Flash Point PBF game 2

@RogerBW asked for a die roll:
Victim rescued!
Saving 1AP.
The Fire Rages
d6: 4 d8: 2

@RogerBW asked for a die roll:
New PoI
d6: 2 d8: 6


@Kat to play, 1 saved AP.

  • Extinguish smoke 1,7 (1 FEAP)
  • Carry victim outside (2 AP)
  • Move to 2,6 (2 AP)
  • Extinguish smoke 2,7 (1 FEAP)

@RogerBW asked for a die roll:
That’s the Hazmat PoI - for all game purposes it’s now another normal Hazmat, so that’s the marker I’ll use.
The Fire Rages
d6: 1 d8: 8

@RogerBW asked for a die roll:
New PoI
d6: 2 d8: 2

Moves to (3, 3).

@DJCT to play with 1 saved AP.

Ok leave him with the cat (6ap if allowed) then get as close to the unknown poi as allowed

@RogerBW asked for a die roll:
You’ve got 5AP total, so 4 will get you to just inside the door.
The Fire Rages
d6: 1 d8: 6

1 Like


@Lordof1 to play with no saved AP.

Move to 3,8
Extinguish 2,8
Save last AP

@RogerBW asked for a die roll:
Flare Up
d6: 1 d8: 5


This appliles to everyone. I’ve left it on Lordof1 because it goes away after his next turn.

@RogerBW asked for a die roll:
Flare Up
d6: 2 d8: 5

@RogerBW asked for a die roll:
Flare Up
d6: 1 d8: 5

I’ll spend my last AP to flip that to (1, 1)
Respite.


[corrected to include DJCT’s movement]
@COMaestro to play, 2 saved AP, Panic in effect.

Darn it. You panicky kids.

With the bonus 3 movement, couldn’t DJCT have gotten the victim outside and then moved two spaces back inside? He has 5 AP and 3 free movement AP for a total of 8 AP if only used for movement.

Move with victim to 3,2
Move with victim to 3,1
Move with victim outside (total 6 AP)

Move to 3,1
Move to 3,2 (total 2 AP)

As for my turn, move to the PoI at 3,3 (5 AP)
Treat the revealed victim (1 AP)

@RogerBW asked for a die roll:
Sorry DJCT, I missed the free movement AP.
Single victim, treated.
Card: Accelerate
d6: 2 d8: 1