@RogerBW asked for a die roll:
Victim rescued!
Saving 1AP.
The Fire Rages
d6: 4 d8: 2
@RogerBW asked for a die roll:
New PoI
d6: 2 d8: 6
- Extinguish smoke 1,7 (1 FEAP)
- Carry victim outside (2 AP)
- Move to 2,6 (2 AP)
- Extinguish smoke 2,7 (1 FEAP)
@RogerBW asked for a die roll:
That’s the Hazmat PoI - for all game purposes it’s now another normal Hazmat, so that’s the marker I’ll use.
The Fire Rages
d6: 1 d8: 8
@RogerBW asked for a die roll:
New PoI
d6: 2 d8: 2
Ok leave him with the cat (6ap if allowed) then get as close to the unknown poi as allowed
@RogerBW asked for a die roll:
You’ve got 5AP total, so 4 will get you to just inside the door.
The Fire Rages
d6: 1 d8: 6
Move to 3,8
Extinguish 2,8
Save last AP
@RogerBW asked for a die roll:
Flare Up
d6: 1 d8: 5
@RogerBW asked for a die roll:
Flare Up
d6: 2 d8: 5
@RogerBW asked for a die roll:
Flare Up
d6: 1 d8: 5
I’ll spend my last AP to flip that to (1, 1)
Respite.
[corrected to include DJCT’s movement]
@COMaestro to play, 2 saved AP, Panic in effect.
Darn it. You panicky kids.
With the bonus 3 movement, couldn’t DJCT have gotten the victim outside and then moved two spaces back inside? He has 5 AP and 3 free movement AP for a total of 8 AP if only used for movement.
Move with victim to 3,2
Move with victim to 3,1
Move with victim outside (total 6 AP)
Move to 3,1
Move to 3,2 (total 2 AP)
As for my turn, move to the PoI at 3,3 (5 AP)
Treat the revealed victim (1 AP)
@RogerBW asked for a die roll:
Sorry DJCT, I missed the free movement AP.
Single victim, treated.
Card: Accelerate
d6: 2 d8: 1




