Sapper is not going to learn from this experience.
Enemy reinforcements (from the NW clockwise):
enemy-2-hammer
enemy-2
enemy-2
enemy-1
enemy-1
enemy-1
enemy-1
enemy-3
Enemies move E. Nobody is visible.
Turn 13
(none of us is on an outdoor tile without a German uniform)
Sapper’s plan is S, W, enter trapdoor, unless someone has a better one.
JGD
21 December 2020 12:16
145
Got him. Move N, plant, move S, hoping that the sniper can eliminate any enemy who come S. Bring the grenade and anything else that looks useful.
Drops: first aid kit.
I would point out that Sniper’s long-range shot is two actions, so can’t be done with a saved AP.
Over to @COMaestro .
I can, however, move E and save, which will let me shoot (at) the enemy if needed. However, we can blow up the planted charges after the reinforcements arrive, so we should be fine anyway.
Good point!
Reinforcements:
enemy-1
enemy-2
enemy-3
enemy-1
enemy-3
enemy-2-hammer
enemy-1
enemy-3
Detonate the bombs before the newcomers move south? (ETA: the south bomb can be afterwards, of course.)
OK let’s do it.
kaboom
enemies move S
kaboom
Turn 14
so we can all get out (with +1).
Turn 15
(see special scenario rules)
JGD
21 December 2020 17:23
152
So we have to take what’s normally the shell, but is now an AT gun, to a small tile adjacent to the Panzer’s tile, use 2AP to shoot the Panzer, and then grenade it?
2ap to shoot the Panzer as you said, then get onto it from the large tile [1] and grenade it [another 1].
Some crowbars would really come in handy right now.
Recommend we all go up, move E and then N, with one of us using our +1 to take out the enemy. Sapper might be best bet with 3d6, as the move will make him stealthy again.
system
22 December 2020 00:18
156
@RogerBW asked for a die roll:
OK, following COMaestro’s plan, Sapper goes up, shoot E:
3d6: 6 + 6 + 5 = 17 for 3+
Drops: first aid.
Sapper moves: E N. Others follow.
Enemy reinforcements:
enemy-2
enemy-1
enemy-1
enemy-2-hammer
enemy-1
enemy-1
Enemies move E. No commando is visible.
Turn 16
Bruno has a few options here with his window hop, but with troops moving N, that may not be a good idea.
I am tempted to move stealthily N and shoot at the enemy in the nest.
What do you guys think we should do?
JGD
22 December 2020 07:53
159
Moving N and taking out the guy in the nest seems the best bet. Bruno moves N (2), and shoots at him:
@discobot roll 2d6