Star Trek Ascendancy game 1

Science Fleet disperses.

Exploration: Organian Intervention.

Organian Intervention (STA): REMAINS IN PLAY: This
System may only be Colonised by Ascendancy 3 or higher
Civilizations.

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Former science fleet warps again, this time North West (2 more command)

@RogerBW asked for a die roll:
d3+1: 3
the_badlands
It’s no longer Science Fleet, so they both roll: [2d6] destroyed on 4+

@RogerBW asked for a die roll:
2d6: 4 + 6 = 10

However I don’t think you can fit it in to the NW of Janus unless you first swing Janus out from the edge a bit. Or you could go a different way.

Note overlapping warp lanes:

Go Sw then.

Do I get a culture for discovering this even as I’m incinerated?

It’s a Phenomenon, so I believe so.

And you have two Commands left.

Romulan

Player: Marx

Resource Count
Ascendancy 1
Command 0/5
Production 0
Research 4
Culture 3
  • Romulan Cloaking Device

Klingon

Player: RogerBW

Resource Count
Ascendancy 1
Command 0/5
Production 1
Research 3
Culture 3
  • Disruptor Technology

Federation

Player: RossM

Resource Count
Ascendancy 1
Command 6/6
Production 1
Research 3
Culture 5
  • Universal Translator

Let’s drop the starship in warp out of warp please.

Heading west

@RogerBW asked for a die roll:
OK, the second warp does nothing since you have to stop when you hit an unexplored system.

Warp lane length d3+1: 3
System:
black_hole
Ship destroyed on 3+: d6: 5

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I’m really racking up the culture here!

(I’ve put face-down Exploration cards under the two systems your ships haven’t survived, because those get drawn when someone goes in and does survive the hazard.)

End of turn, end of round.

  • Nobody has an Ascendancy (A 5), Supremacy (own 3 homeworlds), or Agenda (Vulcans not in play) victory.
  • Nobody is Exterminated.
  • Nodes produce: Federation RCP, Klingons and Romulans RCPP.
  • No Trade Agreements
  • No Resources from Advancements
  • Command tokens are reset
  • Klingon ship at warp gets another Warp token
  • the empty Phenomena get Research tokens

@RogerBW asked for a die roll:

Round 3

Romulan

Player: Marx

Resource Count
Ascendancy 1
Command 5
Production 2
Research 5
Culture 4
  • Romulan Cloaking Device

Klingon

Player: RogerBW

Resource Count
Ascendancy 1
Command 5
Production 3
Research 4
Culture 4
  • Disruptor Technology

Federation

Player: RossM

Resource Count
Ascendancy 1
Command 6
Production 2
Research 4
Culture 8
  • Universal Translator

Turn order is still random:
d3: 1 1=F, 2=K, 3=R
d2: 2 among the remainder

  1. Federation
  2. Romulan
  3. Klingon

@RossM to play.

I have a command left you filthy Klingon!

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For my last round two action let’s launch my last ship at Earth south into the warp.

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@Marx asked for a die roll:
Just checking if my last ship at Pulsar survived…

d3: 1

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Oops! That should’ve been 1d6, but the result should still be okay (1 on 1d3 means a 1-2 on 1d6… a roll of 2 would’ve been a re-roll, and a 3 would’ve been blam-o!).

That okay with everyone?

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Build orders.

Build two ships on Earth for two production.

Place one research on the project, completing the project.

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Command Phase

Warp one ship from earth orbit slightly south, south east.

Remove that ship from warp.

(2 commands used)

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