Round 9 bidding:
- @Marx (Klingon)
- RossM (Ferengi)
- Canadian_Errant (Federation)
- Delwayne (Vulcan)
- Assussanni (Romulan)
- MIGHTYSploosh (Cardassian)
Valid bids: 0+
Ah! Right!
Klingon Empire bids 1 Production.
(I think the Ferengi have the win, and I doubt there’s anything I can do to stop it… but at least I tried!)
Klingons are only two culture off winning and I’m the threat?
Ferengi bid 2
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- Marx (Klingon) bids 1
- RossM (Ferengi) bids 2
- @Canadian_Errant (Federation)
- Delwayne (Vulcan)
- Assussanni (Romulan)
- MIGHTYSploosh (Cardassian)
Valid bids: 0, 3+
You are also 2 Culture away from winning… or 9 Production, whichever is easier… and you don’t have packs of wolves coming after you for some reason, whereas everyone has abandoned my trade deals. PLUS you don’t have the Federation blowing up your ships.
I think you got this! Not a complaint, you’ve played a good game.
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- Marx (Klingon) bids 1
- RossM (Ferengi) bids 2
- Canadian_Errant (Federation) bids 0
- @Delwayne (Vulcan)
- Assussanni (Romulan)
- MIGHTYSploosh (Cardassian)
Valid bids: 0, 3+
Vulcans bid 3p
1 Like
No bid from the Romulans. @MIGHTYSploosh to bid, either 0 or 4 available.
0 is fine.
Turn order is set.
Round 9:
Card 1: Ferengi (@RossM)
Pay one research to complete tech.
Pay 2 production to exhaust both the Klingons military techs.
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(For my own purposes: when do the Techs that he just exhausted “refresh”? Like, will my Disrupters work on my turn again, or after my turn, or not until next turn?)
Everything that’s exhausted refreshes in the recharge phase at the end of the round.
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So not until next turn. Oof.
Okay! That’s fine. I can… hmmm. Well. Hmmm. That’s definitely a thing that happened.
Hmmm.
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Also, I just noticed @Delwayne bod highest for turn order but I’m going first.
I think Vulcans are going to make a dash for an objective at the end of this turn
Spend 10 production to build 15 ships at Ferenginar.
End of build phase
Ship at Rog Moves to dakalar
Ship at cardassia moves it Izar
(Commands used)
Reasearch whisper your way to success
Ships at badlands and singularity cluster both brave the hazards. If successful add one production and research to whisper your way to success
@RogerBW asked for a die roll:
- C1-C2 move
- C3-C4 move
- C5 Initiate research
- C6 ship at Badlands: H4 + Shields 1 = destroyed on 5+,
d6: 1
- C7 ship at Singularity Cluster: H3 + Shields 1 = destroyed on 4+,
d6: 4