[CHARACTER] Uillorard ex Verditius

OK. Another problem.

(I know, I know.)

Childhood experience gives you your native language at 5 and 45 points to spend on:

(Area) Lore (for the place or places the character is growing up),
Athletics, Awareness, Brawl, Charm, Folk Ken, Guile, Living Language (other than the character’s
native language), Stealth, Survival, and Swim.

And the system is protesting that you’ve only spent 20 poiints in acceptable areas (Charm and Area Lore).

I still haven’t figured out where the extra xp are coming from but… Have you included the cost of the Arts in your calculations? Which comes to 140 points according to Metacreator.

Faerie Upbringing allows Faerie Lore “at character generation.” I took that as being ok for early childhood, but if not I will rearrange.

I have included costs of Arts; the spreadsheet calculates based on xp spent so the math should all be right.

Please re-arrange the source of Faerie Lore. Still taking that out doesn’t make things add up… Working on resolving the anomalies…

adjustments made. reposting link: https://docs.google.com/spreadsheets/d/1Q072TBiI98wbOCF4n3WjF1l7zZCqJ8qmYa3OA7b1psI/edit?usp=sharing

My apologies about not getting back to you about this already.

Yesterday was spent running and recovering from a game session running a game I’d never used before and today was spent writing material for ALARUMS & EXCURSIONS. I’ll get back to you: promise.

No worries.

Well, having consulted people on the ARS MAGICA forums the verdict seems to be that Woodsman’s Bounty is confusing the poor program because it’s a ritual spell with an addition to the Target.

I haven’t yet figured out why the program still thinks that your Spells + Arts + Abilities cost 714 (spells alone is four points higher than it should be…) which is more than the 695 it thinks you’re due.

I may have to abandon Metacreator as a tool for managing the campaign. I’m thinking about keeping as few records as possible and actually trusting my players. I know it’s a radical thought.

Some other points…

The program objected to putting your Avaricious up to +6. I seem to recall a limit of +3 on Personality traits. Do you know better? (And given the limited effect of Personality do really want a trait that high?)

Also you have given Folk Ken the specialisation Fairies. My impression was that the Fair Folk are definitley not Folk in the sense of this Ability. Again do you know something more than I do.

There was a third thing I’m sure but I can’t find the printout I scrawled it on.

I thought if you had a major personality flaw it had to be 6 (rather than 3). Happy to make it 3.

I don’t have specific knowledge in terms of Folk Ken and fairies; I thought “Folk” meant “everything but Animals” (meaning Animal Ken and Folk Ken cover everything); I can see why Fairies might not be “Folk” but in that case is there another ability that covers them?

I will enquire/research.

EDITED TO ADD: Research done! RoP Faerie says: Faerie Lore: This may be used like Folk
Ken when attempting to understand the motivations of a faerie’s role.

I think that means you need Faerie Lore to grasp Faerie motivations. But you’ve got that and I think you could change your (Realms) speciality to (Faerie motivations)

I’ve managed to resolve the issue with the spell and basically feel justified in ignoring the red flag as a mistake.

The problem remains with Ability/Arts/Spells totals and is also showing up with another character, a Companion. I’m still consulting with people about this.

Faeries are covered by Faerie Lore (main rulebook, p65.) I like consulting the box on page 63 which at the bottom tells you all the abilities by category.

Right, that’s knowing about faeries, but it doesn’t say anything about gauging truthfulness or knowing how a faerie is feeling from personal interaction. I already changed my spec, but just not sure which skill will apply if something like that comes up.

The quote from RoP: Faerie pretty much says there’s nothing wrong with using Faerie Lore as Faerie Ken.

Hoping it’s not too late to make one last change - getting rid of the CrHe ritual and replacing it with an enhanced version of Wizard’s Sidestep. I made the change but I will change it back if that’s not ok.

Wizard’s Far Step 20 ReIm Base 4 Per/Sun (+2)/Ind - As Wizard’s Sidestep (ArM 147) but image appears up to 15 paces away

Looking at this you’ve got the same spell difficulty as the original spell but the image appears some distance away.

I’m not quite sure why you want it to be different and I’m not quite sure whether the difference should be making the spell harder to cast. The illusion of the magus is the same but you are moving it further away. Surely the range should not be Personal?

And if you move the image further away isn’t there a risk that the unfriendly people will not the discrepencies more and figure out earlier that this isn’t the real wizard?

Not saying no but I’d like to know why you want it.

The range is still personal because the spell targets me. The difference is that rather than appearing within 1 pace of me, the image appears within 15 paces; which is a change in the base guideline rather than a change in range. The original spell is a base 2 (image within 1 pace) that ends up as a level 10 spell, my version is a base 4 (image within 15 paces) that ends up as a level 20 spell.

The reason for this would be to make it harder to figure out where I actually am, because the false image can appear over a wider area; I suppose it might be more obvious that it’s a false image but I don’t see a big downside to that - knowing it’s not real doesn’t help them find where I really am. I figure after a couple of times hitting the false image and it having no effect it would be obvious in any version that it was a false image. If it comes up a lot maybe I’ll invent a cooler one later that looks damaged after it gets hit.

Edit: I wasn’t in mind of a particular mechanical bonus when I decided to make the area bigger, but maybe extra distance would increase the defense bonus? like an extra +3 per magnitude or something like that? There are rules for the benefits of invisibility in combat in the Societas book pg. 32 which might apply (and will probably come up eventually anyway)

OK. I’ll check the rules in Societates before making a final decision. (I’m still getting fifteen points too many in Metacreator: Aiiieeee!)

I’m sorry that Metacreator hates my character. What does the tooltip say? I feel like this is a problem I need to solve, not you.

It says I have fifteen points too many in Arts (140), Abilities(420) and Spells(150).

It says this is your character:

Uilliorad

Covenant: Voluntas

Characteristics: Int +3, Per +2, Pre ‑1, Com ‑1, Str ‑3, Sta +2, Dex 0, Qik +2

Size: ‑1

Age: 30 (30), Height: 130 cm, Weight: 33 kg, Gender: Male

Decrepitude: 0

Warping Score: 1 (0)

Confidence: 1 (3)

Virtues and Flaws: The Gift, Minor Magical Focus (Jewellry), Dwarf Blood (Craft Totals: +1), Puissant Finesse, Educated (50/50), Hermetic Magus, Skilled Parens, Book Learner (Book Quality: +3), Verditius Magic* [Preparation Abilities: Philosophiae/*Craft], Affinity with Rego, Affinity with Creo, Puissant Magic Theory, Inventive Genius (Invent Lab Totals: +3), Faerie Upbringing, Bound Casting Tools, Small Frame, Blatant Gift (Interactions: ‑6 with normals), Avaricious, Disfigured (Burn Scars)

Personality Traits: Avaricious +3, Curious +3, Meticulous +3

Combat:

Dodge: Init: +2, Attack ‑‑, Defense +2, Damage ‑‑

Fist: Init: +2, Attack +0, Defense +2, Damage ‑3

Kick: Init: +1, Attack +0, Defense +1, Damage +0

Soak: +2

Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious

Wound Penalties: ‑1 (1‑4), ‑3 (5‑8), ‑5 (9‑12), Incapacitated (13‑16), Dead (17+)

Abilities: Living Language 5, Area Lore: England 1 (Camping sites), Awareness 3, Charm 2 (first impressions), Metalsmith 4+1 (Gold) [Category: Laboratories], Stonemason 2+1 (Granite) [Category: Buildings], Jewelworking 4+1 (Diamond) [Category: Laboratories], Woodworking 3+1 (Wands) [Category: Consumables], Folk Ken 1 (Fairies), Guile 1 (lying to authority), Latin 4, Artes Liberales 2 (cermonial magic), Philosophiae 1 (Verditius Runes), Code of Hermes 1 (tribunal procedures), Faerie Lore 1 (Realms), Finesse 4+2 (Terram), Magic Lore 1 (magical traditions), Magic Theory 5+2 (enchanting items), Parma Magica 1 (Mentem)

Arts: Cr 12, In 0, Mu 0, Pe 0, Re 12, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 0, Me 0, Te 8, Vi 0

Equipment:

Encumbrance: 0 (0)

Spells Known:

Greed of Midas (CrTe 30) +25

Sustain the Demanding Spell (ReVi 20) +14

Wizard’s Far Step (ReIm 20) +14

The Perfect Gem (CrTe 30) +25

Wizard’s Great Leap (ReCo 20) +14

Wizard’s Fling (ReTe 30) +22

Awareness should be 2.

Well, that gets the totals right but still causes it complain that there are insufficient later life abilities…

I think I’m going to have to leave it as is: I have a working file and I don’t want to have to re-enter the whole thing.