Still 3 successes to get all the genetic data?
(Difficulty 3 for everything. If you just want useful genetic information, Difficulty 2 should be sufficient.)
Just a quick nudge for all members.
As an aside, my local ST:A group just finished the last of the “These are the Voyages Volume 1” missions. No really great ones, but only a few duds. Overall, 6/10.
[I think I am waiting for others to catch up on time units spent?]
Yep. I’m happy to grab information but don’t want to get too far ahead jn time.
Zin is going to keep looking for parts. His brow is furrowed, and it’s clear by his agitated movements that he’s struggling to keep his cool. “So if we start to devolve, there’s a chance we’ll never be the same again after this ion storm… Even more reason to get the hell out of here.”
Zin tosses a plasma coupling aside and moves to another area to search for the rest of the parts using insight & science (11 + 3) and add 1 momentum from his frustrated determination.
I’ll give a bit if anyone wants to assist.
Not sure how time’s working. This is what I’ve put together from the thread but I’m sure it’s not correct.
| Zakaria Keli’i | Dr Simpson | Rad Torlent | Tray Cee | Pavi Zin | |
|---|---|---|---|---|---|
| 1 | Parts A | help ZK | fix alarm | search survivors | |
| 2 | Parts A | help ZK | help ZK? | ||
| 3 | Parts B | medic survivors | help Doc | help ZK | |
| 4 | Parts B | fix console | help ZK | ||
| 5 | genetic data |
@WolfeRJ asked for a die roll:
Rad will keep trying to assist with clearing stuff to find parts so a fitness and engineering 12 again with every expectation of continued dice jinx
d20: 17
At least no direct harm to self or others this time from frustrated junk tossing.
@Snobbydolphin asked for a die roll:
Zin sighs deeply muttering “to boldly go” to himself as he separates pieces of disparate tech.
3d20: 12 + 12 + 2 = 26
“Here. I think we have what we need. Has anyone spotted anything to help us transport these parts back to the shuttle?”
Okay, I think this is where we stand:
| Time | Zin | Simpson | Tray | Keli’i | Rad |
|---|---|---|---|---|---|
| 1 | Find Parts | Assist Zin | Find Survivors | Find Parts | Fix Alarm |
| 2 | Find Parts | Assist Zin | Chat with Survivors | Find Parts | Assist Keli’i (Shock) |
| 3 | Assist Keli’i | Stabilize Jasper | Repair Computer | Find Parts 2 | Assist Keli’i (Shock) |
| 4 | Assist Keli’i | Find Parts 2 | |||
| 5 | Find Parts 3 | ||||
| 6 | Find Parts 3 |
You have successfully found all the parts for the Shuttle, you have fixed the computer but I don’t think you’ve attempted to plumb its depths for questions yet, and you’ve stabilized Jasper.
Dr. Schlipp would like you to get flora and fauna to cure/treat Irumodic Syndrome (unstarted) and it’s possible you might be able to cure the devolution process… it will be tough work, but Starfleet only accepts the best and brightest.
And you’ve been lucky that no “Neanderthals” have shown up… they remain a threat. Or a potential threat, at least.
@WolfeRJ asked for a die roll:
So with all the parts gathered Rad should try to set things up to make sure we don’t get ambushed by any “Devoes” while gathering everything else up so how about an insight plus security of 11 to organize the perimeter. (No
Whammies?)
2d20: 8 + 9 = 17
How many momentum do we have?
The group is down to One Momentum at the moment.
Ok Dr Simpson will check if Dr Schlipp needs any medical help at the moment.
If so he will attempt to give her some.
Then: “Well then, ah’d better put my maisters in Xenobiology to use. Who is going to come with me to see what flooers and suchlike we can pick up for the good doctor here? Somebody who has a steady hand with a phaser?”
Ok. So if I go after all the info.
Science + insight with a focus for genetics and a momentum would be….
Would be 3d20 vs 11+4 with a crit range of 1-4?
Sounds/looks right to me!
@RossM asked for a die roll:
3d20: 5 + 12 + 13 = 30