I suspect it’s a function of age.
Either of becoming slightly senile or no longer being capable of giving a fuck.
I suspect it’s a function of age.
Either of becoming slightly senile or no longer being capable of giving a fuck.
They have pills for that.
I haven’t found that GURPS requires system understanding of the players. It can, if you treat character design as a “game” that players have to play on their own. But I don’t treat it that way.
For me, GURPS (or most other RPGs) is a language in which one can express a character concept. I’m perfectly willing to sit down with a player who knows nothing about the rules, ask them questions, explain what their choices are, and work with them on coming up with a character design. I’ve seen some players who knew almost nothing about the rules work out quite entertaining character concepts with such help. Then the actual “game” involves putting the character into imagined situations and seeing what they do. . . .
For the personality side of things, I agree; it’s when there are game-mechanical considerations (e.g. when everyone needs to be an effective combatant) that it becomes more work.
Have you considered using episode titles as slogans? For example, here are a few golden oldies:
I also like the quote from Roger:
"What do you want from me I’m an alien beetle.”
That certainly sounds like the sort of thing I would say.