Space:1999 RPG is here

It’s only taken 50 years but there’s finally a rpg for my second favourite childhood sci-fi series. The Space:1999 rpg is out, with a free Quickstart Guide (including an adventure) out for pdf download, and pre-ordering the Core Rulebook (out in May) gives you the full PDF too. It uses the Modiphius 2d20 system similar to their Star Trek Adventures rpg. Not that I’m likely to get to play it, but it is making for a cracking and nostalgic read.

Links if anyone is interested:
Space:1999 Quickstart Guide (Modiphius website)
Space:1999 Core Rulebook (Modiphius website)

Now, for someone to get a Blake’s 7 rpg created …

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When’s the PBF starting?

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I enjoyed the series, but so much of it has been taken for other RPGs that I’m not sure a faithful rendering has much to offer. (And I still don’t really get 2d20, though I’ve played a bit of Star Trek here.)

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When you run it, sir.

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I’ll have a look!!

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Well it has very cool rules for when you crash land your Eagle…
And very cool rules for when Moonbase Alpha is bombarded from space by alien warships etc.

Both those game mechanics are trying to make sure lots of players at the table are having fun/rolling dice. Like a PC in the Command Centre can do an “air traffic control” roll to assist the Eagle pilot.

Space 1999 is a LOT simpler than 2d20 Dune, and also simpler than 2d20 Star Trek. They are going for narrative first, then work out what you roll. Also mooks go down in one hit, but unstoppable killer robots will still take a lot of damage/cunning plans to take down. The cunning plans will still whittle away at its ‘hit points’ (spirit), even if they are not damage inflicting plans. Like you lock it in a freezer… it’ll spend Spirit to batter its way out.

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I re-did my Dune points spend summary sheet for Space 1999. It’s a LOT shorter!
S1999 RPG points spend cheat sheet v1.1.pdf (219.5 KB)

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Or Buck Rogers!!

(Terrahawks Rpg would be fun!)

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Which one?

Original Buck Rogers, as put out by 1990s TSR under pressure from their owner who had the rights her grandfather had stolen from the creator, was apparently pretty playable— @bigjackbrass may be able to say more.

I don’t think anyone has tried to publish a game of 1980s Buck Rogers. (Skills must include “Wear Metallic Jumpsuit”.)

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Yeah I was thinking an 80s Buck Rogers rpg would be fun! (I wasn’t aware of the RPG put out in the 90s)

TSR did two Buck Rogers RPGs in the late eighties / early nineties:

Buck Rogers XXVC was the earlier and fairly successful one, which I know very little about.

High Adventure Cliffhangers Buck Rogers Adventure Game from 1993 was a large boxed game with one boxed supplement, aimed at newer players. Lots of maps and cardboard figures, based on six-sided dice and generally rather well done. Its chief success is also its massive failing: As an adaptation of the original comic strips it works well and is full of pulpy action, biplanes, and anti-gravity belts… and is also authentically, horribly racist. The Han, the main enemy, are grotesques, a bellicose Yellow Peril threat, to be shot first and questioned not at all.

So, it’s a mixed bag, you know? Not sure I’d actually run it without effectively creating my own version of the setting.

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“We’re gonna keep publishing Buck Rogers till you buy it” — supposedly a TSR staffer in the mid 1990s.

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Does it have rules for when you open the windows on Moonbase Alpha because the Moon suddenly has an atmosphere?

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It is sadly lacking in descriptions of sash windows on the Moon. Perhaps the Moonbase Alpha technical manual has more details? :smiley:

The physical copy of the book has turned up and very lovely it is. I shall have to write some scenarios for running at North Star next year.

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My hardcopy of the core rulebook arrived this week too but I haven’t had the time to flick through it properly. I have the Moonbase Alpha Technical Operations Manual as well which is another lovely read.

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How much of the book is devoted to the fashion?

What’s the maximum number of Brian Blessed NPCs allowed?

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2 pages are devoted to “Uniforms and Clothing”, most of which is pictures. They do point out that there is standard issue silver swimwear (!) but most folk wear it in the solarium.

No mention of a Brian Blessed maximum. What quantity of loud booming voices can the GM’s vocal cords take? :slight_smile:

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Brian₁ must at some point argue with Brian₂.

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I do hope it is included in the technical manual. Perhaps with some help in telling players how to act as wooden as Barbra Bain :-).
Never really a fan of the show myself, I watched it much as I watched The Fantastic Journey because that is one of the things that passed for SF that was on TV. Perhaps they’ll do a The Fantastic Journey RPG next. I want to know the stats of the tuning fork :slight_smile:

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Saying that the special guests were amazing. Lee, Cushing, mcshane, cribbens, Collins.

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