This goes a lot of ways. Some games you are supposed to cheat. In some form. Other games you really aren’t, but it’s expected. Finally, you have games where cheating is off the table (I’m not sure if that is a pun or some other form of low humor?)
Let’s tackle each of those:
- Lying or cheating as a mechanic. How do you feel about games where misinformation or subterfuge is a scripted part of the game? I’m thinking of the Mafia family, Sheriff, Coup, etc. Also that stupid (editorial) card game where you are just putting cards face down on a pile and trying to slip extra cards down until someone calls BS on a play. Favorite styles or implementations?
- Lying or cheating as a social expectation. Sometimes a game gets a metagame. I’m thinking first of Mench Argere Dich Nicht (sp) a.k.a. German Ludo a.k.a. Pachisi is the Wurst, where it’s just Ludo but apparently in Germany there is a robust metagame around altering your dice or moving your pieces when it isn’t your turn, which has given the game a second life. Have you encountered games where a metagame of cheating has been layered over it?
- Lying or cheating as cheating. Have you ever tried it? Do tell the story. Have you ever encountered it? Who was cheating and how did it go?
Lastly I guess there is cheating during solo or two-handed games. What’s your approach to this when you are just playing yourself?