#204: Riftforce

2022-03-08T11:00:03Z

Much art is discussed this week, from French Romantics, to pirate stuff, to conspiracist vision boards, to whatever Walker is doing when he uses clothespins on felt. Mark wonders whether he can justify leaving in dead air and calling it “bold use of negative space,” but the deeper worry is that too many people would prefer the silence.

Games Played Last Week:
01:14 -Ark Nova (Mathias Wigge, Feuerland Spiele, 2021)
05:46 -Agricola (Revised Edition) (Uwe Rosenberg, Lookout Games, 2016)
10:09 -Witchstone (Martino Chiacchiera & Reiner Knizia, R&R Games, 2021)
10:50 -Republic of Virtue (Amabel Holland, Hollandspiele, 2021)
15:08 -Pulsar 2849 (Vladimír Suchý, CGE, 2017)
22:58 -Libertalia: Winds of Galecrest (Paolo Mori, Stonemaier Games, 2022)
31:16 -Pictures: Orange (Daniela Stöhr & Christian Stöhr, PD-Verlag, 2021)
34:50 -Reichbusters: Project Vril (Jake Thornton, Mythic Games, 2020)
38:11 -Table Battles (Amabel Holland, Hollandspiele, 2017)
43:19 -Ascension Tactics: Miniatures Deckbuilding Game (Justin Gary & Ryan Sutherland, Stone Blade Entertainment, 2021)

News (and why it doesn’t matter):
47:22 Arcs: Collapse and Conflict in the Void by Cole Wehrle and Leder Games
48:06 Zheng He solo game by Geoff Engelstein and David Thompson
49:07 Avatar: The Last Airbender Fire Nation Rising
50:01 Dead by Daylight board game by Brad Talton of Level 99 Games
51:53 No singing in The Wizard of Oz Adventure Book Game

53:09 Feature Game: Riftforce (Carlo Bortolini, 1 More Time Games, 2021)

(Haven’t listened yet.) I feel oddly proprietorial towards Riftforce: I met it when it was still called “Chapter 2”, at the last UK Games Expo I went to. (I still prefer the original icon-style art, mind.)

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Interesting just looking at the list of games. I just received Republic of Virtue, Reign of Witches, and Riftforce today

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I now gather Riftforce is on alpha in BGA - if anyone with alpha access wants to invite me to a game I’m RogerBW there too.

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Same :slight_smile:
On the other hand I can wait for @lalunaverde to give us some more insights.
But I am definitely interested even though 2 player games do not work on my table and my partner runs screaming whenever he hears the faint echoes of a combo.

But sometimes these things DO work for us. It’s rare…

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Don’t do it!

Care to elaborate?

Any gamble that is prefaced with “my partner might run off screaming” feels super dangerous.

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I’m halfway through this podcast. If Riftforce sounds like my cup of tea I’ll happily set up a table

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I know, sigh… it was in my recent cart before I hit the order button on the jigsaw puzzle and I took it out. From the podcast it sounds like it might be a game for me.

He hasn‘t run screaming from other line battlers. Those are actually among the better 2 player games for us. But we have not found one that makes us want to play again—unlike Star Realms for example which is one of the very few 2 player games we enjoy.

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Oh I backed the original Kickstarter of Riftforce, I’m glad it’s getting more love now. In my opinion it great but not earth shattering. The comparison with Battle Line is apt because in play it feels the most like that game. The variety of what elements/guilds you get adds a little exploration to every game. The combos are usually only a one two punch so maybe your partner will like it. The hand management/card economy is excellent because there’s lots of stuff you can do but is it worth it. I’d recommend it or at least trying it.

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I’ll definitely check it out on BGA. I have no problem waiting… the friend that I play with on BGA and I could probably use something new as well–I feel we could use a break playing Hardback.

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Invites sent to @RogerBW @yashima and @lalunaverde ignore if not wanted

Usual alpha; now you’re in the group you can play with others in the group but not invite people to the group.

I haven’t looked at the rules yet. I’ll have a gander at lunchtime

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Ok, going to attempt to learn this by playing 4 games at once. I’ve watched a video, mechanics look simple. I can see this inducing a Lost Cities amount of swearing on my part

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You can keep our game on hold for now

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Is anyone finding their card activation seems to not work all the time? On my phone so I might just not be pressing at the right time

It’s a weird sort of interface in general, which combined with the usual BGA “no undo” doesn’t make life easier.

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It’s the water one that I’m having problems with. I click on it to activate and then an adjacent column lights up to move it. However, it doesn’t do any damage or move.

Everything else is ok

Hm. Mine appeared to do the right thing.

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Did you click on it in any particular order?