Yes, we did finish our Hallowe’en game before Christmas!
GM: Nick Marsh
Players: BigJackBrass, RogerBW, Riddles
Session 1: Murder Penis: One year later, the surviving investigators are getting on with their lives, when an old flame calls up with a confused story of madness and, well, more madness.
Session 2 - Death Chicken: All we have to do is guard two people. How hard can it be?
Session 3 - Stiffarium: Complications, and we wonder what to do next. Fortunately, the police have that worked out for us.
Session 4 - Now That You’ve Got a Door, Perhaps You Can Lock It: Someone has a book they probably shouldn’t have, so the mild-mannered party goes off to get some information out of him and deprive him of it. You won’t believe what happens next. Or at least we don’t.
Session 5 - Feeling It For Daddy: Things are becoming clearer. Or at least as clear as they can be when you have 7% Cthulhu Mythos. There will probably be dynamite involved.
Session 6 - Murder: Is It Worth It to Save the World?: A good old-fashioned Whartson Hall Flounder, taking some dark turns as we realise that whatever happens we’re all doomed.
Session 7 - The Best We Can Do: A mildly unexpected turn into murder, animal abuse and dynamite. Well, all right, the dynamite wasn’t unexpected.
Session 8 - The Elephant in the Room: The triumphant conclusion, in which we all do what we do best.
Session 4 - Now That You’ve Got a Door, Perhaps You Can Lock It: Someone has a book they probably shouldn’t have, so the mild-mannered party goes off to get some information out of him and deprive him of it. You won’t believe what happens next. Or at least we don’t.
Session 5 - Feeling It For Daddy: Things are becoming clearer. Or at least as clear as they can be when you have 7% Cthulhu Mythos. There will probably be dynamite involved.