Wot are you playing (video games)

Haven’t played Dead Cells for an age, so thought I’d buy both DLCs and jump back in. Finally beat my first full run by cranking up the lightning power. I boosted purple with every scroll, and biggest health boost if purple wasn’t an option. Got the mutation that boosts damage when attacking from range, and the mutation that boosts health but stops you using food. Had the bow that marks enemies as the secondary weapon. Then ice grenade and mushroom boi for powers.

The king tower was a bit of a mission with the big sword guys who got up in my face, but other than that going all Palpatine on everyone before they could get close was really fun!

The DLCs really help the game. The base game is great, but the lack of level variety really dragged it down. Just having different levels each run helps the game immeasurably.

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So because it’s on sale I finally bought Hades yesterday (for my switch) … and promptly spent hours on it instead of sleeping. Today after lunch, I said to my partner: “Hey let me show you that game I kept telling you about that I finally bought, it’s cool!”

Another 90 minutes later I am sitting here laughing, moments after my partner came in asking “What is the currency for the renovations and where do you get it?”

(Before I got started on Hades, I played many many hours of Dyson Sphere Program… if you like tech and production/logistics trees … it’s addictive)

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Hades is my GotY for 2020. Really excellent rogue like but combines it with great storytelling, something which was more lacking usually in that genre.

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This doesn’t really fit here, but my Ace Combat 4 Mobius Squadron patch arrived! I’m going to frame it with the ISAF patch I got a few years ago. I’m a massive AC4 nerd if you haven’t figured it out yet. :laughing:

And yes, I have noticed that isn’t a true Möbius strip on the emblem. Disappointing. :face_with_raised_eyebrow:

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Never played the games, but I love the soundtracks. :slight_smile:

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AC4 is my favorite. Best mix of aircraft in the series (for me). Plus the missions don’t take place over hugely enormous maps, there’s less BS radio chatter, and you can actually perform visually realistic landings fairly easily (unlike all of the subsequent installments).

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So, Capcom Arcade Stadium came out yesterday and I am just wallowing in it. And it’s got Progear!!

Approaching half-way in 13 Sentinels (47% on Destruction, and 41% on Adenture. It reminds me of the structure of Her Story and Dark (spoilered because it’s really quite similar in its beats). I wasn’t sure what to make of it initially, but it really caught a grip of me once I got through the torturously long tutorial.

Well I finally managed to finish Avernum: Escape from the Pit. I remember playing it back when it was Exile on a shareware CD yonks ago. I never finished it then, cause the prospect of sending money overseas elicited a nope from my folks. So it feels I’ve finally closed a chapter of my gaming life. I finished the third game (which I had a similar history with) a number of years ago and it’s probably still my fave Spiderweb game. The endgame of the first one gets weird - there’s not much that can threaten you by the end if you’ve finished most of the content. And the Abyss was underwhelming given how much I’d built it up in my mind over the years.

While I lack the same history with Geneforge, I’m keenly awaiting the new release - it’s nice to finally be able to finish these games I’ve only ever played demos of before.

I started playing those a while back, but I don’t think I got very far. The sort of thing I would have loved in my childhood, but I just don’t have the time or patience for it now.

Waaiiiiit… oh, I definitely played Exile. Nostalgia alone will make that fun for a bit.

My partner and I have fallen into the Breath of the Wild rabbit hole, and wow, does it seem endless. Pair that with Mario Odyssey and I’m going to be busy a long, long time.

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FTL just got an update. About 9 years after it came out. Mainly translations and UI tweaks.

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One of the very, very few games I’ve 100%-d. Tried with “Into the Breach”, but I think I got about 95% completion before surrendering. Some of them are just too hard/random to pull off.

Man, I found all of FTL too random to pull off. I like the basic design but I quickly abandoned trying to win, or unlock anything. And thus, eventually abandoned playing it.

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I’m guessing that there’s a roughly 90% chance of winning every run if you make the right decisions, so I wouldn’t say it is “too random”. I haven’t actually tracked my winrate though, and it is lowered when you are trying for achievements, or flying a bad ship, or at higher than normal difficulty.

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(Plays on easy, has never won, always feels beaten down by the game, slinks off in shame…)

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I didn’t mean to imply that “if you make the right decisions” is trivial. Needs some experience and work, and there’s the realtime challenge to some of the decision-making too.

In effect, I’m saying there might still be a 10% chance of failure even if you play perfectly. So in that light, it is pretty random. Just not “too” random, from my perspective.

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I mostly was referring to the unlocks when I said “too random”. Like, most of them require you to hit a whole chain of events, and the events are random and there’s really no way that I could tell to deliberately pursue said chain.

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That’s totally true, and why I never got around to unlocking everything.

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