So I’m watching the snooker and it occurred to me that it could be described with conventional terminology in board games.
-
push your luck - every shot is a risk, to pot is to continue and to fail is to concede the turn to the opponent. A player can always bail out with a conservative “safety shot” but usually ceding control voluntarily is not considered worth it by the top players.
-
pick up and deliver - sort of - in a break* a players are routing to find a good spot to pick up resource (good positioning) so they can deliver efficiently (potting the ball) and from there find another good spot to play from. Maybe this is a bit loose.
-
mostly low to no interaction (breaks) but with moments of high interaction (safety play). The safety play is almost like an auction of skill - each player tries to maintain a safe position until their resource (skill) cannot match the current cost (difficulty of shot) and they will bow out ungracefully (usually with a poor shot). Occasionally these moments of high interaction can be punctured with some ridiculous turn of fortune. As I describe this it feels a bit like pseudo.
*a break is a single stretch of potting balls because you have potted one ball that gives you permission to try to pot the next and if you pot the next you may continue in this fashion and carry on forever.
I was also darts is a bit of an efficiency game and the ultimate “multiplayer solitaire”