(I think that means you win: what turn do you want, @RossM ?)
Turn 1 please.
I’ll take Turn 2, leaving Turn 3 for the Klingons.
Build phase.
Upgrade shields (6 research)
Colonise Sigma Tama IV (Ship and 1 Culture)
Build Culture node on Sigma T IV (1 production 2 culture)
Build production node on Sigma T IV (2 production)
Build three ships at Izar. Form them into another Ill fated science fleet (3 production)
Command Phase.
Ship in warp from neutron star travel to Argo, then explored for a new system to its south west, dropping out of warp (1 command)
@RogerBW asked for a die roll:
Warp lane length d3+1: 4
Target systems:
- Indri VIII (RC-3)
- Dakala (P-5)
A “true” southwest would overlap with Kronos. Do you want to veer north or south? (Remembering that when you’re adjusting later you can’t lift one system/lane over another.)
Let’s veer South.
Indri please
Exploration: Warp-Capable Level Three. It gets Research and Culture nodes, and you get a Culture token.
Ok. Let’s test out these new shields!
Science fleets warps to the briar patch (2 commands) puts research into planetary shields.
Ship at the Eagle nebula braves the anomaly ( 1 command) If successful places this in Cochrane institute.
@RogerBW asked for a die roll:
C2-C3: Science Fleet warps to Briar Patch. Hazard level 5, shields 1, a ship is lost on 6: d6: 1
@RogerBW asked for a die roll:
C4: Ship at Eagle Nebula is similarly lost on a 6: d6: 5
Ok. Let’s blow a culture and a command and try to hegemony these level 3 people.
3 warp tokens and 2 structures makes resistance 5
I have ascendancy 2 +1 from universal translator making 3.
So I need a 3+ to succeed.
@RogerBW asked for a die roll:
I concur with the numbers. d6: 5
Spend the second culture to confirm.
Final two commands, warp science fleet to Indri, if possible, place all 4 ships in science fleet.
End of turn.
Yes, integrating ships into an existing fleet is a free action. Science Fleet is now at maximum size.
(Planetary shield is now complete. Cochrane drive should only have one token.)
@Marx asked for a die roll:
Right. Let’s see if we can salvage something from the mess I’ve built for myself…
Build Phase
- 1 Culture and a Starship to colonize Hupyria
- 2 Production to build a Production Node on Hupyria
- 1 Production and 2 Science to build a Science Node at Hupyria
- 2 Science to complete both Projects I’m researching (Continuing Committee and Superior Targeting Arrays)
- 2 Production to build ships at Romulus
Command Phase
- Command 1: Form all three ships at Romulus into a Mining Fleet
- Command 2: Build a Starbase in orbit of Hupyria
- Command 3: Ship at Sherman’s World goes into Warp
- Command 4: Ship at Sherman’s World travels to Tau Cygna V, and explores.
– Warp Lane Length:d3+1: 2
Actually, sorry, just in case I’m going to change the order of my commands a little bit…
- Command 4 is to start the Research Project “Cloaked Orbital Mines” (it comes into play with 1 Research).
- Command 5 will then be the above “Ship at Sherman’s World travels to…” just in case I stumble on a Science I can give to that project.
Hope that’s okay. I should have 1 Command left after this (and a new shiny Command from researching “Continuing Committee” for next turn, plus the command gained from the new Starbase)