Aha. So a wagon factory becomes a truck factory. Got it!
An interesting illustrative example is if you have a transporter on a steamer factory someone else built and you research rowboat factories. Yes, you can “upgrade” the steamer factory to a rowboat factory…
I assumed they were pioneers of some kind, but they are named after cricket players? Cricket playing donkeys…
I’d pay to see that.
Yep, England bowlers
First time I’ve seen a sawmill that isn’t on a home marker, hence the mistake - I’ll fix it soonish.
I am nothing if not eccentric!
OK, now you all committed your non-brick turns, I’m going to say that 5 WP that no-one can take away from you for the low low price of one board is such a bargain!
I’m sure you all have excellent reasons for not building the wonder, and there’s no need to explain them to me. I’m just sayin’. Of course, there is some self-interest in this advice, because the bricks are also the game clock…
Makes joke about being an England fan in the 90s
@RossM has built a woodcutter on 6-5. Is it one building per hex in total, or one building per hex per player?
Total. One building per tile.
Roads, bridges and walls don’t count.
Also, I think this bears reiterating: The only things that are yours, are the things in your colour: transporters, home token, and walls, and the goods currently carried by your transporters.
Your question does not make sense if you understand that no-one has ownership of any buildings.
You know Feta does not have to remain in 2-6, right? If the intent is to get the geese to reproduce…
Ahh, thank you! I merely forgot to move Feta back to 2-5
In your last two turns, you have used singular “brick” and singular “log”. In both cases, I assumed you meant 2 of the goods referred to. I hope my assumptions were correct. In future, please specify how many of the goods on a tile should be picked up.
If the resolution is too low, let me know and I will post higher resolution images.
To put something on the wonder, does it have to be on a transporter
No, but a transporter must be present.
More generally, a transporter must be present for building, research, and bricks onto wonder. Wealth is only counted if carried by a transporter. But secondary production happens regardless of whether or not a transporter is present. Only goods on a transporter can optionally be held back from secondary production. An interesting wrinkle from this is that leaving goods at a transporter producing building will result in the goods being used up, but with no-one around to claim the output, the resulting transporter is destroyed. This is a bit like the “research into metaphysics” that happens if you leave geese unattended with paper.
Yes, an empty transporter can pick up another empty transporter that has not moved (for example, in the production phase).
The transporter can be unloaded at the start of a subsequent move phase (for example, in the move phase immediately following the production phase in the same turn).
In this way, you could pick up a docked raft in the production phase, then unload it in the river in movement, then move both transporters freely in the move phase.
Only 1 good required.