A lovely looking game and I really like the background concept. It reminds me of a multitude of children’s fantasy works in book, radio, film and TV form that I enjoyed and enjoy. However, the system seems to be absolutely bonkers. I’m not exactly new to RPGing but I’m finding it hard to get my head around it. My trusty rules expert friend Ant explained to me in detail his analysis of the up to 19 parts of a challenge that you could still lose or have to start again.
Perhaps I’ll try to convert it to another system.
7 Likes
Well after long delays for all sorts of IRL reasons we finally played our first session. It went well enough but there were a lot of pauses to check the rules.
I can understand what Jonathan Rowe is trying to do to deemphasise combat and increase drama but I’m not convinced it works nor that the complexity of the challenge system actually assists in meeting the drama aim.
Thankfully we haven’t gotten to rewards yet as the players are unlikely to be happy with the fact that you are a) unlikely to get a reward you want and b) quite unlikely to get one at all.
Still we shall persevere.
4 Likes