@Chewy77 you’re in moseying distance of Beaumonde so you might want to go for this. Or not. Up to you. The Scrapper Mechanic can get the job done, and give you a bonus Part too.
Each fuel uses one dot in the cargo spaces; i.e. (ff) is two fuel. So you have four empty fuel-stash dots and seven more hold dots available (one of which could be for your bonus part instead.) Since you can throw fuel overboard whenever you want to, you might as well fill up, leaving you with
The six stash spaces on the right can take one fuel each; the 12 cargo hold spaces can each take one cargo, one contraband, one passenger, one fugitive, two fuel, two parts, or one fuel and one part.
Not an outlaw ship, so you can go straight through the cruiser…
Full burn, one fuel used.
(border space)
The Big Black [Keep Flying!]
(alliance space)
2. Leave No Ground To Go To [–Player to your right must move Operative’s Corvette to an unoccupied Alliance, Border, or Rim Planetary Sector. – Keep Flying.] (@Chewy77 to do that, please - but it doesn’t affect this Fly.)
3. Persistent Pursuit [–Player to your right must move Operative’s Corvette 1 or 2 Sectors within Alliance, Border or Rim Space. --Keep Flying.] (And again.)
4. Persistent Pursuit [–Player to your right must move Operative’s Corvette 1 or 2 Sectors within Alliance, Border or Rim Space. --Keep Flying.]
5. Outbound Colonists [Option 1: We’ll Help Out with That: --You may sell up to 3 Parts for $500 per Part. --Keep Flying.] [Option 2: We’ll Just Help Ourselves: --Moral Crew become Disgruntled. --Fight 6 1-5 Kill 1 Crew. Full Stop. 6+ Load 2 Cargo. Full Stop.]
So Chewy77 can move the Corvette to any unoccupied planetary sector, then 2-4 sectors from it.
Meanwhile on Serenity, if you’re planning to Buy at Osiris you might as well sell the Part you have on hand for $500 and replace it for $300…
Med Staff ($200, , Moral, Medic, Medic Check: Roll when a Crew is Killed: 1-4: Crew is still Killed. 5-6: Return Crew to Ship.) (C-O) Nav Charts: Alliance Space ($300, , Discard to look at the top 5 Cards of the Alliance Space Nav Deck. Return the cards to the top of the Deck in any order.) (G-O) “Bona Fide” Credentials ($1000, , Fake ID) (G-O)
If’n the Coil Busts, We’re Driftin’ [Option 1: Best not Bust Then!: Tech 8 Breakdown; 1-7 Full Stop. 8+ Keep Flying.] [Option 2: Replace the Whole Damn Mess: --Spend 2 Parts. --Keep Flying.] (With Tech 2 vs 8 I’m assuming you spend the Parts.)
(Border Space)
Hollowed Out Space-Liner [Option 1: Still Some Good Stuff Here: Requires Mechanic: Salvage Op: --Load up to 6 parts. --Full Stop.] [Option 2: Nothin’ We Can Do With That: --Keep Flying.]
(You do have a Mechanic, and this is in Mosey range of Boros. Stop for it?)