The restrictions as stated are indeed open to interpretation. I’ve seen a couple of clarifications from the designers:
- Podcast #152 - Bashing The Reggies - #5 by Andy_BadgersFromMars
- Shut Up & Sit Down Podcast #152 - Bashing The Reggies
But in the end…
…and anywhere in the middle if (as you say) it’s agreed by the players, as a form of group-specific difficulty control.
I think we’ve played this game very much at the intended end of the comms scale, and I think we’ve done fantastically well.