I played a couple of games of Dice Conquest, which is a neat little run-the-gauntlet dice/card-management game (follow that link for a detailed description). (I see there’s a very new Pathfinder Dice Conquest version now, as well, with a variety of differences.)
I played with 4 characters (Thief, Warrior, Wizard, Rogue). I won the first game and I think I managed to not cheat, although there were a couple of rules ambiguities along the way, and I had to re-do a number of turns after realising I’d violated a current restriction. I’m pretty sure I caught myself on everything.
In the second game I introduced a couple of Trap cards into the deck which ended up causing a bunch of damage I didn’t think I could afford, and in one round I ended up drawing six enemy cards instead of the normal three, thanks to one trap and two monsters all causing “draw another card”. That was looking catastrophic, so I burned a bunch of magic items on that round and somehow managed to reduce it all to just one card by the end of the round, so I didn’t take much damage; but it eventually bit me when I couldn’t quite get the win – I defeated the final opponent, but couldn’t prevent my rogue dying in the process of making the final attack, and any character death counts as a defeat. Sadly they also had an unused magic item they’d carried most of the game, which I could have discarded at one of the traps to avoid some critical damage.
So a win and a loss officially; but I remember getting obliterated by this game the last time I played, so I’m counting this as a good session :).
It’s also occurred to me that this game (which I quite enjoy) has some DNA in common with One Deck Dungeon (which I didn’t really enjoy), but it’s too long since I played the latter for me to say exactly why that is.