So Saturday I played Twilight Imperium 4th Edition with Prophecy of Kings and a few pieces from Thunder’s Edge.
The holes you see in the board are TE pieces that the game owner didn’t have, and were being borrowed from another player (not me!).
This is my first time ever playing any edition of Twilight Imperium with somebody else’s game. One other time I had a friend who hosted, but requested that I bring my copy to play. Anyway.
Jeremy organized this one. He moved away from our town a few years back, but last month his regular gaming group out east imploded due to serious infighting and petty squabbles, so he rounded up a few of his old friends from my town (including me) for a 4 playet game.
Jeremy played the Arborec, Colin played the Nomads, Eric played the Argent Flight, and I tried the Yin.
I am not very good with the Yin, I have learned. They are very aggressive theoretically, but I didn’t have the economy to threaten either of my very military neighbours.
The game proceeded relatively quickly and cleanly… Colin is an experienced player and knew the rules almost as well as I did (and caught me on one or two mistakes, as always happens… in this case I didn’t know that you can’t Invade from a planet to another planet unless you have capacity for the troops in your fleet at that location… a weird corner-case where a Carrier was full of Fighters and therefore couldn’t grab Infantry from one world in the same hex to another world). Eric is a good player, but we spent half the game reminding him how constructing fleets works (which, admittedly, isn’t trivial: your Space Docks can produce X new pieces, where X = the Resource value of your world +2, but then you also have Fleet Limits for how many capital ships can be in a system and limits on how many Fighters can be supported by a fleet which depends on the number of Space Docks, Carriers, Dreadnaughts, and Flagships you have in the system). But trivial or not, the rest of us managed to remember how it worked… anyway…
The real sour moment happened near the midgame. I was speaker and had recently revealed an Agenda, something relatively mild. Colin and Eric both played Riders (cards that allowed them to predict an outcome which, if it came true, gave them a bonus… but in exchange they forfeit their ability to vote on said Agenda). Colin played a Political Rider.
“So, if your prediction comes true, you win some Action Cards?” I asked.
“Yep,” responded Colin.
“Okay, that’s not such a big deal.” I then negotiated with Jeremy, saying that if he abstained I would use my power as Speaker to make sure the vote went in our (and Colin’s) favour.
“So how many Action Cards do you win?” I asked Colin.
“Three. And I become the Speaker.”
It was dirty. That’s not trivial, and refraining to share that meant I acted in a way that I otherwise wouldn’t, and he very much knew he was intentionally excluding important information.
Regardless, I didn’t do very well. The Nomads grabbed Mecatol Rex on Turn 2 after a shockingly fast expansion, and while I managed to keep up with everyone for a couple turns, by Turn 4 I was already falling behind.
The game ended on Turn 5 after the first Stage 2 Public Objective. Colin (Nomad) scored 10 with a lucky Secret Objective, Argent Flight finished with 9, Arborec with 7, and me with 4.
I don’t think I’m going to play with Colin again. He’s a nice guy! I like him as a human. But I don’t want to play games with somebody where I have to police every question and answer for precision to make sure he’s not intentionally omitting critical information. Especially in a game as complicated as Twilight. To me, games like this aren’t about “Gotcha!” moments, and playing in that style just… kinda sucks?
Maybe I’m just Shakes Fist at Cloud about those kind of players. I dunno. But it was otherwise a fun game, despite my poor showing. I was Resource and Token starved all game, and despite having a Legendary world that gave me 2 free Warsuns, I didn’t get in a single fight at any point other than being attacked once to enable Eric to score a Secret Objective.
Still love Twilight. It is still great with 4 players (although harder to set up a Milty Draft for). Ah well.