Galaxy Cat Extension x2 - such a dumb game. The cat theme pretty much carried the game.
Rheinlander (there’s an umlaut here somewhere ) - glad to play this again, but kinda dismayed at how defensive it is and lacking in conflict. End up preferring Acquire instead
Karawane - blind bidding galore. Everyone has the same number of bidding tokens, and the camel caravan race is separated into 3 legs. You then separate your bidding tokens at the start into 3 piles, one for each leg. These tokens can only be used for those respective legs you assigned them on.
The tokens are then used for blind bidding. Highest bidder will move X, which is the number of players still playing. 2nd highest will move X-1, then X-2, and so on. It’s a lot more clever than I thought. The pain comes when there are bonus/penalties that people are incentivised to stop/ignore, which transmit information. More pains when players reach the end of each leg, because the value of X decreases! You don’t want to be the sad sack who end up with no bidding tokens left at this point
I am highly impressed. I wanna play this more. I’m keen to see if this game has… legs.
Stonehenge & Nuba - 2 player abstracts from Knizia. Big meh. With 2 player abstract that aren’t as deep as Go and Chess, I’d opt for any of the GIPF series
Gambler x Gamble - hmmmmm! Very interesting filler game! It’s a gambling game, but with no random input from the game! Instead, everyone on the table puts a card down face down (except for the starting player with a face up card) and then the starting player can play a +1/-1 modifier. The sum is the winning number, and anyone with the winning number will win money.
Very clever minds game for a 15-30 min game.
Marco Polo Expedition - more Knizia
Modern Art - we used the Matagot edition of the game, which is still great. Highly entertaining. We did the rule where we have to talk about the painting that we are bidding on. I was lagging behind on R1 and R2 as two players sending money to each other and made each other wealthier. I continue to sulk. But I noticed that one of my double cards was a popular artist, and opted to wait until R3 to sell these duo paintings off. It went very well and racked in big money. I made more good decisions and also, one guy overpaid on one of my paintings and I am more than happy to take their money.
Hol’s der Geier
Texas & Pacific x2 - woo! More Cube Rails! Very much a derivative of Chicago Express with the terrain cost simplified, which is nice. But it lost the tension of the race to Chicago in this game. The replacement was the “Go West!” mechanism where you reach the western end of the map and then you “go west”. Meaning that the company will no longer build more tracks, as it is too busy reaching the west coast.
Maybe with more plays the Go West thing will reveal itself. But for now, I still prefer the race to Chicago. The new addition here are the ranches. ranches give +1 value like cities, but once they are connected, players can take the ranch action and grab one of these ranches. Each will pay out $1 during dividends phase. It’s a nice alternative from the Develop action in Chex
Trans-SIberian Railroad - this is now perhaps my favourite Amabel Holland game (still haven’t played Dinosaur Gauge) and it’s a nice recovery after the dismal Iberian Gauge. The threats of Nationalisation is always tense and the pseudo race to be at the top of the income track is fun. Speculation on which shares will appreciate well and/or which shares will pay out more. The timing questions are very good. Each of the 2 actions you can do (buy shares or build) can be done normally or do their souped up version. Meaning you pay way more, but it’s 2x better, and you advance the round time marker by one. Passing, if you’re like that, will advance the timer too!
Ack! And then there’s the tough question of company control. You can only build on a company you have the most shares on OOOORRR tied. So, which is the better deal? 2 or 3 players tied for control and all 2 or 3 of them can build, meaning faster tempo, but the delta isn’t the good, as you’re only beating the players that doesn’t own those shares? Or do you want to be a greedy scum and take control of the company, but no one except you can build? But if you take control, you have better delta than everyone else. Huh. I don’t know!
Amabel Holland is just great for creating these unique games. Even if this one isn’t that unique - it’s a Cube Rail - it manage to make itself different from John Bohrer’s stuff like Chicago Express. Alas, that means some of them fail badly. But when they work, damn, they work. TSR I feel is one of them.
Age of Innovation - YEah boi! This made Terra Mystica officially obsolete to me (please don’t quote me if I changed my mind a few months later). I didn’t really gel well with Gaia, and I feel that this is the Terra 2.0 that really fits with my preferences.