Your Last Played Game Volume 3

In all honestly, I own both but haven’t played either, beyond some table exercises a couple of years ago trying to decide if I could easily justify getting rid of one or the other.

My thoughts at the time were that the actual on-the-table feel of the games were very different and that I couldn’t easily discern whether one was clearly better than the other.

I believe Blue Lagoon’s rules are probably a little easier to grok; but I suspect that T&E would probably offer the deeper strategic horizons.

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Just to be clear, I’m contrasting Blue Lagoon (Moana) with Through the Desert (Aladdin).

Tigers & Pots is off in its shrine and these discussions are below it.

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Well, dang. Yes, you’re right. And that was what I was originally thinking. But then I got all confused. Redacted!

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Good point. I would rather play Compile. Theres more depth.

DvVH is fun but it is competing with Schotten Totten and Hive for my attention. Hmmm… i might get rid of it eventually

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Even better when you get into Stephensons Rocket :fire::joy:

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It also takes forever to set up. Or maybe its just cos I’ve played it so infrequently (my friend fully backed the Kickstarter) that we forget what we need to do everytime!

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I think I have or used to have distilled. I really like the concept of the game that sometimes hard efforts can be undone by unforeseen moments. I don’t know if it sits well with the general medium + eurogame crowd.

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Speaking of, I’ve been spamming Le Havre on the app, and then finally broke it out for solo (with these lovely bgg acrylics, so nice). This game is so tiny - table footprint, setup, components. And it gives you SO MUCH back.

I’ve been playing a lot of newer, busier games, and I just can’t stop noticing how tiny Le Havre is on the table.

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And then @Acacia found out that photos can be turned sideways :stuck_out_tongue:

(It does look neat. Even so.)

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That’s the problem - when you go to attach, THAT interface doesn’t let you rotate. So you have to exit out, go to photos, rotate, save, go back, and upload again.

That said, I usually do.

Yesterday I couldn’t be arsed to do it.

(Or maybe I’m playing on the ISS. You choose.)

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Blob Party while people arrived

Sushi Go Party with a lot of cards that necessitated looking at other players’ tableaus (even more than the usual “will they take what I want”) - Soy Sauce, Temaki, and Edamame.

Witness - Four very fun rounds of this, although we disagreed with the rating on some of the puzzles; one of the Normal levels we played was much easier than one of the Beginner ones.

Cat in the Box - All conservative players so no super bold jump to Red early. We even had a round where all three other colors were filled up before any Red was played.

For Sale

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Just wanted to post, the game looks so nice with the acrylics. Looks like a real dock with things piled up after unloading.

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:upside_down_face:

what can I say to that…

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˥ǝɹʌɐH ǝ¿

ǝɹǝɥ ʇɐ ƃuᴉʞool ǝʍ ǝɹɐ ʇɐɥM¿

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Yes, Lee Harvey.

The multiplayer on the app is a bit frustrating as the ai has the self-destructive strategy of taking a zillion loans. Loans aren’t that punishing, so just like the Stone Age Starvation strategy it’s reasonably viable. But it means that the ai is always ripping buildings off the proposal deck faster than you can keep up (even though you end up winning in the end).

Solo is nice in that you can actually buy the buildings you want and the game unfolds at the expected pace. However, here the change to the order of goods delivery and the change to the order of the cards does little to change up the puzzle of the game from session to session. There will be 3 special buildings built, but only the first two really have an impact on your strategy. It’s a great, satisfying challenge and the tempo of food and town-claimed buildings keeps the pressure on, but it won’t stand up to repeat plays.

You really need opponents taking buildings (decreasing their efficiency for you), blocking spots, and emptying supply piles to create the shifting landscape of what is efficient for the game to be replayable.

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Theres the courthouse too which writes off half of your loans, if I recall correctly

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I understand it writes off two. Which is still worth 10 francs.

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Mindbug

Caverna - 3 players with people who have played a lot of Uwe but not Caverna. So it went really well

Cyclades: Legendary edition - it was slow, but keen to try it again.

Fun Facts

The Gang - played at 4 and 5 and both results in victory

Hanamikoji

Frodo’s Crew x4

Shackleton Base - this is a fun Euro. Then I realised that it’s by Lopiano and it make sense.

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But at SPIEL they were not fun at all, you had to reserve tables in advance before the fair or no play-testing. Still miffed about that half a year later. But “this is a fun Euro” comments are so rare from you it must be kind of good… care to elaborate what makes it fun?

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There are 3 worker placement areas you can go on your turn.

The 3rd one is like a pseudo-pass - that kind of action space on a Euro game when you can’t do anything cool

The 2nd area is a standard worker placement on one of the 3 different actions, if you put a worker of the same colour then you get a bonus.

The first area of placement is a shared map of the moon where you can place workers. Depending on which colour of worker you place, you either get resources from the hex, money, or corps bonuses. Then those workers placed on the moon are taken by players with the largest combined habitats of that “row/column” - these workers are no longer workers you place, they become part of your moon base which powers up your game’s engine.

And, standard for your modern nu-Euros, you randomise 3 corps in the game which interacts with the system. So you have your strong variability in your nu-Euro, but I felt that these are too significant, which really differs your playstyle. But I’d like to play more to say more.

I mean, it’s not Calimala but it’s good for a nu-Euro

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