Science Fleet disperses.
Exploration: Organian Intervention.
Organian Intervention (STA): REMAINS IN PLAY: This
System may only be Colonised by Ascendancy 3 or higher
Civilizations.
Science Fleet disperses.
Exploration: Organian Intervention.
Organian Intervention (STA): REMAINS IN PLAY: This
System may only be Colonised by Ascendancy 3 or higher
Civilizations.
Former science fleet warps again, this time North West (2 more command)
@RogerBW asked for a die roll:
d3+1: 3
It’s no longer Science Fleet, so they both roll: [2d6] destroyed on 4+
@RogerBW asked for a die roll:
2d6: 4 + 6 = 10
However I don’t think you can fit it in to the NW of Janus unless you first swing Janus out from the edge a bit. Or you could go a different way.
Note overlapping warp lanes:
Go Sw then.
Do I get a culture for discovering this even as I’m incinerated?
It’s a Phenomenon, so I believe so.
And you have two Commands left.
Player: Marx
Resource | Count |
---|---|
Ascendancy | 1 |
Command | 0/5 |
Production | 0 |
Research | 4 |
Culture | 3 |
Player: RogerBW
Resource | Count |
---|---|
Ascendancy | 1 |
Command | 0/5 |
Production | 1 |
Research | 3 |
Culture | 3 |
Player: RossM
Resource | Count |
---|---|
Ascendancy | 1 |
Command | 6/6 |
Production | 1 |
Research | 3 |
Culture | 5 |
Let’s drop the starship in warp out of warp please.
Heading west
@RogerBW asked for a die roll:
OK, the second warp does nothing since you have to stop when you hit an unexplored system.
Warp lane length d3+1: 3
System:
Ship destroyed on 3+: d6: 5
I’m really racking up the culture here!
(I’ve put face-down Exploration cards under the two systems your ships haven’t survived, because those get drawn when someone goes in and does survive the hazard.)
End of turn, end of round.
@RogerBW asked for a die roll:
Player: Marx
Resource | Count |
---|---|
Ascendancy | 1 |
Command | 5 |
Production | 2 |
Research | 5 |
Culture | 4 |
Player: RogerBW
Resource | Count |
---|---|
Ascendancy | 1 |
Command | 5 |
Production | 3 |
Research | 4 |
Culture | 4 |
Player: RossM
Resource | Count |
---|---|
Ascendancy | 1 |
Command | 6 |
Production | 2 |
Research | 4 |
Culture | 8 |
Turn order is still random:
d3: 1
1=F, 2=K, 3=R
d2: 2
among the remainder
@RossM to play.
I have a command left you filthy Klingon!
For my last round two action let’s launch my last ship at Earth south into the warp.
@Marx asked for a die roll:
Just checking if my last ship at Pulsar survived…
d3: 1
Oops! That should’ve been 1d6, but the result should still be okay (1 on 1d3 means a 1-2 on 1d6… a roll of 2 would’ve been a re-roll, and a 3 would’ve been blam-o!).
That okay with everyone?
Build orders.
Build two ships on Earth for two production.
Place one research on the project, completing the project.
Command Phase
Warp one ship from earth orbit slightly south, south east.
Remove that ship from warp.
(2 commands used)