Your Last Played Game Volume 3

Played the first two scenarios of Frosthaven last night. Forgot to take pictures, because of course I did.

The tutorial mission was pretty easy… the reduction in the cards you have available is… weird. But whatever, it was a gentle-ish way to be reintroduced to the game’s systems, and then the next mission (technically mission 1) was brutal.

We managed it, but one of our heroes (the Drifter, kinda the “Heavy” of the group) was taken out by running out of cards (due to being the target of a LOT of attacks). The second area has generic City Guards to soak some of those attacks, but Andy rushed right into the middle of the space. She played a few Retaliate cards (including one that allows Retaliate at range) and so did a lot of damage on the way down, but even so we were running out of cards to do things by the end.

Still, a success, and the game actually rewarded us for protecting the City Guard! That was unexpected, and very pleasant.

The game’s bones continue to be solid, but good golly there’s a lot of fiddly rules to keep track of (including the stupid Elemental Infusions, which again, nobody ever remembers to degrade from one turn to the next). And somehow the game didn’t ship with nearly enough plastic bases… which may be a balancing factor? Because we’re all Level 1 heroes, and there were… oh, maybe 8 summoned Allies on the board (the Banner Spear put out two, the Deathwalker summoned one, I had three out… so I guess 6, plus 5 City Guards for a total of 11). But we also ran out of white bases pretty quickly.

Ah well. The plan is to play every other week until we finish the campaign. In 2018 we played the original Gloomhaven once a week, every week, for 50 straight weeks… I’m curious if we’ll get similar mileage out of Frosthaven. There were far fewer options in 2018, but now… game design has come quite some way.

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Castle Combo - 2 players. Since it’s MPS, it works. This is what we chose while we wait for more people to show up

Concordia - 3 players Hispania map with Salsa with the speedy bois. We finished in an hour. I suggested we do the variable setup where you start with money instead of resources, and you get a free buy transactions on your first move. Make the game open up with more flexibility. Now you can buy on two cities of the same type. But this also made the game more frontloaded. Because you have the advantage if you plan out what resources you’ll buy for the first cycle (as in the series of plays you do until you Tribune).

Double or Nothing - better than Flip7 but both are shit

High Score - another toilet Knizia

Mysterium - man, we played with Medium with 4 Psychics and it’s hard. Glad to get back to this game again

Fate of the Fellowship - we finally beaten the game at Legendary difficulty (6 Skies Darken/6 Objectives). I’m happy to retire from this game.

“Ahhh but you played with OP Eowyn!? :zany_face::zany_face:

“mimimimimi OP Eowyn mimimi SHUT UP! :joy:

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also important: played EGO by Knizia, which is a reimplementation of Beowulf

This marathon of game-of-chicken is nice. Not sure if I’m hot enough for it that I would keep it. For an hour-ish game, I would prefer games like Shangri-La, blah blah blah, you know what I like…

I still haven’t played Silos and Orbit. Very keen on these because Municipium got some good ideas but I wasn’t hot about it. Also it has this box cover

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Selfies were hard work in those days.

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Finally took my birthday present, Azul Duel, for a spin. It’s… Well, it’s Azul. If you like the games, you’ll like this one. If you don’t, this won’t change your mind. The main wrinkle is that there’s a second market this time, of tiles you buy (2 in each round) to build your player board and place your tokens. We had to laugh a little as this was sold to Maryse based on it having more player interaction than regular Azul. That’s a lie. We quite liked it though. It’s a heck of a spatial puzzle. And like every Azul game, I have issues internalizing the rules. I don’t know why, but I’ve never met an Azul game I can easily grok. The only other game I have this issue with is Brass Birmingham. My brain is weird.

Also continued the campaign in Everdell Duo (Maryse is fairly obsessed with it). Chapter 3 is in the books, with a victory at first try (so far, we’ve only failed chapter 2 the first time). It’s very difficult. The gameplay loop is so tight there’s very little margin for error and it requires completely different strategies from usual Everdell. It’s a lot of fun, though. Took a peek at some later chapters, and some of those victory conditions look insane.

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My buddy Terry has two British family visiting: Etornam (which I absolutely cannot pronounce, my brain just short circuits every time) and Lornell, so he invited Andy and me for games.

First up was Skull, which Terry won.

Then Deceptiom, Murder in Hong Kong, which I think is the best social deduction game I know of, but I am still 6/10 on it because I don’t like the genre. Also not great with 5. But it was fine, I got away with murder and then Terry got away with murder.

Then Love Letter, which I won, but it was the new edition with 0s and 9s. Very smart still, and better art! Big fan.

Then Night of the Ninja which Terry bought because Tom Vassal recommended it highly. All I can say is that my days of not taking Tom’s recommendations seriously have certsinly come to a middle.

And then Hot Streak, which Etornam won with $82!!

Good times had by all.

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Read the rules, there’s no winner at all in Hot Streak. Jon Perry mentioned this on SpaceBiff’s SpaceCast and how most people assume there is a winner.

I’ve added a house rule that most money is the winner

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In my defence, when Quinns teaches the game on the official CMYK website/Youtube thingy, he says “And that’s it. It’s time to add up your money to find the final standings, or to see if you’ve embarrassed yourself.”

It implies rather strongly that whoever has the most money has embarrassed themself the least? Or possibly the most.

Also, in the rulebook under “Payouts” (for the 9+ player variant) it says “When the game is finished, the Bookie should have everyone raise their hands, saying “Everyone with $5, keep your hand up,” increasing the amount until only the winner is left with their hand up.” (Emphasis added).

QED

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I didn’t catch that one. Everyone just assumed that the player with the most money wins. But then, it’s a game where we don’t care who wins.

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ACNW games:

Friday

Games began with Sea Salt & Paper; there’s been a bit of a gap since I last played this but I quickly fell back into it.

Then something a bit more meaty, Imperium: Horizons, where I took Mauryans against Celts. One of my cards rewarded me for keeping Unrest circulating, and nearly half my final score came from Progress. The elephant-powered triremes were surprisingly effective.

As the hall started to empty, two-player Morels, for which for some unaccountable reason I hadn’t produced a mini rulebook. I have now.

And finally a taut game of The Climbers, which is technically not a dexterity game but it got very close at times…

Saturday

Not having played Flash Point: Fire Rescue at the last couple of Stabcons we settled in for a solid session: first with three players on the Hotel board, then a long two-player slog on the Ship, which has defeated us before. This time I took the Strategist, who spent most of his time full up on saved actions to keep the fire where it could be dealt with.

After that, some Project L and then more Imperium: Horizons: I took Vikings, versus Taino (who won) and a new player with the Celts. I can’t really speak for anyone else’s game but I felt very restricted by not being able to get rid of cards to History (the Vikings discard cards instead, which is useful to get repeated uses out of things that are normally one-offs, but bloats their deck) and instead having to hide them away in my Regions; in the end I never made it to Vinland. Even though they’re one of the simpler civilisations, I find I want to play them again…

Sunday

This morning we went for something a bit lighter, with A War of Whispers, an enjoyably close three-player game. (If the red empire paints the city walls with the blood of their enemies, and the green with their bile… let’s not ask about the brown.)

A quick round of Flip 7, which I particularly like for its purity: it’s all about pushing your luck and doesn’t mix in other mechanisms.

On to Realm of Sand, another of those “why isn’t this more widely available” games: yeah, maybe not the perfect game to drive out everything else, but there’s room for the midlist in my collection too.

And finally some more of The Climbers. (Of the games I brought with me this time, I think this attracted the most passing comment.)

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So there’s only a winner in 9+ player games.

How odd

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Re: Paris - I’ve always wanted to try this game. But have fallen short of buying - it’s very hard for me to try any game that isn’t on BGA or in my own house.

Re: Fate of the Fellowship. The story so far - I played too much 52 card solitaire (many variants) as a kid. Soured on the whole model. Hated Pandemic, hated (insert near any co-op). Spirit Island broke me down and I found it a bit interesting. Burgle Bros was actually fun for reasons I can’t articulate.

I was pretty down on Pandemoship for these reasons but my LOTR Fanboi got the better of me and I’m trying a solo.

This seems fun.

I think I’m more at peace with losing as I ferment through middle age. More at peace with wandering as the system takes shape.

Definitely losing on introductory as I don’t have a deep well of Pandemic learnings to draw from. Definitely finding 10 million fiddles as I go. But it’s pretty fun.

Probably going to need this one.

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:joy: I’m reluctant to take that post seriously at face-value.

But are we really going to read out the endings for ten or more people? And as fun as the betting and card-flipping and shouting are, I suspect it needs something to satisfy and round off the session.

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I wonder if the moral is that the only winner of gambling is the bookie. It’s perhaps quite a tangent but in the UFO50 game Quibble Race (which is very much a pea in a pod with hot streak) the end result declares who is the “richest”. In that game you start with 500 bucks and may end the game with the most money as being less in debt than your opponents. In a way the neutral language circumvents the dissonance of being declared a winner but also in hock to a loan shark.

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I don’t think any of my recent posts here have been particularly serious.

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Got the whole family playing Panda Panda. I’m not sure it’s a good game, but it takes 10 minutes and fills the time waiting for dinner

Got the eldest playing Pokémon: Splendor

Played the Orb in Race for the Galaxy. As with a lot of these things, it’s not terrible just a departure from the game’s core ideas. This it gets panned by superfans.

Some Skulls of Sedlec, fun enough that I’m waiting on a proper all in boxed copy to be released.

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Huh, that… that actually makes a lot of sense as a concept.

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Last night with local friends, and the first game was Overbooked: take cards and place passengers on your layout in the appropriate patterns, trying to get particular groups together. Like Beez a few sessions ago it’s very spatial, but unlike it it’s also very cramped. Didn’t love it, but I had a decent time.

Then another “midlist” game that got almost immediately forgotten after it was launched, Small Islands, in which you’re laying tiles to build islands with the right characteristics, then scoring them at the end of the round—but once you’ve scored an island, you can’t score it again later. I always enjoy this, and this time was no exception: the aesthetic and theme work for me, over a surprisingly fiddly set of mechanics.

(It’s on BGA, should people fancy trying it - and free to all.)

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More Handycon games:

Zoo Vadis: Not as chaotic as last time. Might try playing with open info next time to see how that changes things.

Modern Art: I’ve never played this before. The multiple auction types are interesting but I felt like I was missing something - people were bidding more than the maximum value of the paintings at the round end… I managed to come second by not buying many paintings :woman_shrugging:

Power Grid: I like Power Grid, but I didn’t like this game of Power Grid. One of the other players decided I wasn’t trying hard enough to stop the person in the lead from winning, declared that I “wasn’t playing the game” and harangued me to bid what he thought was the “correct” amount. I know some people find it frustrating to watch other people make mistakes in games, but if you deal with it this way then it is you who is the :donkey:, not them.

Rebel Princess: This is a fun trick-avoiding game very much like Hearts. It basically is the Black Maria variant of Hearts but you are trying to avoid marriage proposals from the princes (hearts) and the frog (queen of spades)

Mysterium: played the Polish version. The ghost was inevitably frustrated by our inability to guess his obvious clues :laughing:

Deception: Murder in Hong Kong: A few games of this, in which we consistently picked the right person but the wrong evidence (thus losing the game)

Terraforming Mars: If you haven’t played with a painstakingly hand-made 3D set of tiles, have you really terraformed Mars?

Schadenfreude: Nasty trick-taking game where you want to force other people to take cards they don’t want. Probably my favourite trick taker at the moment.

Petrichor: I think this is very underrated. Looks like a cutesy, friendly game about growing plants, but really you have to be the most mean and cutthroat raincloud around to win :smiling_face_with_horns:

And some other quick games: 6 nimmt, No Thanks!, Flip 7, plus another go at Moon Colony Bloodbath

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and i have only ever played solo.:sob:

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