I say, appreciators of bags of holding!
- Since no-one but me understands ForeSight or HindSight any more,
- and since I find GURPS cumbersome and fussy, and some of my players detest it
- and since I don’t care for these modern games that involve husbanding pools of points that represent God-knows-what
I am in the market for an RPG rules system that is adaptable to the wide range of settings that I flit between and that handles basically realistic humans well. It ought to cover ranged combat and hand-to-hand combat, stealth, infiltration, patrolling, impersonation, dissimulation, persuasion, pursuit, escape, races and chases, injury, healing, medicine and surgery, diagnosis and repair of damage and malfunction, installing and penetrating security systems, hiding and finding things and the rest of the character activity that shows up in adventure and action stories, mysteries and thrillers. It needs to be much simpler and more straightforward than GURPS.
That said, this month’s Bundle of Holding contains What’s Old Is New: the fantasy game O.L.D., the sci-fi game N.E.W., and an adaptation of their shared mechanics to near-contemporary adventure: W.O.I.N. Modern. I’m inclined to lay out some of my hard-earned* and pick it up.
But before I do I thought I’d ask about the games in case someone knows something that might change my mind. So: does anyone have the good oil and want to tell me a little about What’s Old Is New?