Your Last Played Game Volume 3

Another game of The Lord of the Rings Fate of the Fellowship, I feel like we played better, but still lost. we played the same introductory characters and objectives (but we all changed characters). Aragorn is a killing machine! He kills an extra shadow enemy when that result is rolled (in any battle where he’s there), and after you’ve completed one objective he also gets to kill an enemy for free, without even fighting. Maybe he should be getting into Mordor to clear the way. Got a bit unlucky with shadow cards, we drew two cards that moved the Eye into Frodos region, but caused a search on the second one (because the Eye was already in Frodos location). We were doing a decent job of luring the Eye away from Frodo, but we couldn’t do much about that.

Dorfromantik Sakura, we pulled off a half decent score that was looking pretty bad for a while, too many task tiles and we were almost running out of normal tiles. We ended up with a lot of wasted task tokens, which wasn’t good.

Eternal Decks, I thought, what would be better than a nice relaxing game of Eternal Decks. We tried to setup for Stage F, and spent a good 40 minutes trying to set it up before deciding that it was a game we needed to play earlier in the day when we were a bit more alert. It felt like other stages were 80% stuff we had played before, with a bit of new stuff. Stage F is so different, we just couldn’t get into it.

Quashars, first play. Yet another trick taker, but it’s pretty good. You have to make a bid, not just for the number of tricks you will win, but for each condition on the table. Each round a new set of four conditions is laid out. So a condition might be “win with a blue card”, or “win with an even card”. So winning with a blue 8 would fulfill both conditions. You take a number of bid tokens at the start, and each time you satisfy a condition you pace a token back to the supply. Your aim is to have no tokens at the end of the round. But if you’re down to no tokens, but then win a trick with a condition, you start taking tokens each time. And you can’t get rid of those tokens. Really fun puzzle, enjoyed it.

Tricky Time Crisis, first play. Another trick taker, but this is a must not follow game, you can’t play the same suit as an earlier play. At 3p there are only three suits in play, two hero suits and the evil bad guy. The bad guy suit has higher cards, so the superheroes need to add their card values up to defeat them. At the end of the trick you’ll take cards into your score pile. You’re trying to keep your score cards down to 2 cards of each type, because in that case you’ll score for the actual card values. Any stacks with more than 2 cards only scores 2 points per card. Good fun.

9 Likes

Castles of Burgundy with my son. He didn’t get on with it and lost by a lot.

So maybe I’ll hold off getting Nusfjord for now.

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Caylus - 3 player Caylus and the last time I played this was years ago. And it has some interesting things. Not sure how to play well, despite the static setup - the chaos is based on when and which buildings are built. So that is interesting to see.

Forest Shuffle

Root - 5 players with Cats, Badgers, Birds, Rats, and Mice. I was the Rats and my faction was doing very well, but the table decided to kneecap me. Same with the Mice. Except the Mice still did well. Cats then caught up. Followed behind by the Badgers. By end game, it was between the Cats and the Mice. With the Mice winning at 30 pts and the Cats behind at 29 pts.

7 Likes

Tbf, you are very, very good at CoB

5 Likes

Awww, thanks

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It just occurred to me that Flip 7 is very similar to Pairs.

Pairs has cards from 1x1 up to 10x10, whereas Flip 7 includes 11s and 12s and some additional special-effect cards, and the scoring isn’t the same; but the basic deck and “bust if you flip a duplicate” gameplay is the same.

(I would have thought of this sooner if I’d ever actually played a game of Pairs in the years since I picked up the deck on a whim! I was just looking at card decks on my shelves for other reasons, and the structure of the Pairs deck sprang to mind when I saw it.)

There’s a whole heap of games for Pairs decks. There’s a heap of different decks too, but the practical difference between them is only the art. Each deck has a rules sheet which describes the standard variants and also another game which is only included with that deck, but I think you can find all those game variants along with others online.

As the Flip 7 deck is a superset of the Pairs deck, you could play any Pairs game with the Flip 7 deck.


Reading more, Flip 7 is closest to the “Port” variant of Pairs (the rules are about as similar as you could get given the differences between the decks), but supposedly independently designed.

You can find the rules for Port (and many others) in the 2018 Deluxe Edition Rules PDF at Pairs — Crab Fragment Labs (and also in this BGG reply).

See also Pairs | Board Game | BoardGameGeek

5 Likes

Played Arcs, and it was much better than I expected. Given that it’s someone else’s copy, I might even get to play it with the same people more than once.

11 Likes

Played The Light in the Mist during the weekends. Solved a good number of puzzles. The art is gorgeous. It’s a compact game too as it consists mostly of tarot cards. The puzzles are very fun to solve. I’m not sold on the story though, so far.

6 Likes

We have that one ready to go

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I’ve known about this game since The Opener: Gravwell & Wicked Beans - Shut Up & Sit Down but for some reason it has taken on the name “Downforce” in my brain and I cannot switch it. So I kind of know this game is out there and that I don’t know what it’s called and I’ll reluctantly confess that downforce is in fact a racing game. Nice to have it corrected again.

I also conflated Time & Space with Sidereal Confluence for a long time (thinking Sidereal Confluence indicated the realtime bartering game with two dozen sand timers) but that one’s been rooted out.

This doesn’t happen often but when it does it’s got hooks.

5 Likes

Is that the tarot one?

I felt at the time the story was a bit off. Kind of nothing and a bit too obvious.

3 Likes

Correct. The Tarot one. Yeah. I can pretty much predict roughly the story.

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I found myself doing that with PenLeg Season 1, which given how much people had raved about the plot was a bit disappointing.

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Path to Civilization (meh, kitchen sink euro blandness), Finca (banging but probably better with 2-3 players), Faraway (mid), Courtesans (Banging, winning score was +1)

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This is good to hear, as I just bought it :slight_smile:

But +1 sounds brutal, did everyone spend the whole game tearing each other down?!

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I’ve played one game that came out flat zeroes all round.

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The story is nothing to write home about in terms of words and literature in Pandemic Season 1 but I think some of the gameplay based rug pulls are really great. Investing in the shortcut of army bases and killing zombies ruins you as it turns out joining up with the military to kill people turns out to be a villainous thing. On the other side going the hard route gives a sense of moral smugness. It’s quite a nice thing that games rarely, if ever, do (that aren’t RPGs) I think

7 Likes

Last night with nearby friends: A War of Whispers. Everyone agreed that my custom bits made it much easier to read the board even if it does need a little more maintenance (remembering to replace the bits when a region changes hands). The mini rulebook definitely helped too. The first turn was largely working out what to do, but things picked up after that and we had a hard fight to the finish.

Definitely keeping it, on this showing. Will I buy Expansion of Influence? Very possibly. even if I’ll have to print a bunch more custom pieces (oh no how terrible).

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Yeah, when that particular choice came up I steered us away from taking the option specifically because it felt too obvious. I am probably a nasty cynical person who shouldn’t engage with this sort of thing. :slight_smile:

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(It also doesn’t work if luck and/or sensible play makes it unnecessary to engage with any of that, which, along with the suspicion of the obvious, meant we didn’t.)

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