Star Trek Ascendancy game 4

Getting additional commands is huge for Andorians and starbases. That’s a great card to get.

Final command: commence Andorian Ale research.






Card 9: Federation (@RossM)

Colonise the system that the kind Vulcans Have foregone.

(-1 ship -1 culture)

1 research in Cochrane institute.

Build three ships at Earth. Commission them and the other ship at Earth into Science fleet.

Build research node. (-2 science -1 production)

End of production.

@Delwayne Between your Andorian ale and my multicultural collaboration, I feel that getting that sole ship to meet the federation would-be great for both of us.

Command Phase

Warp science fleet into warp and out of warp at the Subspace anomaly.

Brave the hazard with science fleet. (Only one ship rolls)

Complete Cochrane institute with research gained.

@RogerBW asked for a die roll:

  • C1 Science Fleet enters warp
  • C2 Science Fleet leaves warp, tests hazard

One ship lost on 4+: d6: 3

Four commands remain.

Start researching Orbital laboratories.

Ship in warp at Earth exits warp at a system west of the anomaly please.

@RogerBW asked for a die roll:
Exploring:

Space lane: d3+1: 3
System: Argo (O-3)
Exploration: The Planet Eater (If you survive H3, you may sacrifice a ship to destroy the Planet Eater. Otherwise remove the System from the game.)

Exploring ship is lost on 3+: d6: 3

…and the empty space lane is removed, so the net effect is that you’ve lost a ship and Argo is no longer in the system deck.

Two commands remain.

Ok. Try and discover another system in the same place with the science fleet.

@RogerBW asked for a die roll:
Space lane: d3+1: 3
System: Mazar (PRC-3)
Exploration: Automated Minosian Weapons (H4; if any ships survive take 2 Research.)

That hazard doesn’t qualify for the science fleet bonus, so:

ships are lost on 4+: pool 4d6: 2× 5, 2× 6

Wow. That’s a good drone.

Actually I’m wrong. “When this Fleet Braves a Hazard”. So it loses just one ship, and you get the 2 Research.

  • Victory check: 5 Ascendancy (not Vulcans), 3 Homeworlds (not Vulcans), Vulcan Agenda
  • Nodes produce:
    • Romulan (Assussanni) P1 R1 C1
    • Vulcan (Canadian_Errant) P2 R2 C1
    • Andorian (Delwayne) P1 R2 C1
    • Klingon (Lordof1) P1 R1 C1
    • Federation (RossM) P1 R2 C1
  • Trade Agreements produce:
    • Vulcan (Canadian_Errant) 3P
    • Andorian (Delwayne) 2P
    • Klingon (Lordof1) 2P
    • Federation (RossM) 1C
  • Maintenance
    • Exhausted cards/tokens are reset
    • Ships at warp get another Warp token
    • Empty Phenomena get Research tokens






Andorian and Klingon have made First Contact and may bid for turn order:

  • @Lordof1 (Klingon)
  • Delwayne (Andorian)

Valid bids: 0+

No bid from the Klingons.