A Touch of Evil - PBF Game 1

I’ll take all three wounds

I’ve got the card to heal d6 wounds from 1 player

What’s everyone’s situation?

I can ignore two wounds by paying my two Investigations.

It’s just one step. I vote we let it go this time. If we keep getting KO’d from wounds, or Isabella keeps spending Investigation to avoid them, we aren’t going to get anywhere.

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If it goes down, it does give the Villian 2 extra Wounds for the Showdown - when you get there - and does mean that Lady Hanbrook leaves Isabella and goes back to Town, although someone can pay 4 Investigation to pick her up in future.

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Happy to let it proceed then.

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Thoughts, @RogerBW and @Captbnut on @COMaestro’s suggestion

I think you may be right @COMaestro, we need to build up investigation to Do The Thing.

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Sounds sensible

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Sounds like it’s unanimous then: the Shadow Track moves 1 step closer to Darkness, granting the Villain 2 extra Wounds and sending Lady Hanbrook back to town.

Now, the Mystery Card, which is…`.

  • Murder! The Villain has struck again! Place 3 Investigation on the board at a random Location. Move the Shadow Track 1 step closer to Darkness.

The Random Location is the Fields.

Round 6 will begin shortly once I’ve updated the board and Thomas will be the First Player.

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@gmwhite999 asked for a die roll:
Round 6 begins and here is the board at the start of the round.

All Heroes are back in play now, and here are your movement rolls for this round:

Thomas to move - or linger - first!

Back to the keep please!

Thomas wanders back to familiar ground at the Abandoned Keep and there he finds …

  • Ghosts in the Fog. Rolling in from the nearby marsh, a thick fog surrounds the keep. Cold apparitions begin to take shape, whispering dark promises for only a taste of your vitality. Make a Spirit 4+ Test and gain 2 Investigation for every 4+ rolled. For every roll of 1, take one Wound.

Thomas’ Spirit is 3 … unless Anne Marie (@COMaestro) wishes to play her card to help him …

Yes, I will play Intuitive Hunch to give a bonus to spirit.

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@gmwhite999 asked for a die roll:
Smells like team spirit!

Thomas’ Spirit test with 5 dice: 5d6: 2 + 1 + 4 + 4 + 5 = 16

Thomas sadly takes 1 Wound but gains 6 Investigation from his trials. @RossM Do you wish to take any more actions this round or save your Investigation?

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Saving it. To confirm, to pick up investigation I need to roll against cunning?

Picking up Investigation from the board is a test against your choice of Cunning or Spirit, with each roll of 5+ gaining you 1 Investigation.

On to Heinrich (@Captbnut): where do you wish to move to with your 3 movement?

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@COMaestro my plan for next turn is to head to the blacksmiths and buy the book of town history. Hopefully we can organise meeting somewhere so I can pass it to you.

I’d appreciate it. I was hoping to save up for it, then died! :stuck_out_tongue: