So, Kanban EV. Does anyone know about this? Does @LaLunaVerde know about this? Really blown away and boy, does it fit into the āinteractive, toothy euroā category.
Iāll try to focus my ravings rather than write what will undoubtedly become a full reviewā¦
First, just the interlocking of the game. Thereās only four actions, but each spills into the other four meaning you need to route your actions, but also each creates and destroys opportunities for other players, pushes the variable in-game timers, etc etc. I am amazed by how tight and interwoven the game is and yet so clear.
Second, itās not complex. Is it? BGG says it is my second most complex game, nestled between John Company and Gaia Project. The official teach video is 36 minutes. But it justā¦ isnāt? I think you can divide it in three - thereās the setup (which is a lot, by most standards but not by Gloomhaven or anything). Thereās the bookkeeping. And thereās the gameplay. The result is that ONE person at the table needs to take hold of all the complexity - when do you reshuffle the car demand tiles? What happens if Sandra gets to administration and itās full? Can you claim a meeting card that scores you zero points? etc. One person needs to know this to run the inter-round upkeep and answer spot questions. For everyone else, itās worker placement with four actions, scaling from dead simple to moderate. Then you need to explain training, Sandra, and meetings and boom youāre ready to go. This makes it a lot like Nations for me - one person needs to know the errata and the rest of the table can breeze through, checking in when edge cases come up. Takeaway is that it is super approachable for a euro of its weight.
Third, the theme. Yes, Iām an MBA. Iāve done masters level work on Kanbans and Kaizens, Poke Moke, Five Sās and Six Sigmas and all that jazz. Thereās a feel here, both in mechanics and presentation that nails it. But what really gets my business head spinning is the wildly dysfunctional and yet oh so realistic business place this game creates. Youāve got Sandra, the worldās worst boss, who demands you do 20 things and then hunts through the game state for the one thing you couldnāt get to and punishes you for it. Youāve got weekly meetings that drive the employees to do things that donāt actually benefit the company because itās a hot topic for management right now. And then the actual running of meetings and trainings.
āI built a grey car this week!ā
āTen points for gryffindor.ā
āWait, I built TWO!ā
āNO ONEāS TALKING ABOUT GREY CARS ANYMORE CHARLES no one likes a kiss up.ā
Itās all hilariously (but realistically) dysfunctional and I canāt get enough of the meetings. Scooping a āblack car designā goal, which you didnāt do and gets you nothing, just so the guy who actually did it gets no creditā¦
Anyway, great game. Great puzzle. Great fight. Funny overlay of theme and mechanics. All the interaction ensures that once you solve the puzzle, you just start the meta.
Looks like Iām a Lacerda fan? And oh, The Gallerist is available used for $71ā¦ yoink.