In a surprise twist, the Mrs has asked to play some games in the evening. What? Scrolling isn’t doing it for her anymore. Now I’m on the hook to deliver solid fare.
Fortunately, I’ve studied for this.
First Rat. Scoped this out after baby 3 was born, looking for games that fit in a 30-45 minute window but still has some sprawl and arc to them. I have a ton of great 15-45 minute games, but most of them are focused and distilled, to do one thing really well, and they’re great. But you sometimes need that arc. That sprawl.
Following off Tiletum, First Rat was truly delightful. It feels so new and so unique in the glut of games that play like a chatbot created the rules based off of training data from every manual in the last ten years.
I know, I know. It’s a rondel. It’s a linear rondel, like GWT. It’s a rondel where you can move one or move several workers, like Teotihuacan. It’s a recipe fulfillment game like Lords of Waterdeep. I see all that. But it feels unlike anything I’ve played in the last few years when it’s all put together. I think it’s that rondel, the rules for moving multiple rats at once, and the way the game timer is squeezed into all the other goals.
I was also worried that it might not have legs. And it’s true, I don’t think this game would stand up to 100 plays. But in our five games so far, even without the variable setup, they have felt different. The different bottlecaps (end game scoring bonuses) and limited back packs and comics (action bonuses), along with the interaction on the rondel have forced me into different engine/scoring archetypes over most of the five games we’ve played.
The problem is I’ve won five times now, so we need a break before coming back. She’s closed the gap; first game I won by 50, second game by 25, third and fourth games by less than 10. But she’s frustrated now so we’re looking for the next option to clear the palatte.
More on that later, but First Rat ftw.