Star Trek Ascendancy (recruitment)

I think you are correct!.. interesting… I don’t think we have ever noticed that!..
As long as you control that sector, you can warp through it…

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Unlike the original rules the UCR is precise on terminology - and a Rival is any player faction other than yourself. (Plus the Borg.)

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Yeah, I hope it’s obvious that this isn’t what I wanted/intended. But it is what the rules say, and I think Assussani did a clever play to hopscotch past my fleet and capitalize on my mistake.

I think he/she/they doesn’t have enough commands to take the homeworld, which makes the mistake (hopefully!) irrelevant, but still. I have learned an interesting lesson.

I also learned that I should’ve left at least 1 ship back in Kronos, just to chew up at least 1 more Command… but again, I don’t think the Vulcans have enough Commands to get to Kronos and wreck my day.

But, again, I am wrong all the time, so who knows!?

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GODSDAMNIT

The Vulcans still hold one of my Trade Agreements. ARGH.

sigh

This has not been a glorious day.

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“O Dread Lord, you remember when the first thing we did was kill all the lawyers?”

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It would be nice, but right now it’s not automated or readily automable. (Basically, the primary source for how many nodes you have is the actual map board, which means I have to count them by hand, which is why I’ve been making errors.) So really I’d automate it for myself first, then build it into the status dump as lagniappe. :slight_smile:

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Wow, I’m good. :slight_smile: Unretouched output from findnodes, which looks only at the SVG:

C: 4P 2R 4C
F: 4P 6R 2C
Fe: 5P 2R 1C
K: 3P 7R 2C
R: 7P 4R 3C
V: 1P 5R 1C

The hard part is working out the actual coordinates of something, when it can be in translated or rotated from its “native” frame. Apart from that, it’s just find and recognise each node, then find the closest control node to each resource node and log it if it’s close enough.

I’ll look into adding this to the status dump too.

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Woah!.. you are good!!!

I’d be interested in what that code looks like!

Very nicely done.

I share your pain. I was utterly surprised when the Cardassians came in and took one of my planets. I… had not been expecting that.

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Will we be having another game?

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I think there was a post at the end of the last game that said RogerBW would be happy to run another one in the new year. I’d certainly be enthusiastic about playing again.

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My general feeling is that game 4 probably waits until Twilight Imperium is done, but I’m prepared to be argued otherwise. :slight_smile:

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I’m happy either way since I’m not involved in the TI game. Thanks for the update.

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Twilight Emperium might be awhile…but I think we can still go with both… It just depends on the individual player.

is Twilight Imperium the 40K naval game?

No, that’s either “Battlefleet Gothic”, or “Forbidden Stars.”

Fobidden Stars is more of a knife-fight-in-a-phonebooth, but a very good one. Battlefleet Gothic is an okay Napoleonics-era broadsides game that was solid for its time but Star Wars Armada is much better.

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Or “Space Fleet” if you are old enough… not that I imagine many, if any, people are still playing that now! A game where hits and misses were decided by the physical position of where dice landed in the game box lid:

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I’ve got most of 2 full base sets of star wars armada. Minus most of the cards and the range thingy.

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So, when do we want to start a new game?