Your Last Played Game Volume 3

Mansions of Madness (4p). Having committed myself to running this game for my group this coming Thursday, and having failed to spend enough time learning it to date, I plonked the game and myself down at a table at day one of Mini Wellycon today, with the intention of spending as much time as necessary to learn the damn thing (a good few hours, all in all) and hoping also to get a game played, so I’d be confident that I knew what I was doing next week. I worked through the set-up for the first scenario (it takes a while to prepare), read through all of the rules, and finally put up one of the “players wanted” sign, and happily I ended up with three investigators; so we played through The Fall of the House of Lynch, the introductory scenario in the base game that I’d prepared.

The game ran a bit over 3 hours, and we were sufficiently pressed for time by the end that we took a couple of short-cuts to skip two of the puzzles (I’d failed to noticed that this scenario used more than one type, so I’d only prepared and tested the type I thought I needed), but we decided the investigators were pretty well-placed to solve them.

It was a down-to-the-wire win for the investigators in the end. I managed to kill one of them along the way, but the game doesn’t eliminate players unless the final objective has been revealed (and hence the game is close to being over), and the death of an investigator character only means that a new one arrives to join the fray (with anyone being able to pick up the items dropped by the old one, if they go to that location).

It was pretty good fun. I had a lot to do the whole time and didn’t think to take a photo, but will hopefully remember on Thursday :). I’m planning to run the same scenario/story, but with different parameters (so the set-up and objectives will be different), so it’ll be familiar-yet-different for me (and brand new to the others regardless).

I might try to glue the monsters to their bases in the interim, as there’s not a whole lot keeping them in place otherwise, which is a bit of a pain.

It’s vaguely tempting to take it along tomorrow as well, but I think I’ll try to get in some different games. I’ve pencilled in a game of Judge Dredd: Helter Skelter for starters!

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If you lot are doing this again 8’d be keen to join

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I have the Second Edition of MoM, which replaces the Keeper with an app. It makes the game very easy to learn, as the app tells you almost everything you need to roll. I would like to get a play if it in this Halloween, but it probably won’t happen.

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Judge Dredd: Helter Skelter (4p).

I usually play Helter Skelter solo with the Dark Judges expansion, so I was very happy to get a four player game in. It was the Judges vs Nikolai Dante vs Strontium Dog vs Slaine in the Halls of Justice; and with relatively few restrictions on line of sight in that map, things got busy pretty fast.

It was fun seeing all the different faction abilities in play together, as there are a number of unique-to-a-single-character abilities, and I’m not used to them all being active in the same game!

It was a close game, eventually seeing three of the four players vying for one final point to get the win. I was one of them, and I wasn’t expecting to succeed when I had Ukko attempt to punch the hitherto-undamaged Mean Machine to death. I had (exactly) the four melee attacks necessary to do it, but with that player having just drawn back to a full hand of cards I was assuming they would defend at least one of those attacks! Or that they could interrupt and move away. Or that someone else would interrupt and steal the victory. But as it turned out I was able to inflict damage with every card, and that was the end of the game!

I had a good time, as did my friend (who finished in last place, but asked me to bring it along to game night sometime – also echoed by our game night host, who couldn’t play today but very much wants to try the game on account of a childhood of 2000AD fandom). The other pair at the table were a bit divided… I think one of them quite enjoyed it, but I got the rather firm impression over the course of the game that it wasn’t the other’s cup of tea at all. I’ll take three out of four.

I’ll need to work on my teach for this. There really aren’t very many rules, but it took much longer to get into the game than I’d expected, so I’ll need to rethink my approach.

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What’s your BGA username?

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Same as here, Lordof1

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Long weekend (not a “long weekend,” but a weekend that was long) of gaming.

Friday was our bi-monthly (twice a month… gosh English is tricky sometimes) Frosthaven game, but one of the players forgot, so the other three of us played Tyrants of the Underdark.

Lovely, lovely little deck-builder, and the area control elements are clever and elegant. Not perfect, but I continue to be very happy I have it in my collection. Mike won with a score of 100, Katie came in second with 96, and I finished 3rd with 94.

Then we played a quick game of Red Cathedral, which I wasn’t sure Mike would like (he generally hates dry Euros), but it went quite well. Bit of a grind to teach, but we managed it, and the final scores were Katie 49, Mike and I tied at 47. So a lovely little game. Probably my favourite “pure” Euro that I own? I think I like Hansa Teutonica better, but I haven’t owned a copy in yoinks.

Then Saturday, my buddy Terry had his birthday. 10:30am dim sum (where he mocked me for my Mandarin pronunciation of the food, “Char siu bao” instead of “cha soo bao,” things like that), followed by Tsuro with 7 players. Lovely, fast, bloodthirsty, and I won.

Then we played Mafia di Cuba a few times. Gosh, what a great little social deduction game. Andy (my partner), who usually hates traitor-style games managed 3 wins (twice by stealing diamonds!).

Then on to Robo Rally, specifically the 30th Anniversary edition. The painted minis are great (although the way they are stored is not), and the maps are great… but the “Everyone has their own deck of cards” is fine, but then the damage is a lot less satisfying? I get the idea, though, since earlier editions of the game were very chaotic, and the new one is trying to be more strategic… I’m not sure that’s an improvement? But, regardless, Turrel (who I consistently called “Tyrell” because I have the brain of a goldfish and have read far too much Game of Thrones) managed the win. It was close, though!

After that we played a couple rounds of The Metagame, specifically the Judge one (everyone puts out a description card in front of them, like “Most likely to End World Hunger” or “The Boss Monster of New York” and then you put your “thing” cards by the description cards… so you might put “River Dance” by the “Boss Monster of New York” or whatever). A lot like CAH, if CAH was fun and well designed. Anyway, the other one we played was “Critics” where everyone makes an argument for their “Thing” card to a council of judges, and each round the council decides who did the best (they get to draw more cards) and the one player who did the worst, who then joins the council. Neat, and more engaging for the most part, but… I mean, it’s good, but it’s not Funemployed or Monikers, so I think it might be time to move it on? I dunno.

And then Monikers and what can be said?
“Small children’s character that teaches kids not to each pork!”

Peppa Pig

It’s great. It’s just great.

Then Turrell and his fiance Megan had to go, so the 5 of us remaining played one lap of Formula D, which everyone else insisted on calling “Formu-lad”. Hilarious. Anyway, I won handily, and Trinity flipped over and exploded at about the halfway point. But good fun.

Then we went to Indian food (lamb rogen josh (sp?), which was fantastic), where the very enthusiastic and friendly waiter insisted on singing Happy Birthday to Terry, despite him asking her very politely not to, and even offering her a bigger tip if she didn’t… to no avail, sadly. She sang.

(As an aside, I hate when people do this. If we don’t want singing, please don’t sing! We didn’t ask for special treatment for his birthday, didn’t even mention it except she asked what brought us in at the end of the meal and Terry was gushing about how he loved the restaurant and so for his 40th birthday he wanted to bring a bunch of friends in…)

Anyway. Then back to Terry’s place, where I finally played Blood on the Clocktower, and I now feel confident in saying that Quinns is kooky-dooks. The game is fine. It’s aggressively fine, but gods there is a TON of work and fiddle and little rules and things to remember… it’s fine.

Granted, we only played with 6, which is really too few. I think a minimum of 12 might be right, but the thought of trying to teach 12 people… ugh, my stomach twisted just thinking about it. The Forces of Evil ended up losing on Day 3 when the Demon tried to kill the Saint, who was protected by the Monk and that threw the Demon (who was a beginner player) off. And one of the players basically listened to half the rules and she wasn’t interested in playing at all… that might’ve had something to do with it… anyway. Moral of the story: it’s fine, but ye gods that price point.

Then we played eight player Two Rooms and a Boom (Terry was basically using his birthday as an excuse to put social deduction games on the table), which my team won (Red) because by sheer luck 3 of the red players were in my room to start and that let us dictate the terms of the engagement very effectively. Another so-so game. I guess it’s biggest problem is that it’s not Mafia di Cuba, which is superior to most others because you can choose which team you’re on. Huge, huge thing for games of that ilk.

Anyway. After that we played a round of Hot Streak which is spectacular. Mum was unstoppable.

And then lastly we played a couple 6-player rounds of The Gang, which we went into the final round 2-2, and then lost when I didn’t want a high chip but everyone kept taking my 3 and 4 chips… so I took the 5 and should’ve been a 4.

Although we won one round that I thought we lost because I thought I had a pair of 5s with an Ace kicker, but actually had two pair Aces and Fives. Oopsies.

Cool. That brings me to today, when my buddy Dave, who I haven’t seen in a few years, made the hour-long drive out to see me. I invited a few other buddies, and we played Inis with the Seasons expansion for the first time (first with with the expansion for me, first time ever for Dave, Scott, and Katie, but Mike had played before). Second last turn Dave and I both try to claim the throne but tie (him on Sanctuaries, me on Regions), so we switch to “We Demand a King,” and I thought I had it in the bag after a clutch invasion of an island and then buliding a Citadel there, but Mike managed to remove one of my two scoring conditions AND get 2 himself to take the win. Great game.

Then lunch, and we were going to play Star Trek Ascendancy but I forgot that with 5 players it tends towards the slow side (especially since I am the only person who has played it), so we put it away and pulled out Cyclades instead. Again, Mike and I have both played the base game, but I put in Titans for the first time and we had a lovely time romping through the Greek countryside. I won by a clutch Pegasus attack against Scott’s Metropolis one god before Katie could build one Metropolis and use 4 Philosophers to instantly win. Great game. I still like Inis better, but Cyclades is faster and it’s very good.

Then we finished with another game of Hot Streak in which Mum promptly turned around and ran off the side of the board. Twice. It was great!

Phew. I’m exhausted, but it was a very good couple of days.

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So I got the unmanageably named The Lord of the Rings: The Fellowship of the Ring: Trick Taking Game (hereafter TLOTRTFOTR:TTR).

The Crew 3? I mean, we got The Crew, which was great (or should be, every time I’ve tried to start it there’s been exactly ONE person who didn’t like it so we scrapped it for that group. Once someone couldn’t handle the pressure of OUR outcome resting on HER shoulders, she’d rather just win or lose on her own. Another person just plays games for getting stuffz and the pure puzzle didn’t tickle any gaming buttons.)

So I’ve played several missions of The Crew a few times. And the puzzle is fantastic. I get, though, that after 100 missions the goals are all the same and once the group has solved their approach, each hand is either winnable or not.

Then we get Crew Deep Sea which is better. Same but more different kinds of missions. Yay.

And now we have TLOTRTFOTR:TTR which appears to be a quantum leap forward on the model. One, it’s beautiful. A style that reflects Tolkien’s own water colors with a stained glass aesthetic. A minimalistic design with premium touches like bookmark ribbons and a giant wooden ring token. Just 18 “chapters” in a campaign, requiring wildly different (thematic) goals through the use of character cards.

Add on solving the two player variant (using a 7 Wonders style pyramid for the dummy hand - haven’t tried but the reviews are unanimous - and apparently it works for The Crew as well). AND a solo variant which I have been playing through and it is great. Really good. Tricky but winnable and satisfying.

What a box!

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Frodo’s Crew

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I prefer the succinct TLOTRTFOTR:TTG. And I’m excited to see that TLOTRTTT:TTG and TLOTRTROTK:TTG are on the docket in the next few years!

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I like actually saying it aloud. Lot-Errr-Fot-Err-Tih-Tih-Gah.

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A couple of games of Obsession, including a first non-solo game. Although I’d be hard pushed to explain why it’s so good, it’s so good!

Inviting an imaginary baronet to play imaginary croquet with an imaginary dowager countess, or putting a cardboard tile down and pretending it’s a new library, really shouldn’t be so much fun. And yet it really really is!

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The designer of Obsession often mentions that the game is “theme-first,” which is normally something a designer/publisher says that I immediately ignore. But in the case of Obsession, I feel like it’s the theme-first mentality that tells such good stories.

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The Old Kings Crown. This is a pretty cool concept and of having a hand of cards and then using it in a blind auction for a special power (you then use that card to keep the power active), three areas to win the highest number (you can then use a one shot power) and then to activate further powers.

I wouldn’t say no to playing it again as it’s pretty fun but all of those powers are tiny text on cards so it’s hard to parse across the table. The cards you have in hand are tarot size and some symbols are 6 points font on the card, near the bottom where you splay. It’s usability sacrificed for the art, which is beautiful.

Came second

Something Fishy dumb trivia party game blergh.

Cosmolancer, awesome game of placing rules and scoring tokens to try and get a score big.

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Betrayal at House on the Hill (5p).

We finally managed to successfully arrange a board game night at work!

No one survived (and we’re all looking forward to the next session).

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Next session will have to follow a furious round of hiring to replace all the deceased coworkers, I presume.

Keep that up and you’ll have to pre-arrange game nights with HR so they can bring on additional recruiters.

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Played a couple of hands of tag team. it’s a duelling deck building game! I really had a good time with it!

you start your deck with two cards and each round add one card to it by inserting it into the deck. Each round your deck gets bigger by one but the order stays mostly the same. Your opponent is doing the same.

Once you’ve set your deck up you do a sort of duel one card at a time and resolve the effects of the cards

It’s tense and exciting!

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it was the week after Essen SPIEL so all the cool kids have their new shiny toys.

Arcs - confirming that Cole peaked with Pax Pamir 1e in 2015 and then didn’t reached the same heights after that (haven’t played Molly House - someone needs to teach that to me on a real table). His games are legit prone to runaway losers and - unlike 18xx - there’s no switch for the loser to crash the game. There’s two paths when I go to gaming now: we’ll play a serious game and we’ll pick actually good and deep games like the Great Zimbabwe or we play fun BS games like Cosmic Encounter. His games always fall in between for me.

Take Time - I bought this because I love Libellud and this looks pretty as usual. But no one picked it up since no one have heard of it. Post-SPIEL, there were 3 copies tonight (including mine). Similar to The Mind or The Game. You play cards in the middle to make the whole card gymnastics work. And it is fun. There’s discussion prior to starting the game and then deduction and probabilities crunching. While the Mind is mostly about vibes (and it’s great with its execution), Take Time is more similar to The Game where there’s a bit more planning involved.

I’ll be keeping this for now. Very good.

Factory of Dreams - I’m getting tired of word games but this one works for me and I think this is one of the better offerings after the deluge of word games in recent years.

L’oaf x2 - I don’t think this works at 3 players (goes from 3 to 6). I’d like to play this at high player count before I toss this away.

Soda Jerk - new card game from Allplay and it’s stock manipulation similar to Botswana. This is more open than the latter. Although, I want to play this more. Our game often degenerates into the same state and this might be a meta problem rather than desgn problem. I do have my suspicions though

Biddle - unknown AMIGO game. And this is better than I expected. I would even put this higher than most Knizia dice rolling filler games (tempted to say “all of” instead). Problem with Knizia’s dice rollers is that I usually don’t give a shit what other players are doing and thus, they become boring eventually. Biddle made me care.

Waddle - reprint of Gypsy King. Either you put a penguin or you pass. Simple decision but very tasty indeed. Very good filler. Probably the only Corné van Moorsel title that I like

Roam - enjoyed it. the only Laukat that I actually like

CVLT - another trick taker with some twists. I like the ideas here but felt the game is a bit too straightforward on what to do tactically.

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Controversial! Are there folks on here who like Pax Pamir 2nd ed more than 1st ed?

I’m definitely not built for most Wehrle games but PP2nd ed is the one I want to check out.

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Mansions of Madness (3p)

Behold! The rubbish photo I snapped on my phone tonight:

Featured:

  • One Mansion of below-average sanity
  • Many tokens
  • Some investigators battling a zombie in the garden in the top-left
  • A manual opened to the most useful page for me
  • My hand-written index of where to find the things I might actually want to look up in that manual (vs the actual index which is much larger, requires you to turn to the back and flip the book upside down, and then is prone to not listing things under the words you’d actually look for, meaning that you don’t find them).
  • And much, much more…

Not going to lie – this game is a lot of work to run, as board games go. The effort I’d put in ahead of time paid off in terms of it running pretty smoothly, though. I did a lot of the set-up at home in the couple of days before, so that on the day I just had to distribute things from the named sleeves I’d prepared earlier. Good thing too – I arrived at 6pm and left at 10:30pm, and we couldn’t have gone much longer on account of train timetables!

It went down-to-the-wire, just the way I’d always hope for it to be, with the investigators taking the win in the turn before the clock would serve them a defeat (albeit with two dead and one mad – they had to work for it!).

We’d had a couple of players pull out at short notice, so my two opponents played two investigators each, and that worked well. Everyone who was there enjoyed the game, so I believe there will be more at some point (which is good news for one of the absentees who had been really looking forward to it!).

I’m glad that I finally bit the bullet and got some games of this under my belt, though. As much effort as it is, it’s also got a lot going for it, and some pretty unusual systems that I appreciate. So here’s hoping for more mad mansions before I’ve forgotten it all again :).

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