Carnegie lives rent-free in my brain, I’ll admit. I played it twice solo and twice, I think, via BGA with @Acacia . I still think about it from time to time.
But I also think about what I wrote about it:
It took me a while to actually get a solo game started. This game presents you with myriad variables to solve for, without grounding any of them firmly at the outset. For example:
Game: “Here are some cubes. You can gain and spend them to do things.”
Me: “Like what?”
Game: “You can build departments with them. And you can build projects with them, too!”
Me: “Okay, why would I do those things?”
Game: “Well, some departments will give you more opportunities to get more cubes !”
Me: “… Okay. Cyclic, but fair. What else?”
Game: “Well, you could gain some workers!”
Me: “Great. What do those do?”
Game: “You can use them to get more cubes!”
Me: <exhausted noises>
So what the game doesn’t really tell you in the rule book is that the timeline events really should be the crux of how you decide what to do and how to do it. So what does that mean? <exhausted noises> I really can’t say.
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