Star Trek Ascendancy game 3

Excellent game.

Marx
Good game, everyone! Remember: if you are within spitting distance of victory, step 1 is cancel all your trade agreements.
Step 2 is to check that, even if you have been nice and friendly with one player all game, cancel all your trade agreements.

No, I would say once you feel your adversary or yourself not needing anymore production from trade you should remove the trade agreement. Games such as this with TREMENDOUS amount of production (ships) can be very… ???
Also, you should always remember leaving that trade agreement active is inviting a rival unrestricted access past any of your ships unexpectedly.

Good game everyone! Perhaps Roger can remind me what my hidden objective was. I can’t remember and I couldn’t find the post that he sent of what it was.

A nice narrative too.

Klingons without a homeworld, federation betraying their allies, Vulcans acting like an international police force, whilst the Romulans hold off the Borg single handed.

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Fully upgrade weapons and shields.

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Did i recall seeing that it was holding a number of research nodes?

That was the public one

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I’d be interested in people’s thoughts on the Borg. This time they seemed like season 2 Borg – potentially scary but dealt with by the end of the episode. I would like them to be a bit more threatening, but not overpowering the way I’ve seen them when they turn up on an early turn.

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They felt like a bit of a non-event. A single cube turned up and was promptly blasted to bits. Reducing the buffer of system discs down from 30 is I guess the obvious thing to do, but I’m not sure what the magic number is. 4 x the number players is what I had in mind, but would lowering it from 30 to 24 have made that much of a difference? Or maybe just redraw if the Transwarp Conduit would be directly connected to a homeworld?

Perhaps we were simply lucky this game that the Transwarp Conduit didn’t show up. I’d definitely like them to feel more threatening.

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That early Borg encounter I stumbled into would’ve ended my game on the spot.

I can’t say to make it happen earlier, but I might suggest something like “no player can win unless a path can be drawn from their home system to an initially-Borg system” (or a Transwarp Conduit or whatever). Just a thought. But yeah, I was a bad event away from being wiped off the map.

Putting Borg in after 30 systems is too much (or too late?). It should be either no number or perhaps set to 10-15 systems…
(UCR stated none)

I guess an alternative could be to use the Humble Beginnings’ First Round Exploration rules (§6.8.1.6), maybe extending them to the second round (or beyond, as desired).

Yup. And something like this has happened in a couple of face-to-face games I’ve played.

It would be possible to fill the map and never draw a Borg system or encounter.

“When any player controls X resource nodes, shuffle the Borg discs and encounters into the decks” might work – players aren’t going to have the option of controlling fewer nodes if they want to win. (And an opponent who’s behind you in development is easier to beat than an opponent who’s been assimilated.)

Maybe a total of ascendancy is needed to unlock this.

It’s a thought. It needs special casing for the Vulcans, and could lead to everyone building up (say) Ascendancy 2 and 15 culture then going for the win all at once. I don’t want to provide perverse incentives.

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I would just say, go with the normal rules with some Borg (as stated/methods/procedures in UCR)