Ok, Carson City. As mentioned before, I ended up playing a game with a Belgian and two Poles because no one here was up for it.
Fun fact: The Belgian lives in the same town as Xavier Georges AND knows him passing well AND actually suggested the Sheriff character in the game.
And I beat him. Even after he grabbed his own damn Sheriff in the last round.
So pretty cool on all that.
Carson City was delightful as a solo, with frequent suggestions of what the game is capable of. It was absolutely smashing with real people and delivered on every promise. Even when some people had absolutely no idea what they were doing.
Iām remembering back in 2017 when I was just re-submerging in this hobby and was looking into āfighty worker placement.ā The game back then was Lancaster, Carson City, Sons of Anarchy, and Argent. While I eventually got all of them, Carson City was last to the table as it was ranked 3 of 4, and didnāt have the quiet lauding (or $16 price tag) of Sons of Anarchy. And yet, today, we see Argent forgotten, Lancaster turned into a fire-sale big box, and Sons of Anarchy still floundering after two separate reskins. Then thereās Carson City getting new online implementations, new deluxe big boxes⦠it still lacks the community ratings but somehow itās quietly keeping on.
Earned.
It has an open sandbox, do whatever you want feel that actually felt Splotter to me. The basic loop is earn money, turn it in for points. But you also need that money to invest in your engine. The overlarge commuter uncomfortably elbowing you in the back as you play is that in round 1, points are $2 each. In round 2, they cost $3. At the end of the game you have to pay $6 for each point. Cashing in early (which I did, in round 2) can get you a comfortable nest egg, but you are literally siphoning the gas out of your own tank.
So interesting bit number one, is when do you cash in?
Then thereās a few different archetypes. Mines go next to mountains, and feed your banks. Ranches go the hell out of town in green (brown) space, and feed your general stores. Saloons go in the middle of town and feed off city growth.
And you have these delightful counters to everything. Someone building ranches? Go ahead and stick a prison on their land. Someone mining? Straight up buy their mountain and kick them out of it. And the most delightful, whoever is making the most money becomes a ripe target for a little posse of cowboys to come through and waltz off with your money.
That was the big difference between solo and group play. Yes, the bot comes after you and thereās logic to hit you where it hurts, but itās an odd combination of random and predictable. People are devious.
That little round 2 cash in I mentioned? Yeah, so I had a nice ranch empire far enough out of town that no one could build on me. And some general stores raking in money from all those homesteaders. And maybe a 20 point lead from a big, early payday. Guess what happened in the final round?
COWBOYS. Jumping in all my chaps and messing with all my business. And I literally did not have the firepower to keep them out of my general stores, so I watched all my money go to (ahem) the Sheriff and the 5:1 points space that I couldnāt contest.
It breeds this, ādo well, but not too wellā vibe with a peloton that no one should stick their head out of lest they get shot.
Yes, I did still win. The gap closed a lot in that final round but I had a grocer who funneled some money away from the General Store (full of angry green cowboy) and into my Ranches (each too small a target on its own). Frankly, I should have lost but someone let me keep a spot they shouldnāt have which gave me a few extra points.
I think thereās a lot of people here who would get a kick from this one. Mind you, itās a āgame twoā sort of game where the first game feels a bit two dimensional, and itās not until the second game when you see how different things are playing out that the full space takes shape. But yeah, fans of Splotter, fans of Keyflower, fans of anything open, devious, and aggressive might want to jump on in.







