Another game of The Lord of the Rings Fate of the Fellowship, I feel like we played better, but still lost. we played the same introductory characters and objectives (but we all changed characters). Aragorn is a killing machine! He kills an extra shadow enemy when that result is rolled (in any battle where he’s there), and after you’ve completed one objective he also gets to kill an enemy for free, without even fighting. Maybe he should be getting into Mordor to clear the way. Got a bit unlucky with shadow cards, we drew two cards that moved the Eye into Frodos region, but caused a search on the second one (because the Eye was already in Frodos location). We were doing a decent job of luring the Eye away from Frodo, but we couldn’t do much about that.
Dorfromantik Sakura, we pulled off a half decent score that was looking pretty bad for a while, too many task tiles and we were almost running out of normal tiles. We ended up with a lot of wasted task tokens, which wasn’t good.
Eternal Decks, I thought, what would be better than a nice relaxing game of Eternal Decks. We tried to setup for Stage F, and spent a good 40 minutes trying to set it up before deciding that it was a game we needed to play earlier in the day when we were a bit more alert. It felt like other stages were 80% stuff we had played before, with a bit of new stuff. Stage F is so different, we just couldn’t get into it.
Quashars, first play. Yet another trick taker, but it’s pretty good. You have to make a bid, not just for the number of tricks you will win, but for each condition on the table. Each round a new set of four conditions is laid out. So a condition might be “win with a blue card”, or “win with an even card”. So winning with a blue 8 would fulfill both conditions. You take a number of bid tokens at the start, and each time you satisfy a condition you pace a token back to the supply. Your aim is to have no tokens at the end of the round. But if you’re down to no tokens, but then win a trick with a condition, you start taking tokens each time. And you can’t get rid of those tokens. Really fun puzzle, enjoyed it.
Tricky Time Crisis, first play. Another trick taker, but this is a must not follow game, you can’t play the same suit as an earlier play. At 3p there are only three suits in play, two hero suits and the evil bad guy. The bad guy suit has higher cards, so the superheroes need to add their card values up to defeat them. At the end of the trick you’ll take cards into your score pile. You’re trying to keep your score cards down to 2 cards of each type, because in that case you’ll score for the actual card values. Any stacks with more than 2 cards only scores 2 points per card. Good fun.