Firefly PBF game 1

That’s what everyone says about Atherton - what a kind fellow he is.

8.1.2 fly cont’d.

  1. The Big Black [Keep Flying!]
  2. Derelict Ship [Option 1: Pick the Bones: --Salvage Op: Load 2 Cargo. --Full Stop.] [Option 2: Hold to Course: --Keep Flying.]

(Rim Space)

  1. Abandoned Tanker [Option 1: Smells Like Reavers: --Keep Flying.] [Option 2: Fill 'er Up!: --Requires Mechanic: --SALVAGE OP: Load Fuel, no limit. --Full Stop.]

@Chewy77 you’re in moseying distance of Beaumonde so you might want to go for this. Or not. Up to you. The Scrapper Mechanic can get the job done, and give you a bonus Part too.

Might as well, because you never know.

Just one clarification, the Sheriff is plus 2 guns here as well? Or just in the yellow areas?

That’s a good question, but they didn’t replace the card when Rim Space came into existence, so it’ll just be the yellow Border Space areas.

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Good, thanks.

EDIT:

And I will take 4 fuel, two to fill the stash, and two more in the hold, please. They will only use one space, is that correct?

Each fuel uses one dot in the cargo spaces; i.e. (ff) is two fuel. So you have four empty fuel-stash dots and seven more hold dots available (one of which could be for your bonus part instead.) Since you can throw fuel overboard whenever you want to, you might as well fill up, leaving you with

hold: (pp) (CA) (CA) (pp) (CA) (CA) (CA) (CA) (CA) (ff) (ff) (ff)
pods: (..) (..)
stash: {f} {f} {f} {f} {f} {f}

OK, here’s a look at the actual Esmeralda ship card:

The six stash spaces on the right can take one fuel each; the 12 cargo hold spaces can each take one cargo, one contraband, one passenger, one fugitive, two fuel, two parts, or one fuel and one part.

Turn 9.2 Mal and Serenity @Scribbs

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Cheers, I will do that. Rather a full fuel tank with free fuel than not.

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Full burn to Osiris please.

8.2.1 fly

Not an outlaw ship, so you can go straight through the cruiser…
Full burn, one fuel used.

(border space)

  1. The Big Black [Keep Flying!]

(alliance space)
2. Leave No Ground To Go To [–Player to your right must move Operative’s Corvette to an unoccupied Alliance, Border, or Rim Planetary Sector. – Keep Flying.] (@Chewy77 to do that, please - but it doesn’t affect this Fly.)
3. Persistent Pursuit [–Player to your right must move Operative’s Corvette 1 or 2 Sectors within Alliance, Border or Rim Space. --Keep Flying.] (And again.)
4. Persistent Pursuit [–Player to your right must move Operative’s Corvette 1 or 2 Sectors within Alliance, Border or Rim Space. --Keep Flying.]
5. Outbound Colonists [Option 1: We’ll Help Out with That: --You may sell up to 3 Parts for $500 per Part. --Keep Flying.] [Option 2: We’ll Just Help Ourselves: --Moral Crew become Disgruntled. --Fight 6 1-5 Kill 1 Crew. Full Stop. 6+ Load 2 Cargo. Full Stop.]

So Chewy77 can move the Corvette to any unoccupied planetary sector, then 2-4 sectors from it.

Meanwhile on Serenity, if you’re planning to Buy at Osiris you might as well sell the Part you have on hand for $500 and replace it for $300…

Yep. Let’s sell the part, and go for a Buy action at Osiris. Consider three new cards, plus buy another part and three fuel.

9.2.2 Buy

After getting a Part and 3 Fuel, you have $1,700.

Med Staff ($200, :wrench:, Moral, Medic, Medic Check: Roll when a Crew is Killed: 1-4: Crew is still Killed. 5-6: Return Crew to Ship.) (C-O)
Nav Charts: Alliance Space ($300, :wrench:, Discard to look at the top 5 Cards of the Alliance Space Nav Deck. Return the cards to the top of the Deck in any order.) (G-O)
“Bona Fide” Credentials ($1000, :speech_balloon:, Fake ID) (G-O)

Turn 9.3 Murphy and Yun Qi @COMaestro

Work to activate “On the up an up, I swear!”

Full burn to Boros.

@RogerBW asked for a die roll:

9.3.2 Fly

Full burn, one fuel used.

  1. Alert token check: d6: 3

9.3.2 Fly cont’d

  1. The Big Black [Keep Flying!]
  2. The Big Black [Keep Flying!]
  3. If’n the Coil Busts, We’re Driftin’ [Option 1: Best not Bust Then!: Tech 8 Breakdown; 1-7 Full Stop. 8+ Keep Flying.] [Option 2: Replace the Whole Damn Mess: --Spend 2 Parts. --Keep Flying.] (With Tech 2 vs 8 I’m assuming you spend the Parts.)

(Border Space)

  1. Hollowed Out Space-Liner [Option 1: Still Some Good Stuff Here: Requires Mechanic: Salvage Op: --Load up to 6 parts. --Full Stop.] [Option 2: Nothin’ We Can Do With That: --Keep Flying.]

(You do have a Mechanic, and this is in Mosey range of Boros. Stop for it?)

Since I just spent 2 parts, yeah, I think I will stop and salvage.

Move one space to the right.

Two spaces down to Gonghe

The first move had to be to a planetary sector, so I don’t think 1 space to the right works.

Oops, missed the planetary bit. So left instead, and then keep going anti-clockwise two spaces.

I’ll take the Med staff please.

Turn 9.4 Burgess and Bonanza DJCT
I do have a CO, but it’s not possible to fulfil as it stands, so waiting for instructions.

Full burn towards Bellerophon please