Recent Boardgames (Your Last Played Game Volume 2)

Glass Road almost got culled after my last play. The economy was painful to get going and the need to plan 5 moves ahead, tracking 8-9 resources and all their potential ups and downs, was just a pain. But I read some reviews and there was consensus that “it’s worth it once you grok it” so it’s in something of deep storage until I have at least 2 committed partners and the potential to play several times in a short window.

…and I heard it’s coming to BGA? That could be just what I need.

I actually haven’t played Hallertau but I’m pitting it’s reputation against my known opinions :slight_smile:

2 Likes

Yeah. I like Glass Road due to how airtight it is. But Im not sure how I feel about the role selection. Seems rather random and hard to deduce, but needs more plays to see what’s going on.

3 Likes

Cat in the Box - I am liking this again. Although, who ends with a paradox seems rather arbitrary because the 2nd to the last trick is very crucial on who wins, which determines who paradox first. Now, I would be fine with this if we don’t know which trick the paradox happens, but almost always it occurs on the last trick.

Steam + Steam Barons - jeez. As if I need more proof how mediocre Martin Wallace is as a designer. Steam Barons clearly lacks playtesting and actually made Steam terrible and very predictable. Auctions are pretty much a sham - a way for players to do silly overbids, because the predicted future value is very narrow. Other aspects of the game got terrible decision space too.

4 Likes

I’d been variously tempted, on and off, by Glass Road, Hallertau and Ora et Labora, but never enough to buy them. Obviously I wanted another Uwe game, and then I suddenly realised that the one I think I wanted all along is Feast for Odin…

3 Likes

After game 1 last night, I have now played 2 more 2 handed games of Spirit Island—I did not procrastinate all through my work-free day, I did get started on my taxes.

Game 2

But … as previously mentioned my 2nd game was with Relentless Gaze of the Sun (aka Space Laser) and Hearth Vigil (Thunderspeaker: the next Generation). I still played without an opponent because I am out of practice and the spirits are new to me.

I felt like the two spirits had very good synergy even though they were working opposite ends of the board.

Space laser works by just burning up invaders and … burning up the land as well—until she learns to focus better (by getting cards with additional elements). She also has a power that lets her repeat card powers which is very powerful if you get the right stuff. With this one I got absolutely lucky with my card draws drafting 2 powers that let me clean up the blight she was spreading and a major power that fit perfectly: Transformative Sacrifice: destroy up to 3 presences and take (!) as many minor powers and play them for free. You get to keep those powers and Relentless Gaze has a growth option that allows her to return 3 destroyed presences to the board (well, she is pictured on the card so it makes sense that the power fits her style)

Hearth Vigil is far lower risk. It‘s a big cuddly Dahan loving hound that makes the Dahan very strong and moves with them a bit like Thunderspeaker.

Game 3

With the moderate spirits all tested, I had to go for the more complex ones and decided to just throw a Level 1 Sweden into the mix. That was almost too much for me with these two:

  • Dances Up Earthquakes
  • Wandering Voice Keens Delirium

If these two spirits needed soundtracks one would be Van Halen with Jump and the other would be Moonspell with Opium.l

I nearly lost it when the board was at one point completely overrun with cities(!!!) and I was getting into the Level 3 Invader cards with two land types…

But that was the round just before the Earthquake was finally finished being danced up and I destroyed so many invaders that I accumulated 4 fear cards for the following round and those just mopped up the leftovers before I could even get to the invader phase.

The last holdout somewhere in the Jungle, the Dahan would have finished them, but they ran off before I could dance up more Earthquakes. And my major powers for this game. I never got to trigger Fragments of Yesteryear because at some point the game ending came very suddenly.

Earthquake-girl is a bit slow but once the dance is done, it is quite devastating. The biggest problem here was my abysmal luck of the draw with minor and major powers always getting the wrong symbols and so it took me 2 attempts to get a really big Earthquake going (one that quakes in all the lands where I distributed my tokens and not just one of them). I really like the machinations going on here but it is definitely a risky one to play.

It didn‘t help that Delirium was a bit of a slacker. It took forever to get the tracks freed enough to power up the Incarna and then the Incarna was never quite in the right place. The powers barely triggered at all… I think I might have been to busy with Earthquakes on the other side of the island to give justice to this spirit.

And the events… all the good stuff fizzled and all the bad stuff converted my lovely Dahan into little plastic loving invaders.

But just like that Spirit Island has jumped into my solo-challenge :slight_smile: Finally.

12 Likes

Played Taverns of Tiefenthal yesterday with my wife and her brother, using all the base modules, and also the wine cellar and quack doctor from the expansion. For the first time, I believe, we all picked a different setup card. My wife took one that gave her four cards in her deck (I think it was brewer, barback, bard, and dishwasher?), her brother took a free upgrade of beer storage with a bard and barback, amd I took one that eliminated two of my starting patrons and moved me 3 on the monastery track, giving me a barback.

It felt like we all struggled a bit with getting both gold and beer through the game. Most games I feel I get around the reputation track twice. This game I just barely got the noble from it. The other players got further around, but still not twice. My wife invested in brewers, having four by the end of the game, but seemed to draw them when she had very few dice to take advantage of them. Her brother made good use of the wine cellar, upgrading it early and have some stewards in his deck so he could use both wine markers, but usually got them on starting patrons.

I ended up with 81 points, with only six nobles. The other two had eight nobles each, so it was obvious I was in last place. Brother got 95 and my wife won with 107.

5 Likes

Tzolkin - played with 5 player and so used the quick actions module. It was pretty easy to learn than I thought.

I still don’t understand this game!!!

Hollywood Blockbuster - excellent auction game! It isn’t like Medici or Modern Art where you evaluation how much you’ll be gaining (you spend money to gain money) but rather you timing it well. There’s a big tension pull between finishing a film fast or do it slow to make sure you get the best film ever or the best film of that category. Excellent game.

Quest for El Dorado - this one was a tense 4 player with good amount of blocking in this play

Bus - 4 player

Charms - another Shinzawa. This one is very good. I sold Inflation but I am keeping this one. Since you can either only change the suit or the number in your trick makes this difficult to parse on how many tricks you should bid.

Holly Oak - Tom Lehmann trick taker. The suit changing is pretty cool. You have 4 suits representing the 4 seasons. Seasons change by trumping with the next season. I’m not that impressed with what I saw though.

Photograph - perhaps the only Saashi & Saashi game that I really like so far. I would like a copy.

8 Likes

Actually got a quick game in! Our friend Yvan came over and we played a game of Ticket To Ride Rails & Sails.

I actually managed to win, 236-225 (Maryse)-170 (Yvan). I was lucky with my tickets and made 80 points with my ports alone.

Great game, and felt real good.

8 Likes

… I’m sorry, but you managed to play a quick game of TTR RnS?! What sorcery allowed this!?

I’ve only played it twice, but both times were over 3 hours!

2 Likes

Quick is relative. :joy:

It was around 90 minutes, maybe two hours if you count the table talk.

3 Likes

Been a rough day, mental health-wise. Had tears in my eyes and a lump in my throat basically the whole afternoon. Likely just a spill-over of emotions from all the unpleasantness recently. Decided to skip training tonight, I was actually concerned I’d have a meltdown or something and hurt someone (or myself). Happens once in a while. Lots going on.

So Maryse and I played a nice, relaxing game of Chromino. I lost, but it was close, 204-199. And now I’m right as rain.

Maybe there’s a kind of magic in setting down some coloured plastic pieces. Clack, clack, clack, and the world makes a little more sense. And a picture emerges, and sure, it’s abstract as hell, but it’s kinda beautiful. And the pieces fit.

Clack, clack, clack.

13 Likes

Had a number of games with my wife yesterday. First up was Lords of Vegas, which had me win with a come from behind victory after a lot of sprawling and a lucky takeover of a 6 value tile she sprawled into, giving me control of a 6 tile casino (three lots, raised), which I was able to turn into a 10 tile one. Scores were 66 - 54.

After that was Lost Cities, where my wife was leading by 2 points going into the third round. She did really well, scoring 94 points for a total of 150, but not as good as my 201, bringing my total to 255.

Rounded it out with Star Wars the Deckbuilding Game, which I won as the Empire, 3 - 2.

Then tonight we played Tyrants of the Underdark using the Drown and Elemental Half-decks. At first it looked like I was going to have a runaway victory, as I got total control of two of the cities rather quickly, gaining 3 XP at the end of each of my turns. However, I had a lot of cards that assassinated or deployed troops, but not a lot of attack power, so she was able to remove my total control with spies and I was never able to get rid of them.

Meanwhile, she got total control of the center city and then took the bottom one away from me. It was not quite enough though as my cards let me deploy all my troops to end the game, and I had control of most of the board. I won 92 - 84.

Enjoying the winning streak, as I am sure it will end soon.

6 Likes

Last night with local friends:

  • a second pass at Unlock!: Heroic Adventures (the Sherlock Holmes one). I had a moment of inspiration about where a clue could be hidden, and we tracked down the rest in fairly short order. I like what they’re doing with the cards; dropping to the app to resolve things feels like the lazy option.
  • Kabuto Sumo. Some of the players were being more slow and thoughtful than really suits the game, but I think we all had a good time.
  • Red7. Wow, it’s been far too long since I played this.
4 Likes

I played my first Escape box the other night. Just the fact that you have to rip/cut/bend the cards and the box just made me shudder!!!

4 Likes

There’s people who stop the clock, copy it, print it and rip the copy up.

Seems excessive to me

1 Like

I can’t answer for any of the other boxes, but this Unlock was all cards plus app - a bit of sketching helped, but there was no suggestion of component destruction. (The only Exit I’ve played, The Abandoned Cabin, wanted you to destroy stuff but it was easy to work round it.)

1 Like

From all the Unlocks! I’ve played, they can be played repeatedly. It’s the Exits that I thought are one-offs.

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There are two unlocks where you have to fold things.

I photocopied. One was the Alice in wonderland, the other one is the one where the boy is having bad dreams

3 Likes

Yeah sorry, I meant Exit games

1 Like

The Abandoned Cabin was quite an early one, and I think they deliberately made the puzzles more destructive later.

2 Likes