Ah, that was after my time: I had given up playing D&D when it came out (new edition shock). What got me back into roleplaying in a big way was being invited into a RuneQuest II campaign.
This edition (and the Cook/Marsh Expert Set) hit the UK some time around 1982, and I believe was the first RPG to be stocked here in “normal” shops (e.g. the toys-and-games sections of department stores) rather than specialist ones (often model shops, presumably because that was where wargamers went already for paint and flock, and early D&D was regarded as a new sort of wargame). In retrospect, I assume this was imported by Games Workshop and resold to the big chains.
I pulled a copy of this module out of a used book store around age 11 after running into the Mentzer red box at school. It’s a joy to read and shaped a generation on mapping if nothing else.
I recommend Goodman Games 5e tome Into the Borderlands for its articles about this module.
I also recommend Ru Emerson’s novelization of Keep on the Borderlands. I picked it up at half price books some time ago out of incredulity at the title and I was pleasantly surprised.
Hot diggity! I’m looking forward to some good old-fashioned dungeon crawlin’ from back in the days when nobody bothered about logic in their game design. Sure, a steady diet of that sort of thing gets old, but it’s marvelous fun for periods.
That one’s a classic, but there’s several rumours in the B2 module that turn out to be great little misdirections, which can make the players groan in despair when they later look back and realize what the rumours really meant.
For example, there’s the rumour that “a fair maiden is trapped within the caves”. Technically correct, but the players are still in for a surprise…
Yikes! Please, try to avoid using a word like ‘pulls’ around this lot. Say ‘excerpt’, or ‘influence’, or ‘copy-cat shenanigans’, or anything else that doesn’t provide the Whartsies with fodder for a cheap joke.