Recent Boardgames (Your Last Played Game Volume 2)

In the pub yesterday:

  • Root with the cats, birds, woodland alliance, and lizards. We got trounced by the woodland alliance, because we didn’t start attacking their sympathy tokens early enough.

  • Planted, which seems to be very similar to Verdant except with card drafting instead of a spatial puzzle. Nice and chill after Root.

  • Cockroach Poker: last time I played this I was extremely tired and just couldn’t get my head around it. This time went much better, including the development of a ‘toad meta’ :laughing:

8 Likes

Visited some friends for a game night and it was fun just hanging out.

Captains of the Gulf - heard it first from the SUSD podcast and was interested on trying it because it’s a Spielworxx title. And… it was shit. I don’t know what they found here, but it’s pretty much bog standard Euro. You have engine-building and even an arc where you pretty much stop putting upgrades and focus solely on VP scoring. You also gather resources (clams/crabs/shrimp) and convert those resources into pts via pick-up-and-deliver.

And even on Euro board game standards, this game is pretty bad. The random card draw heavily dictates what you can (and must) do, due to the highly restrictive way of fishing for seafood. Which is pretty much like [insert card-driven Euro game here] You need the right cards to set up licenses for the right type of seafood. You need the right cards to fish the right type of seafood. And these two factors are dependent on which seafood are present on the Gulf and how many. It’s astounding on how shallow your decisions are. I went hard on shrimp fishing because that’s what the game gave to me. Any other strategy would be tempo loss and who wants to do that?? My thoughts are roughly similar with the other players.

It lacks the rather opaque decisions of The Cost to worth bothering again. Doesn’t have the inter-player sword-fighting of Die Macher. Eh. I’m now done with Spielworxx. Way too many duds.

And I thought I’m getting mellow.

Sky Team - 2 player coop and we were both keen to give it a try. We went for the basic setup without the bits and bobs. It’s a good game for what it does and glad to play it. I can see how it won the SdJ.

Jekyll vs Hyde - 2 player trick taker and I think this is my fave 2 player TTer. Great fun. I would go for Planet Cute for my fave 2 player shedder.

8 Likes

Was it like this at the start? I’ve lost my first two games. I don’t really mind, as I’m enjoying myself.

(Also, winning in round 4 now sounds less amazing than it did before I knew there were only 6 rounds max!)

4 Likes

I lost my first few games.
And then I played a lot of them without any challenge cards.
There is a rhythm there… and a few neat tricks.

  • As previously stated: drawing more cards or at least seeing more cards is powerful.
  • And losing emissions now is better than next round.
  • You will have to sacrifice cards you would love to play but can’t.
  • Geo-engineering rarely works out as a strategy.
  • Resilience is a last ditch strategy
  • Nothing beats reducing emissions or having more forests/oceans
  • You can often ignore the catastrophe cards but not always.
  • Rare is the game where I get energy from 2 different project stacks

I am at 84 games of Daybreak ~50 of those solo.

4 Likes

I played Legacy of Yu for the first time. I thought it seemed quite easy. Then I was overrun by barbarians I’d been ignoring, and had suddenly lost very quickly indeed. I’d built three bits of canal (out of six). Ouch.

I played Legacy of Yu for the second time. I did my best to attack those barbarians, and managed to build four bits of canal before the barbarians swamped me again. Less ouch, but still ouch.

If it carries on like this I’ll build five next time before losing. Then I’ll build all six, but still lose.
Perhaps then I’ll build the whole canal and not lose…?

I’ll be surprised if I’m ultimately victorious in the campaign. But I’m already pretty darned sure I’ll be playing lots of campaigns of this. It’s brilliant.

6 Likes

Agents of SMERSH, a slightly random cooperative spy based game. You travel around the world, having encounters with bad guys, collecting intel and upgrading your skills. There’s a round tracker, which shows you how many rounds until you meet with the nefarious Dr Lobo. But before that, you must face off against his evil henchman. Actually, you don’t need to fight the henchman first, but it does help you in the boss fight. Normal fights have you looking up an entry in the (huge) book, which tells you what happens to the agent, according to their response and a random die roll. It will also tell you which of your basic skills are required to succeed at the encounter. When you fight the henchman or Dr Lobo, you will need to battle your way through a few encounters from the Epic Showdown book. We managed to defeat Dr Lobo, using up all our resolve (resolve is used to turn a certain face from a die into a success). It’s all a bit random, but good fun.

Courtisans, first play. Pretty simple, you get three cards in your hand, and have to play one to the central display, one to yourself, and one in an opponents area. Cards in the central display are played as positive (above the line) or negative (below). At the end of the game, cards in your area score according to the overall points from the central display. There are four special types of card – a spy who is placed face down so you don’t know which family it belongs to, a noble who counts as two cards, an assassin who removes another card, and a guard, who cannot be killed. At the end of the game spies are revealed, showing their family. You also get two objective cards with various conditions. My objective cards were to have less of a family type than my left neighbour, and also have a least one card from each family on the negative side. The final scores were very close, 16 -15-15 (I was 15). Very quick to play, good fun.

Uchronicle, first play. This is yet another trick taking game that I proxied. The twist is that you have to be winning the trick when you play a card. But also you need to adjust any previous tricks according to the current rules. In the basic game you can change the trump suit, and also whether lower or higher cards win. So, say player 1 played a blue one, and the next player went blue six, so they need to change the rule that says higher numbers are used. All good, six is obviously higher than one. The next player can’t go any higher (because six is the highest). So they play a red card, and change the rule so that red is the trump. So that trick stays on the table, and we move onto the next trick. The first player plays a red five, remembering that red is still the trump. The second player plays the red six, the only card that can follow according to the rules. The third player can’t play any higher, so they play a blue five and change the rules so that blue is the trump suit. This is fine, they are winning the current trick, but the twist is that every previous trick has to be consistent, and it’s not – the red is no longer the trump suit, so it can’t be winning in the first trick. So, the last player has to make adjustments to the previous trick(s) so that the rules work. They can specify a suit or a number, and turn all of those cards over (they count as negative points). Previous tricks can be left with a single card, or even no cards at all. To be honest, I couldn’t follow this game from the manual, but there was a video on BGG which very clearly explained everything. Thank god for BGG!

Robotrick, first play. Another game I proxied, using a very helpful file from BGG that lets you use a standard deck of cards. It’s a three player game with an AI player that uses a card of rules to make their selection. An AI card has three situations - when the AI can follow, when they can’t follow, and if they lead. If the AI player (we called him Bruce) wins a trick, then everyone takes back their card as negative points. Cards are worth their face value, Jack and Queen are worth 10 points, and the King is 15. If a player wins, they take the card the AI played as positive points. But you can only take three positive cards, after that they all count as negative. My first round had me at negative 29 points…A very clever game, want to play this again!

6 Likes

I got a strong Tales of the Arabian Nights feel, but at the same time it’s trying to be gritty and brutal. A bit of an odd fit.

3 Likes

Curious on how they will do Tales of Arthurian Knights

2 Likes

I once got to play King Arthur’s Knights (Greg Stafford, 1978) which frankly does the job superbly well already. Shame it’s long out of print.

2 Likes

Well, yesterday I lost 41-20 at Imperial Settlers: Empires of the North. Maryse (playing Glenn) got an insane combo going and I (playing Ulaff) didn’t have time to get my engine running. :joy::joy:

Fun game! Not top-10, but fun!

8 Likes

Played Dead Reckoning with my husband last night. It’s a fun pirate sandbox game that I quite enjoy. Im not very good at it, though. At least not compared to my husband. According to BGStats, we’ve played 17 two-player games and I’ve won twice. Last night was not one of the two.

8 Likes

It’s straight up Tales from the Arabian Nights as super-spy themed coop with slightly different (but still mostly vestigial) mechanics. It’s certainly not gritty or brutal, at least in the original edition, it’s goofy James Bond nonsense for the most part. And the older, campy Bond stuff at that.

I haven’t played the new edition because the old edition was pretty poorly written, which is kind of a death knell for this sort of game, and rife with typos and other production fails as well. Didn’t trust a revamp to fix any of that and even if it does…it’s a bunch of money for something that’s barely a game. I like playing Tales, in a pinch, but there’s a reason I’ve never bought it.

5 Likes

I played quite a bit of the new edition—without any frame of reference to the original—and wouldn’t personally characterize the arcs I managed to uncover as particularly gritty. But, I did feel a real lack of spoof with these very on-the-nose knockoff characters and storylines. Things weren’t nearly as zany or outrageous as I had hoped for (with notable exception to the Australian content, which I understand was expansion material from the original).

If you’re going to write 008 Jones Blonde stories, own your shame.

3 Likes

Nice. I enjoyed my two games of Eclipse many years ago (despite not knowing what I was doing). I’ve never seriously considered buying it – outside of a gaming convention I’d never get it to the table (and there would most likely be a copy in the convention library anyway). Even at a con, though, I’d probably only be willing to join a game when someone else was volunteering to teach. My main memory of playing it is having my early plans utterly crushed by one of my friends, realising that I was now completely out of contention for all intents and purposes, slowly rebuilding as best I could, and then committing all of my resources to Revenge.

I’ve never played Twilight Imperium, but sometimes seeing Eclipse described as a “streamlined T.I.” makes me scared of T.I. :), as I remember finding the absolute mass of tokens in Eclipse fairly alarming.

5 Likes

Is the rulebook available to read? | Tales of the Arthurian Knights (which does not provide a rule book) has a brief description of the major change to the system, which replace matrices with a card-based system for obtaining the book paragraph.

What kinds of stories can we expect? | Tales of the Arthurian Knights is noteworthy as well.

It sounds like it’s still due 2024, but Q4 (I saw November suggested based on info from a retailer).

WizKids has it for pre-order, but BGG suggests that if you want to pre-order then some folks might get it for nearer to half the WizKids price-incl.-shipping by looking elsewhere.

5 Likes

Oddly, this is on the BGG front page Gen Con 2024: Tales of Andrew Parks | BoardGameGeek News | BoardGameGeek

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HYYYYYPPPPPEEEE! Played Arcs but without the Leaders and Lores (Im not the owner of the game). It was a very good first play. Keen to play more. I really like that area control and combat are not the goal in itself, but merely tools to achieve a bigger goal. This is what made me prefer games like Inis compare to your standard troops-on-a-map games.

1882: Assiniboia - pure aggression (from yours truly). Dumped a company at Round 3 and we let off a cascade of train buying that rusted old trains.

The train rush was brutal, but I thought it was a bad thing. Good that we played this in 2hrs and 10 mins! But bad that this means that theres potentially a value imbalance with the trains.

9 Likes

As suggested in my question about the anniversary edition, I got together a few people and we played 2 quick rounds of Robo Rally today. The Avalon Hill reprint of the early 00s.

I won the first round by … pushing the person who reached the last flag before me into the hole behind the flag with my super push laser :slight_smile: As it should be.

Then we played another game with the „Moving Targets“ setup because… it‘s more fun when the flags ride around on the map:


There may have been some shooting going on as well as falling into holes during powerdown.

Verdict: It‘s still good fun. It shows some rough edges that modern games might not have. My partner had really bad luck with his hands throughout both games and there was very little he could do with the cards he was dealt. There is no catching up unless the front-runners push each other into holes. Still, laughter and interaction and the games were quicker than I remembered them being—we chose short setups on purpose.

I feel like getting a really nice edition of this might be worthwhile. Especially now that expansion boards are once again available.

8 Likes

The redone damage system in the newest versions is excellent - you don’t lose registers, you just may have random cards gumming up your hand, or you may have a unique card programmed into your registry for the next round that you’ll have to work around (but which may be very good for you, if you’re lucky). Plus the individual decks smoothes out the luck of the draw just enough, but by no means completely.

5 Likes

Got my first game of Arcs in a few days ago, and it’s really good. And unlike TI4 where it took me like 17-18 games to get a win, I got my a win right away. Haha.

I really liked the card-driven ‘trick-taking lite’ action selection mechanic, and the way objectives are declared making them available to score.

Hoping to get a few more games in with the same group then tackle the campaign.

TI4 is my favorite game, and I don’t think Arcs will replace it–they’re entirely different vibes, and my favorite part of TI is the diplomacy & negotiation which is absent in base Arcs–I do appreciate that it’s different, faster (at least base Arcs is) and very interesting.

7 Likes