Just (literally) finished my second run of BG3. First was at launch, so I had all the patch goodness to catch up on and, as is my custom, I modded the heck out of it this time.
My favourite allowed you to take all the characters along with you - brilliant to hear them interact with each other. Added a mod to scale the difficulty appropriately and had a lot of fun!
Spoiler for the end of the game; I did add a mod so no-one had to become a Mindflayer at the end. Felt really weird to me that I was avoiding it all the way through and had to do it at the end.
Think I’m done with it though - I can somehow not bring myself to do obviously evil or cruel things in any game, so it was the same choices as last time, basically.
Great game. Joins the X-Com games for me in terms of “Loved it, but I’m done.”
Although I heard rumor of a mod that turns it into a rogue-like…
In a genuinely evil playthrough, especially on honour mode, it’s actually quite hard to get/keep a full team of the main cast - they tend to die in permanent ways, leave, or even turn on you - so such a mod wouldn’t make a huge amount of difference!
(Unless you pad with soulless hirelings, I suppose, but I could never bring myself to do that.)
I’ve been playing Unavowed, a point-and-click adventure that is fantastically written, beautiful characters and interaction although the game is more like an interactive novel with a few puzzles and choices. Strongly recommended if that appeals.
Sorry, yes, you have to buy the DLC, but all the content from the DLCs are added to and modified by BTA:3062.
I’m pretty sure BTA works without the the DLC just fine. But you lose access to a few of the maps and a few mission types. But I can’t say for sure since I bought all the DLC on release and already had them when I installed BTA:3062.
I grew up on Battletech, going all the way back to the ancient Crescent Hawks Inception and the first Mechwarrior Mercenaries (the one with the Blazing Aces). The HBS Battletech is by far my favourite, but that’s because I love turn-based games way more than most FPS.
My only complaints are that you should be able to sign a contract where nothing happens (like, a base defence contract where nobody attacks and you just make your flat contract money), but only the first Mechwarrior has done that, and Light Mechs need to be more survivable/useful (around the time you get your first heavy you will stop using lights entirely, whereas you might still use a good Medium all the way through the game).
That’s kinda what I mean, though. In the TTWG lights only “work” for scenario games (ditto for sensor systems like Beagle Probes). Otherwise it’s wasted tonnage.
But it does and can work. But there is only 1 mission type in HBS Battletech that rewards speed (“Hunt this convoy”), and a couple that kinda punish being very slow (“Destroy this base with orbital bombardment and bug out before reinforcements show up” and “Destroy that base while you also defend this base.”) And those are all easily accomplished with a few Mediums or even a fast Heavy in your drop team.
Thanks for the information, it sounds very enticing.
Maybe I just get all the DLC when they are on sale and then try the mod.
I never understood the purpose of light mechs much though I can see the role they play in the tabletop.
Light mechs can punch through vehicles trying to screen the main movement, so they are better for scouting than just e.g. airplanes. But still, they cost so much more than scouting vehicles.
The diagetic justification for Light Mechs is that they carry significantly more firepower, considerably more armour, and all more all-terrain than scout vehicles. And almost as fast on open terrain.
Aircraft is too expensive to operate and maintain. VTOL have a place, and atmospheric-aerospace hybrid fighters, but they are too valuable to waste on scouting.
But the game does a lot of hand-waving justifications. You kinda have to be okay with some silliness if you want 70 tonne mechs that can only fire machineguns 90m.
Yeah, I’ve been round those arguments, as I believe has @Paint-it-Pink . (We may even have argued with each other back in the day, I don’t remember now.) These days I just say, meh, it can’t make sense but it’s fun.
Finished the storyline for Star Wars: Outlaws yesterday. I liked the game a lot. The ending was somewhat predictable, but with a couple of twists to make things interesting. I am still having fun running around doing contracts, finding secrets, and acquiring skills and upgrades.
Think I’m going to move on to Indiana Jones and the Great Circle though. The problem with lots of open world games is you can sink literally hundreds of hours into them and not “complete” the game. While that is great bang for your buck, I do like to play a variety of games.
As RogerBW says, we’ve discussed mechs and their uses. My current position on big mechs has evolved into I’m having fun, who cares.
Little mechs, power armour, or Scopedog/VOTOMS OTOH, I think are a valid thought experiment, and an argument for giving them roller skate wheels for hard surfaces make sense. YMMV.
I have still yet to spend any significant amount of time with a 'band. Ascended Nethack a few times back in the day (first discovered it in 2001, I think, from an apartment in Hong Kong). These days I much prefer Brogue.
Currently playing Yakuza 3 and… it’s a bit of a struggle. It has not aged well, and coming off the back of the superb prequel/re-makes (Yakuza 0, Yakuza Kiwami, Yakuza Kiwami 2) it just seems so clunky.
I got Clair Obscur: Expedition 33 for my birthday on Monday and I’m enjoying it so far. The aesthetic is very up my street and I’m getting the hang of combat.
Picked up outer wilds. It’s impressive and enjoying visiting new worlds but not sure I’ve got the patience to develop the perfect run to solve the puzzle.