Okay, I tried a first stab of Arcs the Blighted Reach.
Fascinating.
First the bad: because of the whole “quitting my job” thing, I didn’t get a chance to read the rules. And that is not a rulebook designed to be digestable. Plus, only 1 refence sheet is bad. Great sheet, but there should be 1 per player.
The good: what a fascinating puzzle. Wanting to complete your Objective, balanced with scoring points and an INCREDIBLY short time frame…
Okay, so the faction I was playing had to score 12 Objective points, and scored 1 every time I seized the Initiative.
There are 3 chapters in the first Act, meaning a total of 18 cards. At best, you can seize the initiative once every other round… meaning, at absolute best, I could score 9 objective points.
And that assumes perfect opportunities and cards.
Now, there was a thing I could do to score 2 objective points: Seize the iniative by causing Outrage (a mechanic specific to my faction). Okay, so there are 5 resources, so as long as I am okay with burning all my cards and ability to, you know, actually use the resources in the game… well then, you have options.
But not many. Remember, perfect world there are a maximum of 9 chances, and that assumes a lot. In reality, I had 5 or 6 chances? I got to 4 Objective Points remaining, realizing far too late that I basically had to use Outrage to seize the Initiative every round to have any chance of completing my objective.
Now, that stated, nobody completed their Objective, and only 1 of us came close (a misplay resulted in him missing it).
Do I like the game yet? Still no. But it tickles the brain something fierce.
Am I going to try again? Absolutely yes. I think the next playthrough (doing all three Acts in a single sitting) will be the make-or-break of Arcs. We’re going to re-rack and try again from scratch… and I am really curious if I can finally decide if I like the mechanics and mechanisms of the game, or if it just is absolutely not for me.