Nusfjord , first play. Had this one for a while, finally decided it was time it hit the table. I thought it was going to be complicated, but its really not so bad. To summarise, over seven rounds, you will collect fish and distribute them, and place your workers on action spaces on the main action board. Possible actions are gain money, transfer resources from your reserve into your personal supply (where they can be used), serve fish (to make money), build a building, issue a share, buy shares, deforest (to gain wood), reforest, thin out (which also gets you wood, but not as much as the deforest action), build a ship (to collect more fish each round), and take an Elder tile. Once you take an Elder, you can place a worker on it to take the action.
Each action space has a worker limit, from one to three. You only have three workers, and there is no way to get any more, so you have to plan carefully. We accidentally used the wrong deck of cards – there are three, and one is recommended for a first play. All because we didn’t know what a herring looks like (this is not a joke).
Its a fairly quick playing, but nicely thinky game, we all enjoyed it. I managed to get the win, thanks to some high scoring buildings. Looking forward to playing it again.
Suspend , a cool dexterity game, where you hang various pieces and (obviously) try not to let it collapse. Each piece has notches where you can pivot the piece on, and hopefully counter balance it against another piece. It was good fun.
Mountain Goats , again – still fun.
Sequoia , first play. This was the second of three games from kickstarter. Again, its pretty simple. A ring of cards is created, from two through to twelve. You roll five dice, and make two pairs. On each pair, add one of your tokens to that number tile. Each tile has a random value, whoever has the most of their tokens will get that point value. Very easy to learn and play.
GPS , first play. This was the third of three games from kickstarter. And while the first two were pretty good (Mountain Goats and Sequoia), this one was…not so good. It looks cool – you have a rocket on a spinner, which selects an area for you to place one of your satellite tokens. The object is to get your numbered satellites in sequence from 1 through 12. Which sounded pretty dull, and it turned out to be. Oh well, two out of three isn’t so bad.
Chaos and Alchemy , first play. Simple enough game, you play cards to your tableau, and try and reach ten points to win. You have several dice, and you roll these against a special die. For each success, you get to take an action (like draw another card, or play a card). For each failure you have to discard a card. There’s lots of “take that” cards that you can play into other peoples tableau. Pretty forgettable.
Horrified , we won against three monsters! Only three cards left in the monster deck, so we cut it pretty close.