Unmatched game system PBF

After Maneuver:

phinleep 4 Cards in Hand, 16 Cards in Deck
Beowulf: 8/17 HP, 2 Move, Melee, Rage:
Wiglaf: Defeated

Discard Pile

Vigour and Courage
Feint
Fatal Struggle
The War-King
Skirmish
Remnant of Valour
Feint
Fatal Struggle
The Equal of Grendel
No Contest Expecteth


COMaestro 5 Cards in Hand, 14 Cards in Deck
Hamlet: 12/15 HP, 2 Move, Melee, To Be
Rozencrantz and Guldenstern: are Dead

Discard Pile

The Play’s the Thing
The Rest is Silence
Blood Will Have Blood
Uncertain Doom
Maddening Insight
To Sleep, perchance to Dream
Outrageous Fortune
Method in the Madness
The Readiness is All
To Sleep, perchance to Dream
Nothing either Good or Bad

@COMaestro to choose your second action of your turn.

Second action, Maneuver again, Hamlet will move to 24.

At the end of COMaestro’s turn, things look like this:

phinleep 4 Cards in Hand, 16 Cards in Deck
Beowulf: 8/17 HP, 2 Move, Melee, Rage:
Wiglaf: Defeated

Discard Pile

Vigour and Courage
Feint
Fatal Struggle
The War-King
Skirmish
Remnant of Valour
Feint
Fatal Struggle
The Equal of Grendel
No Contest Expecteth


COMaestro 7 Cards in Hand, 12 Cards in Deck
Hamlet: 12/15 HP, 2 Move, Melee, To Be
Rozencrantz and Guldenstern: are Dead

Discard Pile

The Play’s the Thing
The Rest is Silence
Blood Will Have Blood
Uncertain Doom
Maddening Insight
To Sleep, perchance to Dream
Outrageous Fortune
Method in the Madness
The Readiness is All
To Sleep, perchance to Dream
Nothing either Good or Bad

It is now @phinleep’s turn. What would you like to do for your first action?

maneuver to 2.

New card sent.

phinleep 5 Cards in Hand, 15 Cards in Deck
Beowulf: 8/17 HP, 2 Move, Melee, Rage:
Wiglaf: Defeated

Discard Pile

Vigour and Courage
Feint
Fatal Struggle
The War-King
Skirmish
Remnant of Valour
Feint
Fatal Struggle
The Equal of Grendel
No Contest Expecteth


COMaestro 7 Cards in Hand, 12 Cards in Deck
Hamlet: 12/15 HP, 2 Move, Melee, To Be
Rozencrantz and Guldenstern: are Dead

Discard Pile

The Play’s the Thing
The Rest is Silence
Blood Will Have Blood
Uncertain Doom
Maddening Insight
To Sleep, perchance to Dream
Outrageous Fortune
Method in the Madness
The Readiness is All
To Sleep, perchance to Dream
Nothing either Good or Bad

@phinleep to choose your second action.

2nd action will be scheme. I’ll play vigor and courage.

@Assussanni asked for a die roll:
Vigour and Courage means COMaestro discards a random card. Cards in hand numbered in “standard” reading order: left-to-right, then top-to-bottom.

Discarded card: d7: 2


Vigour and Courage discard Method in the Madness:

It has a Boost value of 3, so Beowulf gains 3 Rage.

Board update incoming.

phinleep 4 Cards in Hand, 15 Cards in Deck
Beowulf: 8/17 HP, 2 Move, Melee, Rage: :fire::fire::fire:
Wiglaf: Defeated

Discard Pile

Vigour and Courage
Feint
Fatal Struggle
The War-King
Skirmish
Remnant of Valour
Feint
Fatal Struggle
The Equal of Grendel
No Contest Expecteth
Vigour and Courage


COMaestro 6 Cards in Hand, 12 Cards in Deck
Hamlet: 12/15 HP, 2 Move, Melee, To Be
Rozencrantz and Guldenstern: are Dead

Discard Pile

The Play’s the Thing
The Rest is Silence
Blood Will Have Blood
Uncertain Doom
Maddening Insight
To Sleep, perchance to Dream
Outrageous Fortune
Method in the Madness
The Readiness is All
To Sleep, perchance to Dream
Nothing either Good or Bad
Method in the Madness

That brings us to @COMaestro’s turn, to once more answer the Question then choose your first action.

The answer is Not to Be. Hamlet takes 2 damage, now at 10 HP. Attacks are +2 for the turn.

1st action: Maneuver. After card draw, move to 23, and then to 1.

2nd action will be an attack, but need to see what card I draw.

New card sent. I’ll ask for defence after I receive the attack card.

Attack card received. @phinleep Hamlet’s second action is to attack Beowulf. Would you like to defend?

Defend with feint.

COMaestro reveals Cruel to be Kind as Hamlet’s attack:


phinleep defends with Feint:

Immediate effects: Feint blanks Cruel to be Kind’s text box.
During Combat effects: none, due to Feint.
Combat: attack value 4 (2 + 2 from Not to Be) - defence 2 = 2 damage to Beowulf.
No After Combat effects.

That ends COMaestro’s turn. Board update incoming.

phinleep 3 Cards in Hand, 15 Cards in Deck
Beowulf: 6/17 HP, 2 Move, Melee, Rage: :fire::fire::fire:
Wiglaf: Defeated

Discard Pile

Vigour and Courage
Feint
Fatal Struggle
The War-King
Skirmish
Remnant of Valour
Feint
Fatal Struggle
The Equal of Grendel
No Contest Expecteth
Vigour and Courage
Feint


COMaestro 6 Cards in Hand, 11 Cards in Deck
Hamlet: 10/15 HP, 2 Move, Melee, Not To Be
Rozencrantz and Guldenstern: are Dead

Discard Pile

The Play’s the Thing
The Rest is Silence
Blood will have Blood
Uncertain Doom
Maddening Insight
To Sleep, perchance to Dream
Outrageous Fortune
Method in the Madness
The Readiness is All
To Sleep, perchance to Dream
Nothing either Good or Bad
Method in the Madness
Cruel to be Kind

It is now @phinleep’s turn. What would you like to do with your first action?

1st action: attack.

Hamlet defends with The Rest is Silence.

BTW, I just noticed this. Noice! :laughing:

phinleep reveals The Ancient Heirloom as Beowulf’s attack card:


COMaestro uses The Rest is Silence as Hamlet’s defence card:

There are no Immediate effects.
Combat: @phinleep would you like to spend Rage to activate either or both of The Ancient Heirloom’s effects? Currently attack 3 vs defence 2.
After Combat effects: The Rest is Silence will end phinleep’s turn.