Firefly PBF game 1

OK, one premium firearm for $400, and your turn ends there. I’m attaching it to the Enforcer for now because of his Negotiate bonus.

Turn 5.5 Nandi and Bonnie Mae @gmwhite999

Okay: for Nandi’s first action, she’ll draw and consider 3 job cards from Patience.

Nandi keeps two of those jobs and discards:

  • Swipe settler rations [Immoral Crime at Brisingamen, Himinbjorg (Misbehave 2)] [$2800, Grifter +500] [Needs :gun::gun:] ( P)

For her second action, she will Fly (Mosey) to Newhope.

Turn 5.6 Atherton and Interceptor @Lordof1

Full burn to the Space Bazaar (going “North” above White sun to keep clearer of the Alliance Cruiser). If we make it there intact we’re going to Work to start Courting Regina.

5.6.1 Fly

Full burn, no fuel used. Range is 7.

  1. Leave No Ground To Go To [–Player to your right must move Operative’s Corvette to an unoccupied Alliance, Border, or Rim Planetary Sector. – Keep Flying.]

@gmwhite999 I feel I should pause here for your opinion. When an Outlaw Ship meets the Corvette, it’s Full Stopped; one Wanted Crew is arrested (removed from the game); and any Fugitives are lost.

I shall examine the options most, most carefully! Back in a mo!

To clarify, an Outlaw ship means … one with a Warrant, or one conducting an illegal job, or one with Wanted crew, or something else?

An Outlaw Ship is one that has one or more of:

  • a (ship) warrant (listed under “cash and reputation”)
  • a wanted crew member (with a :shield: icon)
  • a Fugitive on board (in stash or not)
  • Contraband on board (in stash or not)

Outlaw Ships right now are:

  • Burgess and Bonanza (wanted crew)
  • Atherton and Interceptor (wanted crew)
  • Nandi and Bonnie Mae (ship warrant)

Two choices then, and one is further from me. The Corvette appears at Shinon.

OK, @Lordof1, what’s your new route? You’re 1 sector in out of 7.

One space South then East to the Space Bazaar

@RogerBW asked for a die roll:

5.6.1 Fly cont’d

  1. Alliance Harrassment [–Place an Alliance Alert Token in all Sectors adjacent to your current Sector. --Keep Flying.]
  2. (lane on one of those Alliance Alert tokens, d6: 2)

5.6.1 Fly cont’d

(Given your ship size, I’m assuming you pass up all these opportunities.)

  1. Abandoned Ship [Option 1: “Rescue” the Valuables: --SALVAGE OP: Load 2 Contraband. --Full Stop.] [Option 2: Slide on By: --Keep Flying.]
  2. Regulated Salvage [Option 1: By Hook or By Crook: Salvage Op: --If you have FAKE ID, you may: Load 3 Cargo and Full Stop. Otherewise: Load 3 Contraband. Warrant Issued. Full Stop.] [Option 2: More Trouble Than it’s Worth: --Keep Flying.]
  3. Freighter Convoy [Option 1: Shrewd Bartering: --You may purchase Fuel for $200, Parts for $300 and up to 3 Cargo for $300 each. --Keep Flying.] [Option 2: Goin’ Pirate!: --Moral Crew become Disgruntled. Fight 8; 1-7 Kill a Crew. Full Stop. 8+ Load 3 Contraband. Full Stop.]
  4. The Big Black [Keep Flying!]

(Border Space)

  1. The Big Black [Keep Flying!]

5.6.2

@Lordof1 is up.

Work (courting Regina)

5.6.2 Work

Sorry, you did tell me that before!

Courting Regina [Smuggling from Space Bazaar, Red Sun (2 CO) to Regina, Georgia (Misbehave 1/2 CO)] [$2000, Grifter +500] [Negotiate] (AD)

I assume you’re throwing four Fuel overboard in order to fit the two contraband. (Possibly pouring them away in front of Mal…)

Round 6

player goal
COMaestro 0
Chewy77 0
DJCT 0
Lordof1 0
Scribbs 0
gmwhite999 0

Alerts
deck: 10

Bounty
up:
Wanted: Helen [Immoral Bounty to Newhope, Georgia (Apprehend/Kill 1, Botch)] [$2600]
Wanted: Jesse [Bounty to Londinium, White Sun (Apprehend/Kill 1, Botch)] [$2600]
Wanted: The Fixer [Bounty to Ariel, White Sun (Apprehend/Kill 1, Botch)] [$3000]

Contact
Amnon Duul deck: 39
Amnon Duul discard:
Hot cargo for cold settlers [Smuggling from Silverhold, Heinlein (Misbehave 2/2 CO) to Newhope, Georgia (2 CO)] [$2500, Medic +400] [Needs :gun::gun:] [Remove Disrguntled from all Moral Crew.] (AD)
Feeding Alliance fat cats [Shipping from Harvest, Red Sun (2 CA) to Bellerophon, White Sun (2 CA)] [$1300, Companion +500] [Needs :speech_balloon::speech_balloon:] (AD)
Miner transport: Dragon’s Egg [Legal Transport from Space Bazaar, Red Sun (PA, no limit) to Dragon’s Egg, Blue Sun (PA, no limit)] [$200/P, Medic +400] [Needs :gun::gun::gun:] (AD)
Contract jumper [Illegal Piracy on Any Rival (3 Inactive Jobs/Warrant)] [$800/J] [Boarding Test 6] (AD)

Badger deck: 39
Badger discard:
Gravy train’s a’comin’ [Crime at Deadwood, Blue Sun (Misbehave 3)] [$3600] [Needs :wrench::wrench::wrench:] [Needs: TRANSPORT] (B)
Pilfer, purloin and plunder [Illegal Piracy on Any Rival (6 Goods/Kill 1, Warrant)] [$200/G] [Boarding Test 6] (B)
Delaying the dive [Crime at Aphrodite, Murphy (Misbehave 2)] [$500, $500/Talk, Grifter +500] [Needs :speech_balloon::speech_balloon:] (B)
Takes my breath away [Immoral Crime at Hera, Murphy (Misbehave 3)] [$3500, Mechanic +1 Part] [Needs: TRANSPORT] (B)

Harken deck: 39
Harken discard:
Alliance commission [Legal Piracy on Rival Outlaw Ship (4 Goods/Kill 1, Botched)] [$200/G] [Boarding Test 6] (H)

Lord Harrow deck: 25
Lord Harrow discard:

Magistrate Higgins deck: 25
Magistrate Higgins discard:

Mingo+Fanty deck: 25
Mingo+Fanty discard:

Mr Universe deck: 22
Mr Universe discard:
Techno kung fu [Legal Big Damn Challenge - To attempt final step: 8 Tech or Warrant] [4 CA] (MU)
To the eyes & ears of the 'Verse [Legal Big Damn Challenge - To attempt final step: Talk 8 or Botch] [2 CO] (MU)

Niska deck: 39
Niska discard:
A message from Niska [Illegal Piracy on Rival not Solid with Niska (All Goods/Kill 1, Warrant)] [$200/G] [Boarding Test 6] (N)
Taking candy from babies [Immoral Crime at Brisingamen, Himinbjorg (Misbehave 3)] [$3500] [Needs :gun::wrench::speech_balloon:] (N)

Patience deck: 36
Patience discard:
Range war: Jiangyin [Crime at Jiangyin, Red Sun (Misbehave 2)] [$1000, $300/Fight, Soldier +300] [Needs: FIREARM, TRANSPORT] (P)
Stealin’ steers [Smuggling from Deadwood, Blue Sun (Misbehave 2/4 CO) to Athens, Georgia (Tussle/4 CO)] [$3000, Soldier +300] [Tussle] (P)
Swipe settler rations [Immoral Crime at Brisingamen, Himinbjorg (Misbehave 2)] [$2800, Grifter +500] [Needs :gun::gun:] (P)

Misbehave
deck: 78
discard: r{:heart:}r Kidnapped By Hill Folk [Option 1: Hill Folk: Proceed.] [Option 2: The Witch Must Burn!: Negotiate 8; 1-7 Kill a Crew, Attempt Botched. 8+ Proceed.] [Option 3: Note the Man with the Really Big Gun: Requires at least 2 Fight from FIREARM Gear: Proceed.], :clubs: The Black Market Express [Option 1: Job Will Keep: Can’t Pass Up a Bargain: You may Buy any Firearms and Explosives from the Silverhold Discard pile at half price. Attempt Botched.] [Option 2: Lead Us Not into Temptation…: Draw another Misbehave Card to replace this card. Discard this card.]

Nav
Alliance Space deck: 17
Border Space deck: 44
Rim Space deck: 57

Supply
Beaumonde deck: 20
Beaumonde discard:
Jayne’s Holdout Pistol ($500, :gun:, Firearm, May be used in Kosherized fights. Does not count towards Gear Limit.) (G-B)
Labor Contract: Regina ($500, From any location, you may use a Buy Action to Hire 1 Crew from the Regina Discard Pile for free.) (G-B)
Barkeep ($200, :gun:, :speech_balloon:, :shield:, Grifter, Good Times: Giving your Crew Shore Leave at Supply Planets is free.) (C-B)
Billiards Betting ($500, GAMBLING. When you Buy this card, roll two dice. Take $100 times the total of the dice and discard this card.) (G-B)

Meridian deck: 18
Meridian discard:
Fruity Oaty Bar ($100, Discard before rolling to add +1 to any test result. -OR- Discard to remove Disgruntled from the owner.) (G-M)
Sheydra ($300, :wrench:, :speech_balloon::speech_balloon:, Moral, Companion, Fancy Duds, Composure: Once per job, may treat a :gun: as a :speech_balloon: Test.) (C-M)
Gun Hand ($100, :gun:, Merc, Expendable: When Killed, discard instead of Removing from Play.) (C-M)

Osiris deck: 30
Osiris discard:
Med Foam ($300, Discard to count as having made a successful Medic Check.) (G-O)
Expanded Crew Quarters ($600, +3 to Ship’s Max Crew.) (SU-O)
Hyper-Efficient Radion Accelerator Mark III ($800, Range 4. No fuel required to Initiate Full Burn.) (DC-O)
Med Foam ($300, Discard to count as having made a successful Medic Check.) (G-O)
Modified Radion Accelerator Mark II ($1200, Range: 6. 1 Fuel to Initiate Full Burn.) (DC-O)
Fully Equipped Med Bay ($600, May re-roll Medic Checks.) (SU-O)
Electronic Defense Suite ($800, Rivals boarding your ship may not use :wrench: Skill for Boarding Tests. Spend 1 Fuel to Evade Reaver Cutter. Ignore the effects of either the Reaver Cutter Nav Card or Contact Event.) (SU-O)

Persephone deck: 38
Persephone discard:
Gun Hand ($100, :gun:, Merc, Expendable: When Killed, discard instead of Removing from Play.) (C-P)
Bree ($200, :wrench::wrench:, :shield:, Mechanic, Black Market Ties: May sell Parts to any Solid Contact for $300.) (C-P)
Billy ($200, :wrench::wrench:, :shield:, Mechanic, Salvage Pro: +1 Cargo from Salvage Ops.) (C-P)
Scan-Proof Shades ($1000, :speech_balloon:, Fancy Duds, Crew carrying Scan-Proof Shades may ignore Alliance Wanted Crew rolls.) (G-P)

Regina deck: 35
Regina discard:
Crow’s Knife ($200, Discard for :gun::gun:) (G-R)
Mag-Grappler Launchers ($800, +3 :wrench::wrench::wrench: for Boarding Tests. After Salvage Ops, Roll: :wrench: 8 1-7: Nothing Shiny. 8+ Take 1 Ship Upgrade from any discard pile.) (SU-R)
Concealed Smuggling Compartments ($1000, 2 Additional Stash areas. Up to 2 Crew Onboard Ship may ignore Alliance Wanted Crew rolls.) (SU-R)
Onboard Chop Shop ($1600, After any Salvage Op, take $500 and Load 1 Contraband.) (SU-R)

Silverhold deck: 39
Silverhold discard:
Jayne ($300, :gun::gun:, :shield:, Merc, Public Relations: May Carry 3 Gear.) (C-S)
Explosive Charge ($400, Discard for :gun:, Discard for Explosives) (G-S)

Space Bazaar deck: 38
Space Bazaar discard:
Hastily Forged Documents ($400, Discard for :speech_balloon:, Discard for Fake ID) (G-SB)
Xunsu Emergency Ram Jets ($600, Discard and use an Action to Initiate a Full Burn. May be used in addition to a standard Move Action.) (SU-SB)
Scrapper ($200, :wrench:, Pilot, Dirty Leech: +2 Fuel from Salvage Ops.) (C-SB)

YCTtS deck: 20

player
Chewy77 hand: 1
Chewy77 status:
Marco and Esmeralda
(cargo 12 stash 6f crew 5 upgrades 2 special fugitives on board cannot be seized by the Alliance)
Graviton Accelerator V1 (Range: 5. 1 Fuel to initiate Full Burn. When initiating a Full Burn, Spend 1 additional Fuel to increase your Max Range by 2 this turn.) (DC-YT)
Caravan Pods ($400, Cargo 2. May only hold Passengers/Fugitives. +1 to Ship’s Max Crew.) (SU-YT)
Full Mess Deck ($400, During a Fly Action, you may discard a Cargo or Contraband to remove Disgruntled from all your Crew.) (SU-YT)
cash and reputation:
$2,400
Solid with Harken
active jobs:
Dung run! [Shipping to Harvest, Red Sun (2 CA)] [$1500] [Needs :gun::gun:] (P)
cargo:
hold: (pp) (CA) (CA) (..) (..) (..) (..) (..) (..) (..) (..) (..)
pods: (..) (..)
stash: {f} {f} {f} {f} {f} {f}
crew and gear:
Marco (:gun::gun:, :wrench:, Transport, Gun Runner: You may Buy Gear with the “Explosives” or “Firearm” Keywords at half price.) (L-YT)
Sheriff Bourne ($0, :speech_balloon::speech_balloon:, Moral, Lawman, Jurisdiction: + :gun::gun: while in Border Space. Bounty Bonus: +$500. Will not work Illegal Jobs.) (C-R)
Scrapper ($200, :wrench:, Mechanic, Low Life Vulture: +1 Part from Salvage Ops.) (C-P)

Scribbs hand: 2
Scribbs status:
Mal and Serenity
(cargo 8 stash 4 crew 6 upgrades 3)
Radion Accelerator Mark I (5)
Sky Hook ($600, Transport, Requires Pilot to use. After completing a Crime Job, Load 1 Contraband.) (SU-YT)
cash and reputation:
$2,500
Solid with Harken
active jobs:
Cargo delivery: Osiris [Shipping to Osiris, White Sun (1 CA)] [$600] (H)
cargo:
hold: (..) (ff) (ff) (f.) (..) (..) (..) (..)
stash: (..) (..) (..) (..)
crew and gear:
Malcolm ($500, :gun::gun:, :speech_balloon:, Moral, Pilot, Soldier, Brown Coat: When you complete a Crime Job, take $500.) (L-YT)
Inara ($300, :speech_balloon::speech_balloon::speech_balloon:, Moral, Companion, Fancy Duds, Ambassador: May re-roll :speech_balloon::game_die: Tests.) (C-O)
Helmsman ($200, :wrench:, Moral, Pilot, Alliance Training: Counts as Solid with Harken.) (C-O)

COMaestro hand: 2
COMaestro status:
Murphy and Yun Qi
(cargo 8 stash 4 crew 6 upgrades 3)
Radion Accelerator Mark I (5)
Fully Equipped Med Bay ($600, May re-roll Medic Checks.) (SU-YT)
cash and reputation:
$3,300
Solid with Harken
active jobs:
none
cargo:
hold: (pp) (..) (..) (..) (..) (..) (..) (..)
stash: (ff) (f.) (..) (..)
crew and gear:
Murphy (:gun:, :wrench::wrench:, Moral, Mechanic, Medic, Trade Baron: Whenever you sell Cargo or Contraband to a Contact, take an extra $100 each.) (L-YT)
Roberta ($300, :gun:, :speech_balloon::speech_balloon:, Companion, Fake ID, Make Nice: You May Discard Roberta instead of losing Solid Rep with a Contact.) (C-B)

DJCT hand: 2
DJCT status:
Burgess and Bonanza
(cargo 8 stash 4 crew 6 upgrades 3)
Radion Accelerator Mark I (5)
Exterior Cargo Pods ($600, 2 Additional Cargo Hold areas.) (SU-YT)
cash and reputation:
$2,300
active jobs:
Big Black cattle drive [Shipping to Bellerophon, White Sun (4 CA)] [$1800, Companion +500] [Needs :gun::gun:] (P)
cargo:
hold: (CA) (CA) (..) (..) (..) (..) (..) (..)
pods: (CA) (CA)
stash: (pp) (ff) (..) (..)
crew and gear:
Burgess (:gun:, :wrench:, :speech_balloon:, Fancy Duds, Taker: When you complete a Shipping Job, Load 1 Cargo.) (L-YT)
Enforcer ($200, :gun:, Merc, Intimidating: + :speech_balloon: When Carrying a Firearm.) (C-SB)
Glucklich Jia 642X ($800, :gun:, Firearm, Sniper Rifle) (G-S)
Tracey ($100, :gun:, :speech_balloon:, :shield:, Grifter, Unlucky: Whenever a Crew is Killed, Tracey must be Killed first.) (C-SB)
The Specialist ($300, :gun:, :wrench:, :shield:, Soldier, Firearm, Sniper Rifle, Wet Work: May not Carry Gear.) (C-R)

gmwhite999 hand: 3
gmwhite999 status:
Nandi and Bonnie Mae
(cargo 8 stash 4 crew 6 upgrades 3)
Radion Accelerator Mark I (5)
Caravan Pods ($400, 2 Additional Cargo Hold areas. May only hold Passengers/Fugitives. +1 to Ship’s Max Crew.) (SU-YT)
Shiny New State-of-the-Art Compression Coils ($1600, May Mosey up to 2 Sectors. Ignore all Breakdowns.) (SU-O)
cash and reputation:
$800
WARRANT
active jobs:
Relief supplies: Newhope [Shipping to Newhope, Georgia (2 CA)] [$900, Medic +400] (H)
The beef must flow! [Smuggling to Silverhold, Heinlein (Misbehave 1/2 CO)] [$2400] [Needs :gun::gun:] (P)
cargo:
hold: (p.) (ff) (f.) (..) (..) (..) (..) (..)
pods: (..) (..)
stash: (CA) (CA) (CO) (CO)
crew and gear:
Nandi (:gun:, :speech_balloon::speech_balloon:, Moral, Companion, Heart of Gold: May Hire Crew at no cost.) (L-YT)
Dobson’s Vector Pistol ($600, :gun:, Firearm, May be used in Kosherized Fights. Does not count towards Gear Limit.) (G-P)

Lordof1 hand: 2
Lordof1 status:
Atherton and Interceptor
(cargo 4 crew 4 upgrades 2 drive 8 special May re-roll Tech boarding tests, upgrades reduce range)
Echelon LR-8 Drive Core (8)
Cry Baby ($400, When in a Sector with Alliance Cruiser, discard to ignore Alliance Cruiser’s effects and move the Cruiser 1 Sector within Alliance Space.) (SU-SB)
cash and reputation:
$800
active jobs:
Courting Regina [Smuggling to Regina, Georgia (Misbehave 1/2 CO)] [$2000, Grifter +500] [Negotiate] (AD)
cargo:
hold: (pp) (ff) (CO) (CO)
crew and gear:
Atherton (:gun:, :speech_balloon::speech_balloon:, Fake ID, Fancy Duds, Black Mark: May not hire Crew with the Companion Profession.) (L-YT)
Love Bot ($1200, :speech_balloon:, Companion, You may use an Action on your turn to Remove Disgruntled from a Crew.) (G-M)
Head Goon ($300, :gun::gun:, Merc, Goon Squad: + :speech_balloon::speech_balloon: When you have at least 3 Mercs in Crew.) (C-M)
The Middleman ($200, :gun:, :speech_balloon:, :shield:, Grifter, Facilitator: Whenever you sell Contraband to a Contact, take an extra $100 per Contraband sold.) (C-M)
Cortland ($300, :gun:, :wrench:, Mechanic, Soldier, Laws Are For the Poor: May pay Bribes before any :speech_balloon: Test. Bribes may not be used in [SHOWDOWNS].) (C-M)
Alliance Body Armor ($400, :gun:, If Crew carrying Armor is Killed, roll: 1-3: Crew is Killed. 4-6: Crew is not Killed.) (G-O)

Turn 6.1 Marco and Esmeralda @Chewy77 to play.

Fly to Space Bazaar (because I wan to see how Roger manages that) to make some deals there…

@RogerBW asked for a die roll:
OK, you’re not an Outlaw Ship so the short Alliance Space route is clearly the best option.

6.1.1 Fly

Full burn, one fuel used.

  1. The Big Black [Keep Flying!]
  2. Alliance alert trips on a 1: d6: 1


@Lordof1 needs to decide whether the Cruiser or the Corvette is called to that sector. But Esmeralda isn’t an Outlaw Ship, so isn’t going to be stopped either way.

6.1.1 Fly cont’d

  1. The Big Black [Keep Flying!]

(into border space)

  1. An Adrift Transport [Option 1: Their Hull’s Breached!: Requires Loading 4 Fugitives: --Salvage Op: --Full Stop.] [Option 2: Not My Problem…: --Disgruntle all Moral Crew. --Keep Flying.]

(You have the space for the Fugitives, and your scrapper mechanic gets you a free Part. You can dump the fugitives right here at Space Bazaar if you like.)

6.1.2

I’m guessing that’s Deal with Amnon Duul, but do you want to consider any of the jobs off his discard pile or take three off the deck?

cruiser please!