Here are the racial templates I came up with, posted because Sharrukin expressed an interest in them.
Dwarves (inhabitants of caves and mines; zoological models naked mole rats and starnosed moles)
Male dwarf (-30 points)
Attribute Modifiers: ST -5 [-50]
Secondary Characteristic Modifiers: Basic Move -2 [-10]
Advantages: Arm ST +1 (Two arms) [5]; Eidetic Memory (Aspected, spatial, -20%) [4]; Extended Lifespan 1 [2]; High Manual Dexterity +1 [5]; Night Vision 4 [4]; Sensitive Touch [10]; Versatile [5]
Quirks: Careful [-1], Chauvinistic [-1], Congenial [-1], Humble [-1], Serious [-1]
Female dwarf (-29 points)
Attribute Modifiers: ST -5 [-50]
Secondary Characteristic Modifiers: Basic Move -2 [-10]
Advantages: Arm ST +1 (Two arms) [5]; Eidetic Memory (Aspected, spatial, -20%) [4]; Extended Lifespan 1 [2]; High Manual Dexterity +1 [5]; Night Vision 4 [4]; Sensitive Touch [10]; Social Regard (Respected) 1 [5]
Quirks: Careful [-1], Chauvinistic [-1], Congenial [-1], Serious [-1]
Worker dwarf (-70 points)
Attribute Modifiers: ST -7 [-70]
Secondary Characteristic Modifiers: Basic Move -2 [-10]
Advantages: Arm ST +1 (Two arms) [5]; Eidetic Memory (Aspected, spatial, -20%) [4]; Extended Lifespan 1 [2]; High Manual Dexterity +1 [5]; Night Vision 4 [4]; Sensitive Touch [10]; Versatile [5]
Disadvantages: Chummy [-5], Selfless (12) [-5], Social Stigma (Valuable Property) [-10]
Quirks: Attentive [-1], Careful [-1], Chauvinistic [-1], Neutered or Sexless [-1], Serious [-1]
Elves (inhabitants of jungles and woodlands; zoological model gibbons):
Elf (64 points)
Attribute Modifiers: DX +1 [20]; IQ +1 [20]
Secondary Characteristic Modifiers: Will -1 [-5]
Advantages: Acute Vision 1 [2], Attractive [4], Extended Lifespan 2 [4], Extra Arms (Two; Foot Manipulators, -30%; Short, -50%) [4], Longevity [2], Perfect Balance [15], Plant Empathy [5], Super Climbing 1 [3]
Perks: Androgynous [1], Sanitized Metabolism [1]
Disadvantages: Hidebound [-5]
Quirks: Chauvinistic [-1], Instinctively monogamous [-1], Playful [-1], Proud [-1], Responsive [-1]
Ghouls (inhabitants of deserts and urban peripheries; zoological model hyenas):
Ghoul (-30)
Attribute Modifiers: ST -3 [-30]; IQ -1 [-20]
Secondary Characteristic Modifiers: Per +1 [5]; Basic Move -1 [-5]
Advantages: Combat Reflexes [15], Fearlessness 1 [2], Nictitating Membrane 1 [1], Night Vision 3 [3], Parabolic Hearing 1 [4], Reduced Consumption 2 (Cast-Iron Stomach, -50%) [2], Sharp Teeth [1], Silence 2 [10], Temperature Tolerance 1 (Hotter) [1]
Disadvantages: Social Stigma (Minority Group) [-10], Unattractive [-4]
Quirks: Alcohol Intolerance [-1], Distractible [-1], Nosy [-1], Playful [-1], Proud [-1]
Ghoul woman (-30)
Attribute Modifiers: ST -3 [-30]; IQ -1 [-20]
Secondary Characteristic Modifiers: Per +1 [5]; Basic Move -1 [-5]
Advantages: Combat Reflexes [15], Fearlessness 2 [4], Nictitating Membrane 1 [1], Night Vision 3 [3], Parabolic Hearing 1 [4], Reduced Consumption 2 (Cast-Iron Stomach, -50%) [2], Sharp Teeth [1], Silence 2 [10], Temperature Tolerance 1 (Hotter) [1]
Perks: Musk [1], Reproductive Control (Reabsorption) [1]
Disadvantages: Selfish (12) [-5], Social Stigma (Minority Group) [-10], Unattractive [-4]
Quirks: Alcohol Intolerance [-1], Distractible [-1], Nosy [-1], Playful [-1]
Men (inhabitants of plains; zoological model horses):
Men (14 points)
Attribute Modifiers: ST +1 [10]
Advantages: Animal Empathy [5]
Quirks: Proud [-1]
Women (-10)
Attribute Modifiers: ST -1 [-10]
Advantages: Animal Empathy [5]
Disadvantages: Social Stigma (Second-Class Citizen) [-5]
Nixies (inhabitants of rivers and swamplands; zoological models beavers and otters):
Nixie (-20 points)
Attribute Modifiers: ST -3 [-30]
Advantages: Amphibious [10]; Breath-Holding 1 [2]; Nictitating Membrane 1 [1], Temperature Tolerance 2 (colder) [2]
Secondary Characteristic Modifiers: Basic Move -1 [-5]
Perks: Honest Face [1]
Quirks: Broad-Minded [-1]
Selkies (inhabitants of beaches and islands; zoological model sea lions):
Selkie man (36 points)
Attribute Modifiers: ST +1 [10]
Advantages: Amphibious [10], Breath-Holding 2 [4], Nictitating Membrane 1 [1], Resistant to Decompression Sickness +3 [1], Slippery 1 [2], Temperature Tolerance 2 (colder) [2], Voice [10]
Perks: Fur [1], Penetrating Voice [1]
Disadvantages: Overweight [-1]
Quirks: Alcohol Intolerance [-1], Attentive [-1], Playful [-1], Proud [-1], Responsive [-1]
Selkie woman (15 points)
Attribute Modifiers: ST -1 [-10]
Advantages: Amphibious [10], Breath-Holding 1 [2], Nictitating Membrane 1 [1], Resistant to Decompression Sickness +3 [1], Slippery 1 [2], Temperature Tolerance 2 (colder) [2], Voice [10]
Perks: Fur [1], Penetrating Voice [1]
Disadvantages: Overweight [-1]
Quirks: Alcohol Intolerance [-1], Congenial [-1], Playful [-1], Responsive [-1]
Trolls (inhabitants of mountains and artic habitats; zoological model bears):
Troll (30 points)
Attribute Modifiers: ST +4 [40]; IQ -1 [-20]
Secondary Characteristic Modifiers: Will +1 [5]; Per +1 [5]
Advantages: Damage Resistance 2 (Tough Skin, -40%) [6]; Eidetic Memory [5]; Extended Lifespan 1 [2]; Fearlessness 1 [2]; Metabolism Control 2 (Hibernation, -60%) [4]; Protected Vision [5]; Social Regard 1 (Feared) [5]; Temperature Tolerance 2 (colder) [2]
Disadvantages: Berserk (12) [-10]; Callous [-5]; Dyslexic [-10]; Hidebound [-5]
Quirks: Overweight [-1]
Trollwife (60 points)
Attribute Modifiers: ST +4 [40]; IQ +1 [20]
Advantages: Damage Resistance 2 (Tough Skin, -40%) [6]; Eidetic Memory [5]; Extended Lifespan 1 [2]; Fearlessness 1 [2]; Longevity [2]; Metabolism Control 2 (Hibernation, -60%) [4]; Protected Vision [5]; Social Regard 1 (Feared) [5]; Temperature Tolerance 2 (colder) [2]
Disadvantages: Berserk (12) [-10]; Callous [-5]; Dyslexic [-10]; Hidebound [-5]
Quirks: Overweight [-1]; Proud [-1]; Uncongenial [-1]