We Got a Plan? Anyone? [Option 1: Heist Intel: Proceed.] [Option 2: We’ll Make It Up on the Fly: First, determine which Skill to use, roll a die: 1-2: [NEGOTIATE], 3-4: [TECH], 5-6: [FIGHT]. Then, roll your Skill Test 8; 1-4 Warrant Issued. 5-7 Attempt Botched. 8+ Proceed.] [Option 3: Best Head Back to the Ship, Rethink Our Life Choices: Attempt Botched. You may take a third Action this turn.]
Port Control Land-Lock [Option 1: Cortex Uplink: Proceed.] [Option 2: Bypass the Local Cortex Array: Tech 12 +2 Tech with HACKING RIG; 1-11 Warrant Issued. 12+ Proceed.] [Option 3: The Long Way Around: Draw another Misbehave Card to replace this card. Discard this card.]
Well. Pissing heck. That love bot is really distracting. Oh damn it. I don’t suppose anyone would let me retrofit my last move, ignore this Buy action and work at Miranda instead? I was certain I’d done it but obviously not. If it’s not okay, I understand, my next move will be… sigh… full burn to Miranda.
@RogerBW asked for a die roll:
OK, @Lordof1, I’m changing your last turn from “fly and buy” to “work and fly”. I’ve unwound the two part purchase and shuffled those supply cards back into the deck.
Zir Com Deliveries: VIP special order [Smuggling from Miranda, Burnham (Tag & Bag) to Space Bazaar, Red Sun (Misbehave 1/2 CA)] [$2000] [Tag & Bag] (AD)
Well… the good news is you’ve started the job. You get to load 3 Goods of your choice – I’m guessing two of them will be Cargo, but Contra, Fuel and Parts are all available.
Thank you so much everyone! Appreciated. Obviously I’m roleplaying Atherton as an idiot here.
I’d like two parts and one cargo please (to make up for the parts I now haven’t bought) (unless I have misunderstood and that I need cargo for the job, but I don’t think so?). I’m afraid I don’t quite understand what the [Tag and Bag] is - is that a bonus on the job?
To complete the job, you have to deliver 2 cargo, so unless you have another way of getting it it’s probably a good idea to take it here.
[Tag and Bag] is the special thing that happens at the start of this job: a Tech test, 1-4 load 3 goods; 5-7 load 6 goods, 8+ no limit. You don’t load anything other than what came from that test.