Star Trek Ascendancy game 1

(I think that means you win: what turn do you want, @RossM ?)

Turn 1 please.

I’ll take Turn 2, leaving Turn 3 for the Klingons.

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OK:

  1. Federation (now 6p 6r)
  2. Romulans (now 5p)
  3. Klingons

@RossM to play.

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Build phase.

Upgrade shields (6 research)

Colonise Sigma Tama IV (Ship and 1 Culture)

Build Culture node on Sigma T IV (1 production 2 culture)

Build production node on Sigma T IV (2 production)

Build three ships at Izar. Form them into another Ill fated science fleet (3 production)

Command Phase.

Ship in warp from neutron star travel to Argo, then explored for a new system to its south west, dropping out of warp (1 command)

@RogerBW asked for a die roll:
Warp lane length d3+1: 4
Target systems:

  • Indri VIII (RC-3)
  • Dakala (P-5)

A “true” southwest would overlap with Kronos. Do you want to veer north or south? (Remembering that when you’re adjusting later you can’t lift one system/lane over another.)

Let’s veer South.

Indri please

Exploration: Warp-Capable Level Three. It gets Research and Culture nodes, and you get a Culture token.

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Ok. Let’s test out these new shields!

Science fleets warps to the briar patch (2 commands) puts research into planetary shields.

Ship at the Eagle nebula braves the anomaly ( 1 command) If successful places this in Cochrane institute.

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@RogerBW asked for a die roll:
C2-C3: Science Fleet warps to Briar Patch. Hazard level 5, shields 1, a ship is lost on 6: d6: 1

@RogerBW asked for a die roll:
C4: Ship at Eagle Nebula is similarly lost on a 6: d6: 5

Ok. Let’s blow a culture and a command and try to hegemony these level 3 people.

3 warp tokens and 2 structures makes resistance 5

I have ascendancy 2 +1 from universal translator making 3.

So I need a 3+ to succeed.

@RogerBW asked for a die roll:
I concur with the numbers. d6: 5

Spend the second culture to confirm.

Final two commands, warp science fleet to Indri, if possible, place all 4 ships in science fleet.

End of turn.

Yes, integrating ships into an existing fleet is a free action. Science Fleet is now at maximum size.




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(Planetary shield is now complete. Cochrane drive should only have one token.)

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@Marx asked for a die roll:
Right. Let’s see if we can salvage something from the mess I’ve built for myself…

Build Phase

  • 1 Culture and a Starship to colonize Hupyria
  • 2 Production to build a Production Node on Hupyria
  • 1 Production and 2 Science to build a Science Node at Hupyria
  • 2 Science to complete both Projects I’m researching (Continuing Committee and Superior Targeting Arrays)
  • 2 Production to build ships at Romulus

Command Phase

  • Command 1: Form all three ships at Romulus into a Mining Fleet
  • Command 2: Build a Starbase in orbit of Hupyria
  • Command 3: Ship at Sherman’s World goes into Warp
  • Command 4: Ship at Sherman’s World travels to Tau Cygna V, and explores.
    – Warp Lane Length: d3+1: 2

Actually, sorry, just in case I’m going to change the order of my commands a little bit…

  • Command 4 is to start the Research Project “Cloaked Orbital Mines” (it comes into play with 1 Research).
  • Command 5 will then be the above “Ship at Sherman’s World travels to…” just in case I stumble on a Science I can give to that project.

Hope that’s okay. I should have 1 Command left after this (and a new shiny Command from researching “Continuing Committee” for next turn, plus the command gained from the new Starbase)