Okay, so there are 5 regions with multiple provinces each. Some of those provinces are removed (as per usual).
Each player chooses 4 provinces from any of the regions? How do you “secretly” choose in Turn Order? Is each choice made public? What happens if multiple players pick the same province? When do you get the two random provinces? How does a region get depleted?
This is for setup only you can only pick one region once. Players will PM me their choices. Depletion might occur if playing with 5 players. Because there are only 8 provinces per region.
(Removal per usual is not the same. Well if we was playing 3 player which I’m hoping not) but as stated certain provinces will be initially unavailable to be obtained by a player. (This is to keep the total count to 8 and not 9 per region).
Live in-person games are awesome! Everyone that I’ve first introduced it to, find it so cool! It does take them awhile to “get it”, and then they want to play more to “see what happens” and try different strategies.
Debating if I want to bring this out again at an upcoming convention. We’ve got Dicetower West coming https://www.dicetowerwest.com/
Game seems to be running well so far, once we got past the setup, anyway. As you said, a lot of each season is pretty automatic, so they go rather quickly.
Yes, during the game there is only 3 things that need player decision; Battle A, Battle B, and Add 1 army and do a possible move. The rest is automatic based on everyone’s pre-selected province action.
For me it is a lot to understand not having played before, so I am still not sure what I am doing. I imagine that will come into focus as rounds progress.
I think - again as a beginner - all the expansions add to the learning burden.
It did feel good fighting off the aggresssors! Let’s see how I fare this round!
What does everyone think of the game? Is that cube tower really something?! I’m glad that I’m able to conduct the game and utilizing recorded video rather than trying a mathematical formula for battle outcomes.
I’ve been enjoying it. I, too, am glad you are using an actual tower so we don’t have to worry about some weird programming glitch throwing the results.