Blood on the Clocktower, Discussion & Travellers Rest

Note that the effects of poison end as soon as the Poisoner is killed. So assuming that you are following the order of roles on the night sheet, if the Demon killed the Poisoner I believe the poison could only have been active to cancel the Monk’s protection ability.

From page 15 of the rule book: “If a character dies they lose their ability immediately and any of its persistent effects end… For example, if a Poisoner poisons the Slayer at night, then the Poisoner dies later that same night, the Slayer is no longer poisoned. Even though the Poisoner’s ability says it lasts ‘until dusk’, once the Poisoner dies, they lose their ability and it’s persistent effect ends.”

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Good point. It’s still a very fringe case where the poisoner would get killed by their imp.

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(as a person not involved with the game)

I have always assumed that you can claim whatever you like, up to and including “X told me that they were the demon”…

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I agree.

I would draw a line at posting a screen grab or evidence of a message on the main chat as not representative of irl play and therefore not permitted, I.e. as roger says you can claim what you want but you can’t present concrete evidence to support it.

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The above!

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Torches! Pitchforks! Get yer torches and pitchforks 'ere!

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:ghost:it’s the violence I find so disturbing. I only had one crossbow you know … :ghost:

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And only one bolt for it too.

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@RossM just had a thought about your whisper maps. With the benefit of hindsight, how does the whisper map look for the last game? IIRC @yashima and @pillbox barely communicated

I had not before now read any of the Traveler roles. Having now read up on some of them, I have an official statement to make:

I’m sorry.

:wink:

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About what? Are you not going to be one or do you plan on messing even more with the game?

Many of the Traveler roles are substantial in how they interact with the game. I did not realize how much influence a Traveler could have.

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So can someone explain to me why the tokens are both evil and good? Does the GM tell you which team you are? I think it just sounds lovely to be able to manipulate votes etc…

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Some of them require the GM to choose whether they are “good” or “evil”. (Technically they all do, because they win or lose with the Good or Evil side.) Others produce good or evil effects based on who does stuff to them.

Scapegoat - GM chooses when they die instead of another execution target.
Gunslinger - can watch a vote, and in the first execution vote of the day pick a voter to murder.
Beggar - can vote only if a dead player gives them their vote token. When they get given a token, they learn whether the donor is good or evil.
Bureaucrat - nominates a player each night. That player’s vote is worth three votes all day. (That’s positive votes, i.e. to execute or exil.)
Thief - reverses the targeted player’s votes all day.

etc.

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Who among the five new players besides Chewy claims to have never played the game before? Just need this for my private tea party …

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The solution is obvious, and high-strength energy drinks are available from the discussion.tekeli.li merch store… :slight_smile:

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@RogerBW Just to check: are we voting by direct message then posting that we’ve voted or are we just posting our vote straight into the game thread?

I think it might as well go straight into the thread, unless anyone can think of a reason for it not to.

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As during the irl game people would see other votes and vote accordingly it’s probably worthwhile just doing it in the thread.

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When a case of people waiting too long to vote occurs have a look at the seating order and see if everyone ahead of you has voted… you then have no excuse to wait.

At least that is my take on how to best approach anything like iRL voting.

But always consider timezones or people being at work or having a bad day.

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