Friday the 1st of June, 1866. Minor baronet Sir Ashby Phipps, a robust and even-tempered man of some fifty summers, was found dead four days ago in his garden, a look of unimaginable terror on his face. Can this really be a simple case of heart failure?
This was “a slow-paced, investigation-heavy” adventure even before Whartson Hall met it.
Session 1: The Supervet of the Occult World: The newly widowed Lady Phipps chooses to consult specialists in discreet investigation of the occult. Actual game starts at 44m30s.
Session 2: Not Prone to Doing Anything Wild or Zany: What was Sir Ashby chasing? Or, perhaps, what was chasing him?
Session 3: As Psychic As a Block of Oat-Shaped Cheese: Lacking a post-mortem, we poke about and correlate the old contents.
Session 4: The Accrington Banshee: More investigation, while some of us try not to cause excessive offence and others… don’t.
Session 5: Never Had a Seizure and Died Before: Moments of inspiration? Perhaps.
Session 6: Tragic Accent Accident: Are we making progress? It seems bizarrely as though we are.
Session 7: Greater Things On Earth Than Are Imagined In Your Photography Shop: Now we think we know what’s going on. That’s when things get dangerous.
Session 8: Professional Recalcitrant: Tracking down every madman in Lincolnshire? There must be an easier way.
Session 9: Bonobo with an Oboe: The triumphant (?) conclusion (??)
It was largely my fault that the game started so late, apologies on the behalf of myself and the four-legged invasion. I’d like to reassure anyone listening that genuinely no mice were harmed during the course of this episode. Surprised, yes. But not harmed.