Sapper takes Intel’s first aid kit and patches her up, then saves an action. Officer saves an action.
- Enemy reinforcements
- Enemy movement: south
- No enemy fire
Because it’s funny, the sapper will use his saved action to blow up the Goliath in the SE corner.
Intel can swap that for something more convenient, and we can all get out this turn. (Sapper spends 0AP to blow up the last charge. In my head, Anneke shoots the gas barrel to cover our escape.)
Phew! That was distinctly more difficult. What’s next?
Going chronologically (which is not all all the game designers’ order), we’ve done Green (October 1942), so next up is Greatsword, a 3-player operation with two terrains in sequence. I’ll start a new thread for it.
Thanks, I’m keen to keep on with this.
Good show, chaps! Corned beef is on me.