Thirsty Meeples last night, and first, a game rejected by me at Essen, Railroad Tiles (mostly because the box is quite large and it wasn’t immediately compelling).
The Railroad Ink DNA is certainly present, but remixed: you draft a set of tiles each round (same mix of roads and rails, but no edges, instead a few “dead end” tiles), then add them to your layout. Taking more tiles puts you later in the next round’s turn order. Then you add cars, locomotives and “travellers” to get increasing numbers of points for your routes; the resource I found most scarce was the placement spots for these.
I found it quite fun, though fiddly—but alas, rather than instilling in me a desire to play it again or to buy it, it caused me to think of the coffin-box of Railroad Ink I already have, and why don’t I play that more? (Well, because some of my regular gaming friends don’t get on with it, but that might well be true of this too. And the original is on BGA.)
On to Moonshine, which I’ve heard a few people talking about recently. One person rolls the dice and perhaps rerolls, everybody tries to use them.
My arc of enjoyment here was very much like the reroll symbol ↷. I started off feeling fairly confused, worked out what was going on (in particular that the moon tokens you need to pay for some cards come off the activation spaces you’ve already used), and by the end was wondering whether that was it. Quite fun, and I’ll try it once more, but the game has absolutely nothing to do with the theme or the art, and that doesn’t help me enthuse about it. (Also on BGA.)
Next, Roughly, a party game with one gimmick, but it’s a good one. Each card asks you to estimate a numerical value… in terms of something else. (E.g. “What is the longest distance ever danced in a conga line, in rolls of linoleum.”) In spite of this it’s agreeable at least for the length of the game, and we might try this again as an end of evening possibility since we’ve rather burned out on Timeline.
Finally, a deliberately random game, Done I Am, in which you’re trying to put out three goal cards but plenty of other cards can upset the whole thing. It feels as though it’s in the same sort of space as Fluxx, but this game was over before it had time to pall, which is my biggest objection to Fluxx.