6

We have no unidentified PoIs;; no effect.

My turn.

  • extinguish (1, 1)
  • move S
  • extinguish (2, 1)
  • save 1

@RogerBW asked for a die roll:
Flare Up
d6: 3 d8: 3

@RogerBW asked for a die roll:


Flare Up
d6: 5 d8: 3

@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 5

I’ll flip that to (2, 1).


@RossM to play, no saved AP, Panic in effect.

Should I drive the ambulance to the west?

Makes sense to me. We should be able to get the last victim out that way, then move the ambulance to the north to get the last one we need.

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Move the ambulance save ap

Going with it? (Not an entirely obvious choice so I think I should ask.)

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I wasn’t sure if they were eligible for the move of the poi. sorry should have been clearer

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No worries, they are normal movement AP so can be used for move with PoI, open door, climb ladder, etc.

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I’ll go with it

@RogerBW asked for a die roll:
The Fire Rages
d6: 6 d8: 8

I’ll bring that to (1, 4) since it’s close to Kat.


@Kat to play, no saved AP, Panic in effect.

  • Move to 2,5 (1 AP)
  • Extinguish smoke in 1,5 & 2,5 & 2,6 (3 FEAP)
  • Move to 2,4 (1 AP)
  • Extinguish smoke in 1,4 (1 AP)

@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 6


@DJCT to play, no saved AP, Panic in effect. (So a Healed Victim will be 2AP/square.)

@COMaestro does it make sense for me to carry the poi further forward? Or do you have it in hand? If I don’t carry them, does anyone have any views on what I should do?