Firefly PBF game 1

① Full burn, one fuel used.

  1. Persistent Pursuit [–Player to your right must move Operative’s Corvette 1 or 2 Sectors within Alliance, Border or Rim Space. --Keep Flying.]
  2. Persistent Pursuit [–Player to your right must move Operative’s Corvette 1 or 2 Sectors within Alliance, Border or Rim Space. --Keep Flying.]
  3. Reavers on the Hunt [–Player to your right must move a Reaver Ship 1 Sector within Border or Rim Space. --Keep Flying.]
  4. The Big Black [Keep Flying!]

So for @Chewy77 that’s Corvette 1-3, Corvette 1-3, Reaver 1.

@Scribbs action 2?

Time to try the first Goal for The King of Londinium - Takes a Master’s Touch

Misbehave #1 of 2:

:heart: We Got a Plan? Anyone? [Option 1: Heist Intel: Proceed.] [Option 2: We’ll Make It Up on the Fly: First, determine which Skill to use, roll a die: 1-2: [NEGOTIATE], 3-4: [TECH], 5-6: [FIGHT]. Then, roll your Skill Test 8; 1-4 Warrant Issued. 5-7 Attempt Botched. 8+ Proceed.] [Option 3: Best Head Back to the Ship, Rethink Our Life Choices: Attempt Botched. You may take a third Action this turn.]

Your choice…

Let’s go for option 2.

@RogerBW asked for a die roll:
Skill choice is: d6: 1

Negotiate 8, auto success.

Misbehave #2 of 2:

:spades: Port Control Land-Lock [Option 1: Cortex Uplink: Proceed.] [Option 2: Bypass the Local Cortex Array: Tech 12 +2 Tech with HACKING RIG; 1-11 Warrant Issued. 12+ Proceed.] [Option 3: The Long Way Around: Draw another Misbehave Card to replace this card. Discard this card.]

I’m guessing you’ll replace that…

Aye, replace the card please

:spades: Kill the Alarm [Option 1: Hacking Rig: Proceed.] [Option 2: Rig a Bypass: Tech 5; 1-4 Attempt Botched. 6+ Proceed.] [Option 3: Just Shoot the Gorram Thing!: Fight 7; 1-6 Warrant Issued. 7+ Proceed.]

Fight 7 auto-passes.

The goal itself: Negotiate 8 auto-passes. Pay $5,000. GOAL AWARDED.

Turn 22.3 Murphy and Yun Qi @COMaestro

2 Likes

Well. Pissing heck. That love bot is really distracting. Oh damn it. I don’t suppose anyone would let me retrofit my last move, ignore this Buy action and work at Miranda instead? I was certain I’d done it but obviously not. If it’s not okay, I understand, my next move will be… sigh… full burn to Miranda.

1 Like

Move Corvette to Boros, then to Mr Universe spot. Northern Reaver up one space to the North.

And I will hire the Medic. He might come in handy. Plus the Navigation Charts.

Shall we let Lordof1 retroactively Work at Miranda?
  • Yes
  • No
0 voters

(Players only, please.)

“Eh, you’ve gotta laff, 'aven’t you?” ['orrible carnage]

1 Like

@RogerBW asked for a die roll:
OK, @Lordof1, I’m changing your last turn from “fly and buy” to “work and fly”. I’ve unwound the two part purchase and shuffled those supply cards back into the deck.

Zir Com Deliveries: VIP special order [Smuggling from Miranda, Burnham (Tag & Bag) to Space Bazaar, Red Sun (Misbehave 1/2 CA)] [$2000] [Tag & Bag] (AD)

Tag and Bag is a Tech test: d6+1: 4 vs 5/8.

Well… the good news is you’ve started the job. You get to load 3 Goods of your choice – I’m guessing two of them will be Cargo, but Contra, Fuel and Parts are all available.

Thank you so much everyone! Appreciated. Obviously I’m roleplaying Atherton as an idiot here.

I’d like two parts and one cargo please (to make up for the parts I now haven’t bought) (unless I have misunderstood and that I need cargo for the job, but I don’t think so?). I’m afraid I don’t quite understand what the [Tag and Bag] is - is that a bonus on the job?

1 Like

To complete the job, you have to deliver 2 cargo, so unless you have another way of getting it it’s probably a good idea to take it here.

[Tag and Bag] is the special thing that happens at the start of this job: a Tech test, 1-4 load 3 goods; 5-7 load 6 goods, 8+ no limit. You don’t load anything other than what came from that test.

image

Right, sorry, understand the summary now, misbehave 1, 2 cargo. Have been misreading that. check. 2 cargo, 1 part.

Work to complete Sowing Chaos job.

Sowing chaos [Illegal Transport to Albion, White Sun (Misbehave 1/FU, no limit)] [$300/F] [Needs :gun::wrench::speech_balloon:] (B)

Misbehave #1 of 1:

:heart: Let’s Go to the Crappy Town Where I’m a Hero! [Option 1: Jayne’s Hat: Proceed.] [Option 2: Speech! Speech! Speech!: Negotiate 6; 1-5 Disgruntle all Crew. Attempt Botched. 6+ Proceed.] [Option 3: Diabolical Master of Disguise: Tech 6; 1-5 Warrant Issued. 6+ Proceed.]

Tech auto-passes.

Do you want to keep a fugitive back for finishing off Wet-ware run or cash them all in here?

Yes, keep one back please.

And Tech finally wins the day!

1 Like

9 Fugitives @ 300 = 2700, less 600 crew share = 2100. Action 2?